How is having a fraction of the original dev's team time to make the same game, a fair judgement of the new teams "talent"?
That's never going to happen. The people who get into the the games industry to make games, are just like us, they just want a good game with no extra bs.
There may be a section of the industry that becomes all money grubbing, likely the top AAA game makers. But there will always be alternatives that aren't.
You mean like when people said the same thing about Nintendo before the Switch?
So your notion of fresh ideas, is making sequels to 10 decade old franchises?
As someone who missed out on playing Suikoden, I have to say that this game looks great even on its own merits, without any nostalgic connection(for me). You can tell the creators genuinely want to make it, and not just for a cash grab.
I like how you brag about him aquiring studios. As if getting people to accept to your infinite checkbook is a difficult task.
Cool story bro. Enjoy emulating them behind a computer screen, with tons of lag, with a controller not made to play then, with zero online capabilities.
But yeah, definitely the "best".
What are you even smoking? The Wii U had more first party, HD content the either Sony or Microsoft did in the same era.
The Wii U's issue was famously THIRD party content.
My only issue with the filler is that I think the game had enough content to satisfy people without it.
I honestly feel like people would be satisfied with anything around the 20-25 hour mark, but they seemed hell-bent on making it 35-40 just so it was comparable to the original.
They were an afterthought because that was their whole purpose. Midgar was a quick little 5-10 hour intro into the world of FF7.
It doesn't retroactively become worse because the Remake used it differently.
Or maybe it's because the amount of fun a game offers is more important than its so called flaws?
If you play a game that has zero bugs, does that somehow make it a 10/10?
1/4th of a whole STORY, and 1/4th of a GAME, are two incredibly different things.Should people never buy games that have gotten sequels? Because y'know, that means that they are only part of the "idea".
Also hilarious that you want them to use an engine that was so hard to work with it caused them years of delays.
@Kados I see. How very convenient that you know something so crucial yet actually know nothing about it...
Absolute BS. Vincent is asleep in a freaking coffin underground. You mean to tell me 75% through the game, he's going to wake up, leave, and go to meet up with people he's never met before?
"Padding and filler comprise the bulk of this game". That statement may be technically true, but it really undervalues the work put into each added area that wasn't present in the original.
Each new area still has it's own set of enemies with their own mechanics to learn, their own character development sections/cutscenes, a great boss fight 9 times out of 10, etc.
And really, I'm hard pressed to think of any criticism you lobbied th...
This doesn't look anything like Animal Crossing.
How are budgets and faithfullness correlated? I'm perfectly happy with the approach they took with FF7 Remake, but they COULD have done the tradtional turn based combat and story of the original, with the same level of graphics, voice acting, animations etc. that they did.
6 "invented" a lot of the stuff that 7 would eventually use, but I can't think of anything that 7 didn't do better.
Materia is a better Esper system. Sephiroth is Kefka but with an actual backstory in the main quest. The world of FF7 has 10x the amount of diversity of biomes compared to 6's 10 castle towns. Etc.
You do realize that the original FF7 popularized many conventions used by modern AAA games, don't you? Climbing along linear fixtures like ladders, pipes, stairs, etc., simplistic reactionary minigames like the buttons presses, tutorials at fixed points in time. The list goes on.
That lack of diversity is only found in the top AAA games for each console though.
When you combine Steam, the big 3's respective marketplaces, itch.io, and indie games as a whole, there's never been more creative stuff coming out on a consistent basis.