I don't have Spidey yet, but Infamous had great gameplay, visuals etc, it just lacked on the amount of content and variety of activities/powers IMO.
If Sucker Punch had included First Light's content and expanded the city somewhat I think many would have been more impressed by it.
I definitely agree it's an underrated game, my only Platinum because I really wanted to 100% it.
I think the initial bit of footage was, but then it shifted to Pro gameplay, looks awesome!!
God of War or Uncharted on Pro are around this in visual quality, so this is probably just running on Pro, PS4 can likely run it at 1080p 30FPS.
I've never really had that issue with my PS4, but it seems basically confirmed that PS5 will have a Ryzen CPU, with that architecture being way more efficient and powerful than the Jaguar Architecture used by in current PlayStation and XBox.
Even a quad core, 8 Thread Ryzen CPU clocked at 3.2 GHz would be more than 2X more powerful than current CPUs in this generation of dedicated home consoles.
I don't think the performance overhead is there on base PS4 and XB1 to allow a studio like Panic Button to tweak this for Switch.
Doom at least runs at 60FPS a fair bit of the time on those systems, with similar visuals to what Rage 2 is offering in an open world, but Doom's performance target on Switch is 30FPS, with recent patches I think it's running close to that a lot of the time, still Rage 2 is 30FPS on the base PS4 and XB1, a Switch version would need he...
Re: your second comment in this thread, exactly, they had a bunch of new studios that were supposedly a part of the $1B investment in XB1 "exclusives", but most ended up getting closed.
It's funny how people in the XBox supporters camp ignore that Playground and Undead Labs were already making games for Windows like State of Decay and Forza Horizon.
The Initiative aren't even a full studio yet, they're just a name, with a few industry veterans...
That's a lie, PS1 released in 1994, 2 in 2000, PS3 in 2006 in NTSC regions, though PAL systems were released in 2007.
Most generations had a 6 year gap after the last platforms.
Sony made a vague statement about crouching down to stand tall, which could easily refer to most of their software output, not hardware launch for PS5, Sony did not specifically state PS5 was launching in 2021, Mark Cerny actually stated that PS4 Pro was their Mid Gen refresh ...
Very unlikely, it's way more likely PS5 will come next year given Sony usually has a 6 year gap between releasing new games console platforms.
Sony's already said when the middle of their generation of systems was, it was 2016, 3 years after PS4 launched in 2013.
AMD and their partners have current hardware like the latest versions of Ryzen, both Vega and Navi graphics locked in at 7nm for 2019, which is certain to be in 9th gen consoles from Sony and Micro...
By which they mean they want to tell people what to think, while Sony and Nintendo listen to the vocal community and do their best to fulfill their requests.
If base PS4 can run the game at 1080p, then Pro should at least hit 2X1080p or 2160x1920 or some variation of that to output 4K through Checkerboarding, if X can hit 4K then Pro should be hitting 3X1080p.
Doing the math Pro hits 4.147TFlops, X it's 6TFlops dead, that's around a 42% advantage in performance compared to Pro.
Even if this game ran at half the resolution on Pro vs the XB1-X it still wouldn't have made sense, unquestionably Compuls...
Guerrilla Games will probably have Horizon's sequel ready at PS5's launch, wouldn't be shocked if Insomniac had the next Ratchet & Clank game for it either.
Japan Studio could certainly have a new IP or a 3rd Gravity Rush game at launch too.
Maybe From Software could bring a Bloodborne successor or spiritual successor to PS5.
Most likely the next God of War will launch within a year or 2 of launch.
There's t...
Based on what?
What evidence actually supports your opinion?
I gave a load of reasons.
Considering Sony's history of gaps between generations, that the tech to make it happen and developers being in rotation to have games ready 2019 always made the most sense, this is just solid evidence to add credence to the rest of the evidence.
Sony almost always do have a 6 year gap between release new games console platforms, same was true of going from PS1 to 2, then 2 to 3, even Europe only had a 6.5 year gap from PS3 to 4.
6 years of being the main home ...
Well bare minimum 4 Core, 8 Thread Ryzen 2018 Architecture, Clocked at 3.2GHz.
56CU Vega, made at 7nm, clock at least at 1400MHz, hitting just around 10Tflops.
16GBs of GDDR6, at least 512GB/s of bandwidth.
Ideally both systems will have 8 Core, 16Thread, 4GHz, 64CU Navi GPU, all on a single SoC package, with the GPU clocked at 1700MHz to hit around 14TFlops.
32GBs of GDDR6, with around 1TB/s of bandwidth.
Don't use 2.5inch ...
So in your mind I've made a piece of art, so it's no longer my right to be recompensed by a content user, even though I made that piece of content and the human race on the whole uses capitalism and money to make the world go round?
I make something, it's my idea, you want to use it then you should pay to so, no matter how long I'm alive and if I die then you should have to pay my next of kin to gain access to that IP.
If the world changes...
Good, as it should be.
If Nintendo or any other publisher/platform holder wants to exorcise their rights to deny a bunch of self entitled, thieving people access to pirated content then so be it.
Agreed, it's down to where developers want to use the tech, COD, Battlefield and others that target 60FPS, with 900p or higher should be locked 60FPS next gen, with better physics, AI and likely 4K native because they're closer to native resolutions and have higher frame rates than many other games.
Ryzen CPUs, with a decent number of threads and mid range Navi GPU architecture or even die shrunk Vega with custom features and a good number of Stream Processors shoul...
You could post a comment to ID or on the Doom Twitter account.
Agreed, it's one thing if you own the game, but most will just be thinking "Oh great free games".
There's demand for the game on Switch and it could certainly handle a version somewhere between the XB1 and 360/PS3 settings, with the online component.
T2 could be waiting for Nintendo to launch their online service, to guarantee they'll get those online customers.
That's likely the reason for the delay.