unless it's no longer an open world game.
compared to the PS2's Eyetoy (60fps), can anyone tell me if there is aything in the announced Kinect games that haven't already been done on the PS2 Eyetoy?
because there are no regulations around this issue.
This is precisely the kind of "innovation" that results from deregulation.
Just look at what happened in the securities markets.
to mark down a game for borrowing ideas from another game.
The chances that a gamer would play that game and the games from which it borrowed are slim. In other words, the fact that it borrows ideas from othe games is irrelevant.
Then again, this kind of score "adjustment" tends to be selectively used.
What did they expect?
is at least God of War 3 technical performance.
SPU based MLAA would be a good start. In most cases, MLAA is equivalent to about 16xAA.
Vector based motion blur.
Better shaders and textures.
Etc.
Actual in-game image from God of War 3 taken with a digital camera:
http://i396.photobucket.com...
left after Heavenly Sword.
That's why they had to go with the Unreal Engine.
This also meant that while Heavenly Sword was 720P with 4xAA and rendered in true HDR color, Enslaved loses true HDR and the MSAA. Heavenly Sword also had some good shader work, real-time lighting and shadows on all objects (including parts of barrels as they shatter) and better primary character models.
However, Heavenly Sword looked like it was designed by p...
If the score is at least decent, no one complains and the ruse continues.
The problem here is that EDGE gave a very low score thereby drawing a complaint and unwanted scrutiny.
Most game reviews are written by "journalists" who've barely touched the game and, often, the reviews scoring 10, usually, are written by people who've played the game the most, the developers.
It significantly enhances perception of movement, lighting and shadows. What's more millions of years of evolution have made our brains particularly good at taking two slightly different images and combining them in our brains to extract hidden information.
For example, university studies have shown that camouflaged objects are much easier to detect in stereoscopic images.
The problem GG will face is that the few people who have 3D tvs will have a signif...
320x240 is not high definition.
It's less than 1/10th of 720P and less than 1/25th of 1080P.
because their customers suffer from a kind of reverse snobbery in regards to graphics. The ugly graphics are, for PC Sim owners, a symbol of substance over style, function over form, etc... It's actually rather stupid given that, in modern PCs, improving the graphics will not detract from physics.
Luckily, for console owners, our developers aren't hamstrung by such mental hangups. As a result console racers are just as realistic, perhaps even more so, in terms of d...
It's sub-hd yet 30fps.
The "high-precision HDR rendering" of the previous Halo (which, was actually pretty good) has been replaced by tone-mapping.
Nevertheless it's more technically impressive than Gears yet Gears still looks better.
Both developers took about the same time to max out their respective platforms, about 5 years.
GT5 not only renders at a much higher resolution, it has more cars on the road, better lighting and shadows, better particle effects, more dynamic environments, better animation, etc...
The difference is vast.
you're absolutely right. The PC version is decent but falls significantly short of GT5. The console versions look terrible.
Waterworld.
using a PS3 and played via browser.
Interesting idea. Seems they've taken the old PSP remote play idea and taken it to the next level.
as the slow, plodding, one-dimensional shooter it really is by this high-paced, dynamic game.
This is the first shooter in a long time that I've actually wanted to try.
No doubt designed by people who love and understand the ways of other animals and birds. It's not anything that can be taught in school. If it was, most games (and even many movies) wouldn't be so pathetically animated.
This game is not only beautiful but refreshingly unshiny.
but you can't make it drink.
Frankly, anyone who has this issue absolutely deserves it.
and while it's still, by far, the best selling Blu-Ray player, it's only a matter of time before the $99 stand alone arrives and eliminates DVD players from store shelves.
When sales of standalone Blu-Ray players overtake PS3 sales, the Blu-Ray on PS3 strategy can be considered a significant success.