The same mechanic, but holy crap, not the same concept. That changes a ton - it's like he took one mechanic and ran wild with it. BioShock wasn't uninteresting because you fired a gun - same idea.
It's understandable. This is a very polarizing game, and while most games writers have loved it, one of my favorite critics absolutely despises it! I love The Witness, but I've also wanted to throw my controller out a window a few times because of it.
You might like it, though. If you dig Bloodborne and maybe the other Souls games, this is quite a bit like those in that nothing's spelled out for you, the environment really counts in the game's design, and you...
We have no actual idea what the NX is yet, so I wouldn't call the WiiU "dead." For all we know, it could be a new system that leverages the WiiU's current library.
The "booster" thing is weird. Are they worried that a younger audience won't want to deal with the grinding aspect of the game? I think they ironed it all out pretty well in FF9, especially w/ the Tactics Advance-esque learning abilities via equipment. Grinds aren't that long of a thing, and they're fun due to the changes in appearance with each weapon and the ability acquisition.
Hmm.
If Atari can find a niche, good on them. It's certainly not non-casual gamers, because they're pretty much done making full games, what with Alone in the Dark's awful sequel and that failed Asteroids tower-defense project.
We already have that game! It's called Metal Gear Rising: Revengeance! Nanomachines, son!
Man, I was really hoping for ONE system, both handheld and home console. However, if the handheld and the console have the exact same architecture with just some uprezzing tech in the console, that works.
All I care about is Nintendo making it commercially viable for companies to make a game for their systems. When third-parties make Nintendo-only stuff, it's often wonderful, but the split market between 3DS and WiiU makes it difficult for them to justify one or the othe...
Yes - to me, this looks less like censorship and more a localization-oriented decision where the material just wouldn't make sense to the majority of the audience. The lack of... whatever the heck I just witnessed... won't make Fire Emblem Fates a lesser game with it gone. Hopefully they can resolve the mechanical issue with it, where you're losing an easy affinity booster.
It looks like Ori, the music sounds like Ori... is this basically Ori, but in the water with some steampunk stuff?
It's good that Helldivers will be played more, it's a great game. I already have that, and Nom Nom Galaxy never got my interest, so eh, whatever from here.
I'd completely expect this from someone with a Loaded avatar! (Those games were neat.)
Me too! I haven't been interested in much from Yakuza since 2, and this looks like a great remake of a great game.
If they could only do the same thing to JSRF, now...
I just wish they'd spin it off. Street Fighter 4th Strike. No numerical titles other than it's 3rd Strike continued. Heck, we wouldn't even be confused by the two branches as one would be called "4th strike" by itself off the bat.
The question he really poses is this: Is it okay for a company to gauge interest in a NEW title by repackaging OLD games and looking at sales figures?
That's such a quagmire! When it comes to fighters, more people will buy a good new game than a game that just so happens to have a franchise link in it. Granted there are a couple exceptions - people will want to know what the next Street Fighter is like for sure, because they've built that community over time. The bes...
Maybe because if big fans of the series who played it on the Xbone wanted to see whether they wanted to re-buy the game on PC, this could help. That's not a huge group of people, but when it's in a sale this will be kinda relevant.
Also, souped-up PC crowds who haven't played it on Xbone and are worried about the console version being the lead version, therefore possibly not looking as great as it could on PC, can check out the differences.
They...
Yeah. I'm really glad this game didn't suffer from Development Hell. It took a while from the announcement until now, and smaller studios taking a while aren't a safe bet to even produce a thing, let alone make it awesome.
Pretty certain that, if Blow is okay with this, he'll be seen as one of the top design team leaders this generation, because it's phenomenal that this was even pulled off. Makes you wonder what the future of big game company CEOs is in t...
It's interesting - Blow's definitely the designer, but he's well funded with a bigger team this time around than something like Braid. Between this and No Man's Sky, either indie studios are becoming mid-tiers, or indie games are just getting way bigger, or the "indie" moniker is going to start disappearing.
Apparently 100% completing this game is pretty difficult unless you're looking at FAQs and reading the inevitable "This guy found something in The Witness and it will blow your mind" clickbait articles. The game itself seems to be in the 20 hour region if you're on your own, but the secrets beyond that seem to be really tough and all over the place.
I've given up on completing a lot of last year's great games, but this one seems like something I'...
I really hope we see more great games this year that will contend with it. Uncharted 4 looks like a solid game, and Dark Souls III looks so good. Plus, Below's releasing this year (on both PC and Xbone), and I hope I'm just as hyped when those reviews come out as I am right now for The Witness.
The Vice writers seem to be talking about influence and originality here - it's not for everyone for sure, but you can't find many games out there like it. It's more of a new goalpost for puzzle games and a resurrection of titles like Myst for modern gamers. Myst was kind of a big deal back in the day. Not for everyone, but people sure liked it.