Right. PS5 will have the greatest launch in gaming history if they have backwards compatibility. Better yet, we can do BC with graphical upgrades now.
Imagining Spiderman, TLOU2, God of War, Ghost of Tsushima, Final Fantasy VII Remake, etc, with 4K60 options and possibly some texture updates is insane.
Attractions are the worst. The other stuff like keyblade transformations I think just needs to be cut down to a 50% rate or so. 4th Level spells like Firaza are fine where they are I think. Team moves are fine as well, but I'd lower the chance to around 75% for those.
All in all though, it makes no sense how we're using special moves most of the time thought... They're special moves, why? Just why?
Aside from that, KH3 has easily the most...
It's going to be a success regardless. But what I want:
-Quiet. My PS4-Pro sounds like a blower when playing KHIII. I noticed they fixed the problem with the 3rd revision of the Pro model, but I want quiet operation from day one with PS5 and I don't want to have to buy another model. Whether it means getting the thermals correct, like the revision model so it's only slightly hotter but much quieter, or adding vapor chamber cooling like Xbox One X. I just wa...
It's not that I don't want them to stack at all, it's that sometimes I'm using them for most of the battle.
Bingo.
Sinspirit
Why do people like you exist? Seriously?
You're making my point in it's entirety. Quit being such a pedant and listen to what you're saying.
If consoles didn't exist nobody would even optimize meaning you'd have a game that runs on $20K computers that looks like Mario 64.
Consoles drive PC gaming forward.
I think the problem revolves around the L2 button and all it entails. It's literally to switch between special moves because you stack the hell out of them.
This doesn't make any sense... They're special moves, why would they stack THAT much?
Secondly, by making L2 for switching between special moves, it no longer is about targeting specific left targets like the R2 button is for right targets.
In an age where people wan...
It seems the leaks have been correct for every DLC character so far.
According to the leaks Tifa will be DLC for the second season.
KH3 was 4 years.
He's made tons of games during the last 13 years since FFvXIII was introduced.
FFXV was obviously an engine problem as well as the fact PS3's Cell was difficult to work with. Since he's on Unreal Engine 4 and working with x86 there's a huge difference.
Right, PS5 is going to be such a mood when we get a mode that unlocks both with stable 60fps...
Nice. Depending on if there's aliasing on performance mode, I'll probably go with 60fps.
Thanks for this information I'm going to check this out because I know it's totally not a scam.
Konosuba: God's blessing on this wonderful world!
indysurfrn
And ARPGS haven't been built with this many features before, much less back in the PS1-era.
Countless features like having multiple battle styles, magic menus, multiple playable characters, large enough environments for this to work correctly, etc weren't exactly possible back then like they are now- so ARPGs couldn't compete like they can now.
We're at a point where they CAN finally compete from many standpoi...
Dissidia/KH have tons of strategy. BBS shows debuffs are just as useful if not more in an ARPG system. KH1 was incredibly balanced. KH2.8 is as well, but KH2 was mostly flash-bang mechanics(honestly tweaking the difficulty would help out immensely. If every mode was one more difficulty higher they'd be just about right.) Dissidia shows how useful Limits are in an ARPG system as well.
KH3 is looking to be the best of all of these games and I expect FFVIIR to be no ...
FFXV isn't entirely comparable to FFVIIR though.
-FFXV didn't have magic menus, an FF staple, and FFVIIR has them. Even Kingdom Hearts has magic menus.
-FFXV was built on the far inferior and still vastly unintuitive/undeveloped Luminous Engine. FFVIIR is built on Unreal Engine 4, so it's better to compare it to Kingdom Hearts III which is feature-filled whereas FFXV was barebones.
-FFXV was rushed. Restarting in 2013 we saw that the story o...
Yes, and I gave you a response directly explaining why they had those sales.
That's not a guarantee. The development sucked because of the Luminous Engine/Crystal Tools and PS3, most everything else Nomura has worked on has come out in a timely fashion, KH3 being a prime example.
I think both Nomura and Tabata could have created a better FFXV in a more timely fashion if they were on Unreal Engine. Honestly, the best version of FFXV was back in 2013 when both of them were working on it anyway.