360 released a year before PS3 though. Switch released 4 years ago and Nintendo practically has its own gen cycle.
That's one month, PS5 has sold about twice as many units total, and in that same period PS5 sales dominated in India. PS5 is still selling out in US, so this is likely a result of Microsoft prioritizing supply in the American market after e3 more than anything. Sony is also concerned with the global market where it's significantly in the lead. Not worth discussing unless the trend continues, and Sony has PSX later in the year so....
What was that about Ghost of Tsushima lacking market appeal again?....
Well, Sony decided not to go that route but it doesn't mean that can't change. The other argument against this is that it could potentially be a very dangerous deal for Sony. Netflix would get instant credibility and succeed where Amazon and Google are failing. It gives them the opportunity to build their platform and cut Sony out later. I'm excited to see Playstations response to gamepass, and while this might be hinting at something, I don't know that partnering with Netflix...
Uhhhh the fact is that Neflix is using AWS lol. Sony doesn't need to partner up for that, and has already passed on an AWS deal in favor of Microsoft's Azure. I'm not saying it can't happen, I'm just saying this is just as likely to be a big nothing burger.
OK before people get their hopes up, these are just stock images. A Netflix Playstation partnership would obviously be a huge deal but doesn't entirely make sense. Netflix is using Amazon AWS for streaming and don't really have the infrastructure in place for it to be a good fit.
@darthv72 That's anecdotal. Logic dictates that the vast majority of users are staying subscribed and purchasing less games. The gamepass model is predicated on that idea, and needs it to happen so that it can remain viable / become profitable.
Yeah, no. Gamepass encourages gamers to try more games and participate in the gamepass ecosystem. You can argue that discounts provide incentive to purchase games outright, but it's cheaper and more likely that users play and finish those games on gamepass. Gamepass is not designed as a try-before-you-buy service, users are looking to spend less money not more, and w/o high customer retention the service is just not profitable. I think the purchase discounts are a buffer between limited l...
@Eonjay Yeah I'll just consider this news to be circumstantial. Sony knows it has to supply other parts of the world as part of a global strategy where it's still very much in the lead.
True, except that it wouldn't be wise for Sony to rest on their laurels at this point. It needs to continue building interest in its platform, especially with half the announced heavy hitters already released and Microsoft being as agressive at it is. I expect they're saving it for PSX though.
@Banthis Options already exist in the form of other games, games that do cater to all audiences in the form of straightforward accessibility options.
That assumption is wrong. A lot of work goes into balancing, building systems that allow the gamer to approach the game in different ways or that elicit an experience of accomplishment, not to mention building franchise loyalty and a fanbase that expects a specific kind of experience. Your perspective is clearly one of a consumer, not one of a developer or publisher that has to consider these things every time they release a new game. These kinds of opinions are getting old.
My idea is only that diversity of experiences should be something the industry strives for. The argument is to place restrictions on that idea. There is no one size fits all answer to accessibility. It can and will impact development and appeal of existing and future franchises in unforseen ways (I made an illustration of this idea in a comment a few posts down). An abundance of games that feature the kinds of options we're discussing should be good enough. Let sleeping dogs lie.
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It's because proponents of this idea are arguing that accessibility features need to come in the form of difficulty options. Take FROM software for example. If their goal is to create a difficult game that rewards perseverance and provides an experience of exhilaration at overcoming hardship, a difficulty slider is literally game-breaking. Implementing those features could mean losing fans, brand loyalty, reputation, and potentially even sales... not to mention all the hard work that went...
I mean, you understand that right? It requires you to imagine the game with accessibility features which is entirely moot. My point was that I learned to approach the game differently than I might have w/ those features in place, and that experience itself is one that can occur by design and provide satisfaction. The argument makes no sense whatsoever.
Just make room for all the different types of games. Variety is the spice of life. Games don't have to cater to all audiences.
Well the fact of no difficulty options in the games I'm talking about makes your argument nonsense. I prefer to have the definitive experience of a game when possible, and difficulty options lead to confusion over what that is exactly.
That so many gamers seem to get behind this agenda to have every game be the same is bit scary honestly. The more accessibility options we get, the more people feel entitled to them and act like it should be mandated. I like not having the option to toggle an easy slider when some games get tough. It's made me a better gamer, and helped me to practice perseverance in other areas of my life.
With the weak narratives that so many games offer, what reward is there for sliding that t...
But it only has wi-fi right?
@IRetrouk I don't agree. Game Pass is growing rapidly, and constitutes a killer app the likes of one we haven't seen in the industry. Unless Sony does something to respond, it's going to take signifiant market and mind share away from them, and set a new precedent for consumer value that will inevitably hurt sales. The longer it waits the longer it will take to catch up. Sony knows this, that's why we got the PS plus collection at launch.