lol, touche sir.
it's a pretty obscure system. you've probly never heard of it.
i'll never understand why they knowingly allow glitches to stay in the game between iterations.
so..much..want.... demo..so...cool....
he's a pedrophile
I saw that! I was cracking up when I scanned it
dammit, metal gear launched on msx, not nes
i may have heard it was aronofsky at some point, but i definitely didn't know mansell scored it. and since you say it's his best work so far, i'm most definitely checking it out. hopefully it's on netflix
i loved the hunger games books, but i'm EXTREMELY skeptical about any type of game based on the series. i just can't see it working, unless it were a big-budget open-ended sandbox set in a Games decades before the books.
i didn't realize the fountain was an aronofsky/mansell film. suddenly that movie just shot from "not interested" to "must see" on my list.
i almost always prefer gamepad for third-person and racing games, mouse/keyboard for first-person and strategy-type titles. some 3rd person games are downright atrocious to control with mouse and keyboard. ever seen the key binds for assassin's creed on PC? it's a shitshow. ME2 and 3 both have very straightforward controls on PC, so it's not a huge deal, but i'd definitely prefer to use a gamepad if i could.
so true. i'm glad he's getting recognition among all the hype.
i really don't get why they don't have gamepad support. it can't be that hard to implement, because damn near EVERY PC game nowadays has it. i'll still be getting the PC version for the better graphics, but i sure hope they're better than the demo, because the demo looks kind of unfinished (graphically).
i seriously hope the PC demo isn't from the final build, mass effect 2 on PC looked noticeably better than the me3 demo.
haha, it amuses me that the author is reminded of requiem for a dream by keith david, since now clint mansell is doing the score..
I really enjoyed the escape plan demo when I got to play it in gamestop. It feels like a natural extension of the classic point-and-click adventure game, updated for a modern interface. I'll definitely be buying it.
Little Deviants is the game on this list that I disagree with, at least based on the demo I played. It basically feels like a tech demo for the different types of input, and while it's fun to mess with, it's definitely not something I'd pay mone...
ugh, i don't want their damn software poking around in my directories, selling my info to their advertisers. i want to buy this game cuz i like starbreeze, but i'll have to wait until there's a proper origin workaround like they managed to do with battlefield 3.
hey, to each their own. i understand a lot of the R3 criticism, but i loved the game in spite of it. one of my gripes about the campaign's reception was that it took all this flak for doing things that almost ALL linear FPS campaigns do. that it was almost like the media said, "okay, THIS is the game we're going to rip apart for all of this stuff", even though critical darlings (the call of duty games, for instance) were given a free pass for doing some of the same things...
this person makes some very good points.. but this article is so heinously written that i could barely get through it. at LEAST use spell-check, bud. and if writing isn't your forte, find someone who IS good at writing and have them proofread.
witcher 2 and resistance 3 were just painfully underrated. witcher 2 handled branching narrative in an exceptional way, and despite being a less open game than skyrim, the narrative itself made skyrim's narrative feel downright linear by comparison. and personally, i thought resistance 3 had the best campaign of any shooter across all platforms last year.
in my opinion, anyway.
freakin awesome. the game's gorgeous in its own right, but some of those low res textures definitely stand out. not as much as the heinous lip-syncing, though.