It still comes down to senseless, stupid fanboyism.
No, really.
"BUT M$ BAD WE CUDNT SAY PS3 ROX ON FORUMZ LOL"
Well, silly. A PS3 wasn't worth it 'till we had the Slim.
"BUT PEOPLE GOT ANNOYED OF ME 'CAUSE I WAS A FANBOY!"
...Do I need to explain this?
Don't blame something else for your own faults.
Microsoft entered the console market bef...
The only thing I'm worried about is lenght, 'cause the first Portal was short but sweet.
Ironically, you seem to be so unconfident about this game, you intend to just dish out valid complaints with "hurr teh fearz lolz".
And without a tangible reason, to boot.
I can understand some fans disappointment.
Your favorite franchise next sequel takes 5 years to develop.
You have kinda "meh" features, instead of what you wanted (or well, expected) it to be.
Of course you're going to be disappointed with it, and it's completly understandable.
@doG beLIEfs
Now, I must ask, my friend, why bring Forza into the argument?
It's all about Gra...
Someone with a brain here! You win a cookie, bro.
@radphil
'Cause realism is bland, duh.
It just means a better, more "unrealistic" graphical style, instead of the typical, "realistic", "bland" style so many racing games seem to adopt.
Actually, I don't mind reused engines for smaller projects, since I believe that artstyle always overcomes technical limitations. (See: Wind Waker, it still looks better than most of the games out there.)
If they gave smaller games a try (Not talking about downloadable games, but games with smaller budget) most of the problems over high-cost development would be forgotten, and they wouldn't bleed money horribly.
Just saying, though.
If they're losin' money, they're doing it wrong.
I mean, hell, don't they hire specialists for this kind of crap? Cut off some salaries, reuse engines, give smaller budgets- it's not THAT hard.
Then again, with such a big company as Ubisoft, I can see why they wouldn't do it- among other things.
GameStop's CEO is Recette, what would you expect?
If they do so, they just lost a customer.
Well, that's excluding the games I already buy "GOTY" editions of. (I'm looking at you, Bethesda.)
But give it time, since this same thing happened with the Wii.
Everyone was exited, look at how it turned out.
I'm expecting the same with future motion controllers. They're just a fad.
Too bad they haven't developed anything noteworthy on HD consoles.
I mean, I liked Etrian Odyssey and SMT:SJ, but release the damn games on HD consoles, Atlus!
He meant that he wanted to play the game online with some random guy, only to find out that he could only play with his friends, all those who do NOT own the game.
Reading comprehension, bro. That line couldn't be clearer.
While it is quite over the normal Western game sales, I think we've also seen notable sales for Red Dead Redemption, if I'm not wrong.
It also had a "notable" marketing campaign (Hurr jrpgz not rpgz bui our gaem lol), wich could have somewhat helped.
On a side-note:
Solatorobo's low sales probably means Japan isn't interested in Furry games.
I'm surprised over Radiant Historia sales, though, that...
I'll buy inFamous 2, though.
'Sides, Sly Cooper games weren't all THAT good.
@Klepto
Noot really.
@Trroy
Oh, but I already played them on my PS2, back then.
Really, they weren't awesome. Well, for me at least, they weren't.
I may fall in your generalization, since I used to play videogames as a kid, with my friends and all, and still do. In my teenager days, I used to play videogames instead of going out, you get the idea.
Although, from my point of view, that's hardly bad.
People do what they enjoy doing, they do what they like doing.
If kids like videogames, let them be. The way I see it, they ain't sitting in front of a TV killing enemies, but rather ...
Confirmed for being underaged and started gaming this generation. Go back to your shooters, kid.
Back then, manuals were one of the main reasons to NOT pirate a game. Manuals had glorious artwork, tips, and explained with detail not only the game's features, but the backstory and settings, too.
Hell, when you bought a game, you felt really happy with the whole package. A big, nice box, a heavy manual, and the game itself. Nowadays? It's the Box Art re...
Some manuals are useful in understanding complex features the game has that you won't find in the game's tutorial.
Alot of games come to mind when I say this. Even in this generation.
And, to be honest, I love great manuals. They usually include not-so-in-depth character bios, tell you stuff you won't find in the game, and, if they're in color, have really nice artwork here and there.
It's sad we don't see many great m...
The dialog was top-notch, and the only "bad" things I could think of were:
-Combat is too easy and repetitive
-And could've been longer.
But still, it was great!
That aside, why do I have a feeling that a Black Rock Shooter game should be a...shooter?
And, uh, hopefully they release things for PS3/360!