YES, Health’s soundtrack in 3 was perfect, especially for the last level. So pumped just thinking about it
Of course it does. Does it run on TI-83’s yet?
I’m also surprised that they can’t keep matchmaking time down for a game mode that just needs 8 teams
I was actually excited for this.
Nope, it was certainly not the “hardcore” Ghost Recon game I’ve been craving a return to for about 15+ years now. But it was first-person, the movement looked less parkour-y than Warzone’s, and I think Ghost Recon as a franchise is primed for the BR trend (and I still love a good BR).
Maybe Ubisoft can see how well Hell Let Loose is being received for its demanding mechanics, and they can do more to align this F2P with th...
2042 seems to be in appropriate shape for a beta, and Halo is in appropriate shape for a game delayed a year.
A PS5 port would be great…
But can’t you still make any of the traditional classes by modifying a specialist? I have definitely seen plenty of videos showing the need to add a “need ammo” callous hot key, and the medic looks nerfed too. But after these factors have been adjusted, and I’m assuming that they will be, then I don’t see any hinderance to the teamwork potential. Personally, I don’t need a class system to make myself a good team player. At worst, I need to ask my friends what the squad needs before modify...
Can somebody please explain to me what Classes allow that can’t be achieved through their Specialist system? It seems like if anything, the Classes system only serves to limit limit loadout options. Like, you couldn’t use an assault rifle and be in charge of turrets or scouting. IMO, that wasn’t necessarily a good thing. It certainly was good to force teamwork through limiting abilities, but I’m also OK forgoing that as we move to a futuristic setting where we can modify an assault way 10...
I loved Evolve.
Wow this game is getting downplayed hard.
Do we really need a class system when you can essentially make those same classes as loadouts? Unless BF was like HLL and I never noticed, in that they limit the amount of snipers by only allowing you to become a sniper if a scout needed a partner. And I’m pretty sure that wasn’t even the case, the whole map in BF1 was snipers sometimes…
I could be missing something, but I think their loadout system will work ju...
Isn’t 3 years more common nowadays anyways? Some of the best games have consistently taken 7+ years to develop.
Lol
Make something that isn’t CoD 💌
Funny timing, because I JUST beat Act 2 last night at 4am 🤗
That’s true, I guess I would say then that good AI is more about deeper engagement with the enemy behavior vs just being more difficult to defeat.
Why can’t an action shooter have intelligent enemies, too? Whenever I see enemies behaving with a very basic range of actions (run + shoot; no cover used, or coordination and flanking between enemies), I stop wanting to even shoot them. The illusion is broken for me.
Cos I like my enemies to behave like creatures with a sense of self preservation. It adds to the illusion. Seeing an enemy take poor cover behind something too small, or seeing an enemy run into danger, these AI mistakes are just as bad to me as a character model being stuck in their default T-pose.
I woke up with that wish…
I want it?
I’ll take the adaptive triggers over a sub service. Since I can demo games through the PlayStation store, I never regret my purchases anyways. I don’t want game pass.