It has one cheap-ass CMOS sensor for the video and an even more cheap-ass CMOS sensor for the depth.
These things cost almost nothing to make. These are the same sensors you get in those $5 key-chain digital cameras.
The only reason I put $15 as the top end is because the details regarding audio pickup are sketchy and it's possible that it's got more microphones and some custom shaping associated with that to better isolate sources.
Motion capture performance
360 Kinect: 320 x 240 x 30fps
PS2 Eyetoy: 320 x 240 x 60fps
the most exciting looking new shooter.
Completely new gameplay mechanics.
What it may lack in textures and shaders it more than makes up for in sheer style.
it defeats the purpose, doesn't it?
The GPU in the PS3 is an Nvidia 7900GT. Why don't you google how the 7900GT runs Gears of War at max settings?
The only thing good about Rage is the colorful color palette. Most games on PS3 and 360 are not as colorful. Rage also has a compelling art style and they cleverly drew high contrast outlines around everything to make it seem detailed without actually having to simulate light and shadow through shaders (Epic does this with their games as well).
Everything is baked.
Dynamic lighting is limited to a few small areas on each object.
Texture quality (based on high res vids and captures) is average for this generation of games.
Polygon count is terribly low.
Animation is crappy.
The effects are simply horrendous. Worst water effects ever, 2D dust clouds, etc...
But it is colorful!
If two people are watching two different shows how will they each hear only their show?
It's because of such fundamental flaws in transitioning to real world applications that such devices have not come to market.
As usual, Microsoft is trying to pass off stuff that's been around for ages as something new and under the guise that they developed it to an ignorant and gullible public.
They did the same thing with Kinect.
they can do whatever they like.
No smart company acquiesces to whiners. You only listen when there's a serious chance of losing sales.
If they persevere with this policy, then it should be quite obvious that they're confident that this won't happen.
bills, child-support, alimony, charity, retirement, or whatever else people spend on these days.
Early adopters, though, tend not to let these kinds of things get in their way. Hence I'm a big fan.
A friend of mine (in who's company I invested) is about to release a product that's aimed straight at the early adopters. Don't let those idiot analysts get you down.
There's a ton of opportunity in any market under any conditi...
but not with glasses.
I'll wait a few years until Sony reveals their OLED multi-layer 3D TV that has a 160 degree viewing angle.
The first game was absolutely stunning.
The new one takes it to the next level with gorgeously animated ocean wavess, moving ice-bergs, etc... It's all possible because of the Cell processor.
Keep in mind that the RSX, which based on the performance of the 7900GT (it's identical twin in PC gaming) has the raw shader power to run games like Bioshock, Gears, and Battlefield 2 at max settings at better than 720P. So if you can overcome bottlenecks in b...
It's simply a firmware update.
Sony had patented something like Move years before the Wii came out.
However, they completely missed out on implementing effective motion control using the PS2 hardware as the base.
They had the tech and patents 10 years ago.
http://www.youtube.com/watc...
They had the PS2 at $99 five years ago with mature engines pushing almost as many polygons (15-19M/sec...
things didn't quite go according to plan and they completely missed out on implementing effective motion control on the PS2.
They had the tech and the patents 10 years ago.
They had the PS2 at $99 five years ago pushing almost as many polygons (15-19M/sec in-game) as some launch next-gen games.
They had the Eyetoy.
Glowing LED sticks cost about $1 to manufacture.
But they failed to bring it all together...
is (as I've been saying for ages) the only chance of this thing providing a viable gaming service.
They also need to find a way to provide subscription gaming so that people can pay a fixed monthly amount for games with different rates for unhindered access to standard and premium.
If they can do both of the above they can do very well.
If not, they're going to end up as little more than a footnote in gaming tech history.
Microsoft simply moved their pre-order purchasing budget to other online retailers so that each week they can say it's top 10 at a different online retailer.
In truth, very few actual consumers are buying this thing. Most don't even know it exists.
Very few consumers even know about "Kinect."
That's why the pre-order sales are only doing well on-line.
If actual demand from real consumers was so hot you'd have people calling up physical stores are Best Buy, Target, Walmart, etc... but this is definitely not happening. Just ask anyone who works at those stores how often someone asks them if they can pre-order Kinect.
On-line pre-order numbers are frequently manipulated ...
Riddick and Splinter Cell on Xbox used a lot of bump-mapping. That and available RAM were about the only things the Xbox 1 was better at than the Gamecube.
Microsoft used a lot of bogus "specifications" when marketing the Xbox 1. The advertised polygon rate of the 125Million polygons per second (claimed to be possible in game) still hasn't been matched by the Xbox360.
They promised Toy Story graphics (head of Xbox division, google it), 10 year...
It's not a "sales spike" for the "360 slim."
360 sales in general spiked in the US due to the massive price drop on the "fat" 360s. This is largely because liquidation prices on "fat" 360s stole sales from the Wii and supplemented hardware owned by existing 360 owners looking for a cheap RROD backup and for use in extra rooms.