Never stopped a souls game from being better than basically everything else before
@Babi Bluepoint's only job was to make an already great game look better on next gen hardware, and people wouldn't be talking about them if it wasn't for companies like FROM providing quality source material. ER is made for last gen hardware to reach more people. It will not look like Demon's Souls remake and that isn't meaningful in any kind of way really.
FROM has never been a graphical powerhouse. Safe to expect DS3/Sekiro-level graphics here because it's crossgen, and that's honestly the smart choice with next gen consoles being unavailable. The games always look better in motion, and what they lack in graphical prowess they more than make up for in art direction and engaging gameplay, basically unmatched in those depts. It will most likely play 60 FPS on X/S and PS5. It will be fine. Relax.
All superlatives, no cons. Ok zoomer
Cool man
I don't think it's looney at all. Let's be honest, pretty much anything sci-fi horror is referencing alien. Samus was not originally written as a woman, and Super's story is only vaguely alien whereas Dread's story is blatantly Star Wars. Hollow Knight was a very long game that balanced its challenges with good atmosphere, exploration, platforming, secrets etc. Started my 2nd playthrough and Dread is a short, frustrating, and jumbled mess that doesn't excel at any one ...
oops meant the list of things screw attack can't do is shorter in dread than super. it's basically OP and the level and enemy design is not an impedance to cheaping out the way it is in super. there's just no thought put into it or what it represented in super at all.
They just don't make soundtracks like Super's anymore. I would argue that Dreads chief innovations is the difficulty and boss design, which is why I think comparisons to Hollow knight are especially apt. But also, and maybe you didn't notice, the numerous spear wielding Chozo mini-bosses were very similar to hornet and mantis lords from hollow knight. Beak raven was unlike any 2D metroid boss I've ever fought, and a lot like some endgame bosses in hollow knight. I revisited Su...
Um... it's a mainline sequel to Fusion and maybe even more so Super because it's not being relegated to the handheld console and the lower production values and design sensibilities that comes with. The point is that we waited almost 20 years for a game that feels like it's inspired by the games it inspired and sort of lost its identity. It should be inspiring a new generation of games. Super is vastly vastly superior to this game.
I'm talking about free aiming and button combos instead of weapon selection. The joy cons controls are tiny and it was really clumsy. Move your thumb even a mm then your aim is off and have EMMI fucking your face. Some reviews echo this complaint so it's not just me.
Some boss fights are good, some are bad like that electric insect. In any case, the damage they do is extreme, patterns and overall design are decisively not referencing old Metroid. There was an insane...
I haven't played Samus Returns but I would've put dread in 4th or 5th place. It had big shoes to fill being the first 2D Metroid designed for home consoles and AAA sensibilities in a long time. It borrowed its innovations from modern metroidvanias, and honestly seemed it was cashing in on their popularity. The level design design and progression was a hot mess. Abilities and their order didn't really make sense in the context of these things. Bosses were basically straight out of ...
Not really. It's a great game but a hot mess in some ways. Not a masterpiece of level design like Super, some pacing issues, clumsy controls, ridiculous bosses and almost difficult for the sake of being difficult instead of to be part of a rewarding experience. Almost like it's Nintendo's response to accusations that they only make casual games, but they waited so long they forgot how to make a proper Metroid. I'm glad 2d Metroid is happening again, but this one's not winn...
yeah of course, fuck people. not even being ironic
With each new release, people are always afraid that FROM games will be easier. It never happens. Challenge is their bread and butter. If anything this game just gives you more options in how you approach challenges which is different than making the game easier.
Delay concerns allayed. It's happening!
Yeah I'm not about to spend $118 for something that I sit on all day and only comes out of my pocket for a few minutes on average. People already do that but I don't really see the point in marketing this kind of product to them. Bloodborne doesn't exactly say luxe to me. Just a weird idea targeting a specific fraction of people that have too much money.
@SurgicalMenace I think middle-aged average-looking women and women in general are unrepresented in games. It's interesting to me how many games have recycled this weirdly similar motif of this beautiful big-haired empowered black woman now. Redfall, Beyond Good and Evil 2, Deathloop.
Yes summons are the easy difficulty mode, and are apparently more accessible in this game. Difficulty options would basically undermine all the work put into the systems they have spent years refining and became famous for. And how would that even work with pvp / co-op and experience building being core features of the gameplay? It wouldn't.
Huh? You mean streaming? We are are still years away from that being really viable. This is bad news for Microsoft, no explaining that away.
It is literally open world souls. If you didn't like souls before you're probably not going to like it now. Sad day for you I guess?