I understand the dislike for it, but it's not JUST a cash-grab, it's there to promote trading.
And personally, some of my favorite moments playing the games, have been trading for mon not in my version, or for mon lower than the level I'm supposed to have them at.
I'm still just wondering what it will ultimately be.
If it is the FULL FF7 remade, plus side games converted into the original format and added....that's everything I could ever want.
It's a Pokemon game. You know exactly what you're getting.
Rockstar has created an interesting dynamic where they're the only ones who CAN top the prior GTA entries.
Other developers in theory could afford to make competitor to it, but without an established track record to bank on, the risk of it failing is too high to gamble.
Let's face it, this is the only way the Octopath Traveler brand would stay relevant.
Octopath's art style was it's niche. With said style now being used in other, more beloved games like DragonQuest or Live a Live, it has nothing else to draw people in.
The developer made RF5 over the course of 8 years, through bankruptcy and multiple delays. That's not a cash grab.
Also, most of what you described has been present in every RF since the start, leading me to believe you haven't played any of them.
1. It's a 25-30 hour game. It's only 40 if you do the mundane filler side-quests.
2. It has half the content the original PS1 game had in almost every area. Summons, weapons, playable characters, materia, etc..
It's asinine how low the bar is nowadays for some of you.
9? I haven't played it, but wasn't the entire point of it was that it was using concepts and classes from FF's roots?
There is no incentive in that for the average Nintendo consumer.
The last time they just did a pure tech upgrade was the GameCube, and that did the worst in it's generation.
So basically you want more CoD, EA, and Pokemon games?
Something about the M&L games never let them reach the level of RPG, in my opinion.
I feel like RPG had the perfect balance of "wacky" elements, along with a story that felt like it had real stakes. While M&L, and even Paper Mario's stories, are just all about telling a joke. And thus there isn't a sense of accomplishment when you beat the "threath".
Same. There are few games I've wanted to like so much, but can't, like this one.
There are aspects of the franchise that deliver, like the open world and the story.
But the battle system and progression is just not FUN. The game basically plays itself, and turns into you just walking the player to fights they can handle over and over.
But it's the first to combine all those individual mechanics, and do them well.
Yeah, climbing buildings in ps1/2 Spiderman games was fun. Y'know what wasn't fun? The lack of anything else to make it worth it.
Same with Shadow of the Colossus. The climbing mechanics were great, but the game is routinely criticized for having nothing to but the bosses.
BOTW simply having all these mechanics gave it variety beyond anything tho...
All they had to do was follow the damn train!
Nintendo has rarely ever had the strongest console in a generation. Try harder you disrespectful troll.
And? The Switch userbase is larger now than it was for those releases, especially in Let's Go's case.
Thus, why it is par for the course.
I'm not sure why this is being framed as being comparatively amazing sales.
Sword and Shield sold 6 million in their first week, and Let's Go 3 million. This seems to be par for the course at best.
No amount of balance in a monster raising game matters without appealing monster designs, and TemTem fails in that area hard.
They've had a lot of good ideas to "fix" this over the years that they just randomly drop. For instance in SM and Let's Go, there were trainers on each route who only challenge you AFTER you meet certain conditions.
And BW's difficulty modes did just what you suggested, with adding/dropping pokemon and level scaling.
SV's LEAD map designer is the map designer for BOTW and MonolithSoft. So yes, they asked for help.