Forza 1 and 2 had horrendous physics. It doesn't matter how many times per frame you calculate physics if you don't have good algorithms.
It appears that in Forza 3 there's a better "sense of weight" so perhaps they've done some work to make those calculations a bit more sophisticated than they used to be.
Hopefully the tracks are more accurate as well. Previous games had terribly inaccurate tracks with everything from bumps, elevations, curves, and str...
... one of these:
http://www.walmart.com/cata...
Then, with all the money save from not having to buy wireless kits, online subscriptions, HDD upgrades, Wifi, etc., buy a PS3 AND a Wii.
so the numbers can't be considered accurate. Still, it does suggest two things:
1) the 360 is quite possibly the most poorly designed and manufactured piece of consumer electronics devices ever sold anywhere
2) nearly 97% of 360 owners have shockingly low expectations for quality, performance and value
You claim $500. What kind of CPU/Motherboard/GPU/RAM/HDD, etc?
I'm not talking about a gaming PC with specs similar to the RSX, I mean one that can match the graphical fidelity (lighting, shaders, polygons, etc,) in an actual interactive game at playable frame-rates.
If you can demonstrate a PC that does it for under $1000 I'd like to see a component breakdown. Remember that stable frame-rate means an average of 45fps. To make your job easier, keep in mind that yo...
Again, like Killzone 2, we have a game on the PS3 being compared, not with a PC game, but a PC game engine renders with mods and resolution that make it practically unplayable on a reasonably priced PC.
Here's a more meaningful question: What kind of PC do you need to get that Crysis engine to match Uncharted 2's image quality at a solid 30fps?
The first pic is especially bad because you can see how blatantly wrong the lightin is. Like many other shots of Forza 3, it appears that the sun is randomly picks certain areas of the car upon which to shine.
The second pic is better because the lighting appears more diffuse and the terrible specular errors arent as obvious. What's more the reflection map does a good job of masking the lighting problems. However, the car shadows where it meets the road and some parts of the b...
I know you 360 fanboys would freak out if I spelled out the reality of it so I intentionally talked down GT5's technical superiority over Forza 3. But since you guys have freaked out already let me spell it out.
1) 1080P looks worlds better than 720P on a FullHD panel and you dont have to count pixels to know that. But in case you wanted to count ...
480P: 0.41M pixels
720P: 0.92M pixels
1080P: 2.1M pixels
Rendering a 3d scene at 480P requi...
I'm glad they hothered to improve the graphics over Forza 2, which, as I posted last year, was simply an embarrassment. This is a much better effort and more like what one would expect from the 360 ... about half of what the PS3 is pushing.
If more ISPs put in bandwidth restrictions then streaming video providers like Blockbuster and Netflix will be put out of business in a flash. This is the only reason why Nintendo and Sony, while capable of streaming video, have not fully committed to it.
The internet infrastructure and the cost structure of providing streaming video (and games) are just not there yet.
Government has no business interfering with choices made by adults. It's one thing to label a game as "Mature" and restrict sales to adults (I support that) but another to ban it entirely. Banning books, games and movies is the government telling people what they can and cannot think or feel.
The argument brought up by supporters of censorship (who only support it when it fits their own tastes) is that if it isn't banned then it will somehow find it's way into the h...
What do those people at Polyphony Digital eat?
Most people cant do math. Most people will just blindly keep adding points till they reach the number of points required. Yes, consumers are that stupid. Therefore they deserve to get ripped off.
360 screens are marginally brighter
PS3 version has better texture quality (particularly noticeable on the hair)
In other words both versions are about equal.
The PS3 CPU has much more raw horsepower than the 360. They said the GPUs are have about the same shader "power" despite having different strengths. They said that their engine pushed the 360's CPU to the limit using multi-threading but, on the PS3, only use 1.5 out of the 6 SPUs.
Compare that with Carmack's comments and it's clear that his team is not really leveraging the power of the SPUs. His loss.
1) PS3 and 360 GPU have roughly the same "shader power" but different strengths.
2) The PS3's great advantage lies in being able to offload massive amounts of graphical tasks to the Cell processor. For example, Sacred 2 has roughly the same performance on PS3 and 360 despite the fact they optimized for the 360 CPU but only use unoptimized code on 1.5 SPUs.
A $300 PS3 would be a steal given the built-in Blu-Ray, wifi, Bluetooth, HDMI, and hard-drive. If the lower cost model remains as reliable as the first and retain all the same features then Sony can still claim to be the master of hardware manufacturing.
Even if the background geometry is PS2ish, cars and lighting are right out of PGR4. Then again the specs are pretty mindblowing as well. The GPU alone has 5.3GB/s of bandwidth.
God of War looked pretty incredible on PSP as well.
It's just one part of the GPU. The PS3 and 360 GPU have different strengths with one having some advantages over the other in different areas. Here are some of the other sources of performance bottlenecks. I've broken it down based on three different programming models to help you understand why some developers get better performance from the 360 while others get better performance from the PS3.
Traditional Pipeline: Largely unidirectional PC programming model with minimal CPU...
Here's a real US Military flame-thrower. http://www.youtube.com/watc...
KZ2's is the same only scaled down for indoor spaces.
This guy's just trying to get people to visit his site.
By going to his website we're just rewarding him for his behavior.