They also drew the shadows on the road instead of having dynamic lighting/shadows.
I wouldn't be surprised at all if Forza 6 is 720P/60fps.
Xbone is pretty much identical architecture to PS4, it's not like last generation when you had two completely different animals.
They are much closer architecturally this time around BUT they are much further away in terms of overall power.
DDR3/ESRAM is a problem but the GPU is the main bottleneck, your diagram should have the Xbone tap about 40% smaller.
AMD themselves agree that for 1080P you need 32 ROPS (which PS4 has), whereas Xbone has only 16.
Once developers start really pushing the graphics Xbone will have an even harder time reaching 1080P.
I've been saying that it will affect pretty much all multiplatform games for months.
Quite simply the difference between GPU's in PS4 & Xbone is like the difference between a Mini Cooper and Bugatti Veyron... just looking at the specs on paper it's a fairly safe bet to say the PS4 will always run significantly faster.
SHOCK, HORROR AS CONSOLE WITH SIGNIFICANTLY INFERIOR GPU RUNS AT SIGNIFICANTLY INFERIOR FRAME RATE AND/OR RESOLUTION.
I'm not trying to make anyone feel bad just inform people (who may not have purchased yet) of the facts, rather than the spin that Microsoft and ignorant fanboys are spouting.
Anyone who spends £350-£430 on a console should do the research themselves but many don't and just listen to what they hear.
Even if some PS4 games are 900P or less than 60fps it's still better than the equivalent 720P or 30fps on Xbone. Xbone games will always run...
I agree, I've been saying the same thing for weeks but I always get my head bitten off by irate Nintendo fans.
The article might explain why Wii was such a success but what is the Wii U's excuse?
Nothing has really changed...
720P/60fps and 1080P/30fps are probably very similar in their hardware requirements. The point is Xbone can't do 1080P/60fps with 'next gen' graphics, sacrifices will have to be made.
I am not saying that Xbone isn't capable of games that look 'visually appealing', just that PS4 will always have a technical superiority. The only multi-platform games that will be equal this generation are ones simple enough that the PS4 GPU is not even breaking a sweat.
The difference in GPU power is the reason.
XBO: 16 ROPS 1.31 TFLOPS
PS4: 32 ROPS 1.84 TFLOPS
Even AMD who have designed the GPU for both consoles target 1080P with 32 ROPS:
http://www.anandtech.com/sh...
"In order to accommodate the eSRAM on die Microsoft not only had to move to a 12 CU GPU configuration, but it’...
The touble with Xbox achievements is that someone can get just as high a gamerscore playing lots of games and getting easy ones than someone who has worked hard in a few games to get the more difficult ones. Gamerscore is a meaningless number really.
Well done both teams for doing their best with the hardware they've been given.
Not more frame drops, just a consistently lower frame rate consistent with it's significantly slower GPU.
It comes off badly compared to PS3/360 unless you're a big Mario/Zelda fan.
That was due to PS3 being difficult to optimise, this generation the architectures are virtually identical but there is a very clear performance deficit due to choice of GPU's.
Perhaps now reality is sinking in that Xbone doesn't have the GPU to anything like match PS4, the great ESRAM debate served only as a distraction.
So what is your solution then? you can't just call people idiots without offering anything of substance.
It's clear that Nintendo have got their market research very wrong with Wii U.
The original Wii sold incredibly well, it was also cheap and good value. Perhaps a more realistic reason is that people won't pay massive amounts for a few niche exclusives.
Going from 720P to 1080P (over twice the pixels) or 30fps to 60fps (twice the fps) needs a massive amount more GPU power, 10% just won't cut it I'm afraid.
An extra 10% in Tomb Raider would bump Xbone up to about 33fps (as opposed to 30fps).