I hate to rain on everyone's parade but this is "build on process successes" sounds more like they are trying to adopt processes that XB used this past year to fix their launch issues. This does not sound like an article about applying the technology elsewhere.
It is for a Process Program Manager... Process Program Manager's typical coordinate team processes to ensure they are accomplishing what they need to accomplish and are efficient.
Best comment in this thread so far.
In fact, one of the only comments worth reading in this thread so far.
Although I am disappointed that the game has not been 100 percent yet, I am happy with the way they have continually given us more as problems get resolved. The ODST announcement and an extra month of gold are really great gestures for the time I have lost in not being able to play Halo...
But, MS, please don't let this happen with first party games going forward. I expect more from XBL.
Did you even read this article?
The stupid ass devs didn't even contact MS to have their game on X1...
They got money hatted by Sony, and didn't even look at X1. They assumed the parity clause would be a problem, they didn't even try to get on X1...
Yep, ship a console that is 100 percent DRM controlled and online dependent!
Gamers seemed to really like that when MS announced it...
/s
Sony downsized the number of stores a few years back here in Canada. My city went from three Sony stores to one. This was just a delay of the inevitable.
Target was a complete flop in Canada. Their launch was bad and it never recovered. Poor location, not similar enough to US targets, and a bad execution plan all contributed.
I have no problem with the parity clause. To date, I have not seen a single game that I see as a must have on the PS4 due to this clause.
All this clause has done so far is save me from buying a bunch of average or short games that really wouldn't have changed my gaming life.
There definitely will be performance tweaks in both systems, but I think there is more room on XB1 for new performance... This isdue to two things:
1) MS locked out more processing power than PS4 from the start. This was probably because they wanted to make sure other features like snap and Kinect had enough power to work properly. As MS optimizes they just have more stuff they can give back to devs.
2) PS4 APIs are already at a very low level. Therefore ...
So, all the indie games that are the basis of their exclusives are not DRM controlled? And yes, 75% of the exclusive games on PS4 are Indie games are they not?
It was obvious that this generation would need online. But, gamers looked at it in denial and this is where we are at today...
25% of all game sales are now digital and being controlled by DRM, 75% of games ship and require an online day one patch, and 50% of gamers were fooled by Sony because 75% of Sony's PS4 games are digitally distributed only and controlled by DRM.
Welcome to 2015 people...
Oh, and just so you are aware, by 2020 yo...
I think sales of consoles will decline year-over-year starting now...
Both Sony and MS will be looking for ways to catalyst sales back up. One way is new SKUs... At the very least 1 TB will be standard by holiday 2015. It may not be a slim. But there will be new SKUs that have new features.
I think that RTS on consoles would work well with Kinect voice commands...
Earlier last year MS released an RTS game from their "Garage" projects called Voice Commander... Was this a sign of things to come?
I agree that the game should take full advantage of keyboard and mouse on Windows, but much the same could theoretically be achieved with voice commands and the X1 controller.
Microsoft should have a three year development cycle with three development studios!
Year 1 - Age of Mythology
Year 2 - Halo Wars
Year 3 - Age of Empires
Rinse and repeat...
Crackdown 1 was run by David Jones and the team at Realtime Worlds... Crackdown 2 was made by a team that defected from Realtime Worlds...
The new Crackdown is being directed by David Jones again. We can only hope that he brings back the original feel to the game!
Personally, I loved Crackdown 1. I played through Crackdown 2 and liked it, but preferred Crackdown 1... I am hoping the next Crackdown betters both games combined!
I think Mattrick and Peter Moore were probably asked to find new jobs. MS tends to work that way.
"Coincidently" not long after RRoD was announced Peter Moore moved on... "Coincidently", not long after the XBox One launched and sales started to fall Mattrick moved on...
MS has a history of doing this rather than the embarrassing move of asking them to leave the building unceremoniously.
We are in the "irrelevant" sales period for the next few months. January - March sales barely account for one month during the winter holiday season. Expect to see new sales around the Easter/Spring holidays... Then, MS will announce a slim at E3 (So will Sony, but Sony will also drop their price at E3). MS will do a permanent price drop about the same time Madden releases.
Wow, so everything is MS fault?
Yet, games made by developers like Pandemic Studios only saw sales of a few 100 thousand of their games like The Saboteur because consumers went and bought it used rather than buying it new. One estimate said there were 12x as many gamer tags that played the game then bought it new.
Games like Darksiders were all plagued by poor sales, not MS money. Gamers have all the choice on what to buy, yet they flocked to CoD, BF, Halo,...
The problem is rooted in gamers. The expectation is that every game will be bigger, better, and have more features. Unfortunately, consoles are released with set hardware. This means that it gets harder and harder to add new things to games as the generation progresses as the consoles are being compared to PCs that continually evolve their hardware.
The leadership of the publishers and developers are only trying to make that happen within the constraints they are facing......
Subjective is the key word there. Not a single exclusive has been released yet and not a single game has been rated by gamers yet.
I see Destiny as a "time passing filler" game... When I don't have anything else to do I pick up Destiny for a few hours...
But, if I have something else to play I don't bother with Destiny...
It isn't a bad game at all. Technically sound and well balanced. But, it isn't the type of game that has much of a real story (or at least one that connects with me) and its grinding deters me from wanting to make it a primary game.