While we all want PSVR to take over the world as soon as it comes out, I don't think that's Sony's vision here. Early PS4 adopters who bought the camera - and as the article states, there are at least 900,000 of them in people's houses - will be more inclined to buy the headset first. Plus, these same guys are probably the very streaming-inclined PS4 crowd. They want to share their experiences, and that works for Sony in the long run.
This is all fine, because...
@pcz Agreed that it's a fake. The proportions look out of whack, the build looks shoddy, the screen looks like it's a laminated photo... no. Look at that black button on the bottom! That is a black iPhone/iPad home button. No way. This guy wasn't even trying.
Re: everyone else, patents are there to make sure someone else doesn't take their idea. They're not final design docs, and they shouldn't be; heck, they're often descriptions of tech that neve...
@OpieWinston
Movies that are rated in that range can still rake in revenue also. The difference is that most moviegoers understand that a 6.5/10 is still not that bad, and if it's their kind of movie, they'll see it.
We gamers need to decouple ratings from sales. It's perfectly cool to buy, play, and like a game with lower ratings than something else! We are not the Metacritic scores of the games we like. Critics are critics. They help, but they&...
VR compatibility is driving game sales... This is probably a big first, and a sign that VR might be just what the industry needed after way too many "more of the same" games. People are excited for once!
I'm going to wait a while, but that's kinda my own problem, budget-wise.
Yes. This could be about the aging concept of exclusivity, too. Microsoft's been drifting away from it officially, for instance. With more similar architecture, it's not uncommon for our Games of the Year to be multiplatform, too, because things aren't skewed as horribly across platforms. I bet tons of PC gamers would love to play Splatoon in between Team Fortress matches, or Mario on the PS4. Buying an entire console just for one company's games lineup isn't sustainable. ...
I don't know what games you commenters are playing. Last gen was the generation of the easy stuff with zero or stupid choices for advanced gamers, with Demon's/Dark Souls proving the rest of the developers wrong and shifting how difficulty was perceived.
We're way past that now, with a real diversity in game difficulty - for example, competitive multiplayer games are now tuned for ridiculously high-level play that's thrilling to watch, from LoL to SFIVU/SFV. ...
Everyone's going "oh no" right now, but this is a patent for gesture recognition on a gamepad, or possibly a handheld, or even more possibly both. It's not that big of a deal.
Kinect's old. This stuff's much more affordable these days, so much so that it could be a feature of a portable system or controller without it being the featured thing that will "change gaming as we know it!" or whatever Molyneux tends to say. I mean, remember that t...
This is super old, like last year-old.
YES!!!! Soon!!!! (What the heck is up with that cueball-head guy?)
Oh wow. That's more bleak, then. Huh.
It's indicative that they threw a lot of that "1 billion dollars" in first party development around badly when Mattrick (EDIT: Thanks @Xi, Phil did some of this too) was running the show, and now they have to clean house. Does it say much about their future? Eh. They have money still, and they have plans for it. But...
I think the real indicator of a bleak future is their actual future plans - the Microsoft Store integration, with a set of app restrictions that...
This isn't out of the question. Disney worked with many studios to make licensed games back in the day, including Capcom for some of their best, they've worked with Square on Kingdom Hearts, and they even tried and mostly failed at making their own games, until Disney Infinity made some serious bank.
So, the framework's there for Disney to license out Marvel characters for a MvsC4. It would involve a more expensive contract, for sure, but Disney is seeing the writ...
I prefer it too in this case. The SFV aesthetic's great with the character-specific colored "chi" or whatever it is everywhere. It's nice!
The backgrounds, however... they need some work. I mean, I get the design, but the framerate on those NPCs...
Apparently there's all kinds of fuzziness to this sell-out thing. The updated article shows that there was a sold out glitch, along with some confusion about the Australia/New Zealand purchases versus the other purchases, which have different shipping dates.
Even then, I'd like numbers on this stuff. Is this a real surprise sellout, or a Nintendo-style controlled amount of products sellout?
Oh, that's easy for you to say from inside a bag of tasty noodles and flavoring! Or perhaps you would prefer Halo (Halo)?
I'm gonna get out of here before I wind up with a lump(ia) on my head.
(That's an amazing username, Pancit.)
In a way, this is exactly what they did, except without the confusion inherent in creating two SKUs for retail and rendering one meaningless in June.
I don't think Capcom is concerned with "right now." They seem to tolerate mediocre reviews and a bit of rage at this point with this game. V will have more regular updates and therefore make the gaming news more often, and I bet that's where they're banking on attention outside of the CPT and Evo.
...
It's kinda like the lack of single-player content pushed me into multiplayer matches, and while it's definitely made me way better at the game than I would be fighting AI, it's also kinda infuriating to lose, and lose, and then lose, and then lose again. But that gameplay keeps me coming back!
Yeah. I wonder if they either went through a rough time 2 years back, or they're just taking quite a while making a new Metroid and didn't want to announce it until it was complete / wanted to wait until the NX was officially announced before.
I loved DKCR, but if their big new game is another one of those and not a Metroid, I'll be sorely disappointed.
Yes - all of this! What's important is that Capcom isn't trying to scam people on the content they've already prepared. (Now, this might change once the shop comes online, we'll see...)
Honestly, if Namco wanted to release only the arcade version of Tekken and add the single-player content four months later, instead of just releasing the whole thing later, I'd take the arcade version in a heartbeat, because the core of a fighting game is the most importan...
Hey man, I played my share of Dactyl Nightmare back in the day! :P