Yes.
Why would they need to?
Xbox didn’t have the playerbase to turn a profit on big development projects.
Sony DOES have the large market needed to justify investments in big AAA projects.
PlayStation’s successes over the past 5 years still easily outweigh Xbox’s successes over the past 15 years.
The disparity continues to grow, but it also continues to favor PlayStation.
Ffs, you gave them $40, and they gave you a $40 game.
They’ve patched and balanced the game backwards and forwards, until everyone was happy with the damage output and handling of dozens of guns against dozens of enemies.
They ADDED content to the game for FREE, and people had the nerve to get mad that they also released cosmetic items at trend-appropriate prices to help pay them back for the effort behind the FREE content we all just got.
That’s not how the market works.
I don’t buy skins I don’t like, and I don’t buy games not worth my money.
Forecast interest in your product, and budget accordingly.
This is what happens when you make yourself too big to fail, but also don’t have a sustainability plan.
Enemy FOB on Mars, Terminid worms reach Super Earth, Automaton Illuminate alliance.
They are both M$’ contributions to the medium, and we should commend them.
Be objective. Microsoft wasn’t competing, but they are now, and every platform will benefit from it.
I didn’t even say that, not even remotely, and I am idiotic?
I didn’t even mention Nintendo…
YOU could work on your reading comprehension.
Let’s all not forget to give Xbox credit when they deserve it. Both Indy and Stalker are great exclusives that were likely made better by M$ money (Wolfenstein 2’s ending needed more funding), and Stalker 2 likely flat out wouldn’t exist with M$. And, both are very on-brand with OG Xbox vibes.
Let’s all hope they manage to continue to match Sony with investment in the medium. We win as consumers then.
I want a healthy competitor for Sony, even if they...
Wow… The irony of an article mischaracterizing someone’s quote about the pitfalls of over-preaching as instead about being anti-DEI in order to preach about their own anti-DEI-views…
Somebody missed their point entirely.
Also, why would a Swedish studio care about DEI? They’re super homogenous….
If it’s overpriced, then you don’t need to buy it. Let’s not active like a semi-unique passive buff is some immoral gate keeping of content. The buff just isn’t THAT impactful. And I’d still rather pay $20 for a cosmetic than split the community with paid gameplay content.
Also, I didn’t realize you had visibility of their finances, and thus can accuse them of greed.
CoD has sucked for years, ES6 doesn’t have that same issue.
People wanted to play Halo, Gears, and Fable worldwide, too. Xbox just hasn’t made such games in over a decade….
I think you forget that PlayStation has delivered games consistently, but Xbox has been gaslighting their base about their game drought for well over a decade now.
PS players would buy an Xbox if they thought it would offer something that the PS didn’t. This clearly happened with the Xbox360 and ps3, and it would’ve continued if Xbox didn’t take their foot off the gas when they tried to broaden their audience with the dumb Kinect.
I love MK, I’ve played since 1995 when I was 5.
I liked the idea of MK1 a lot, because I think it is brilliant to push the lore forward and evolve the IP. I wish Marvel and DC were brave enough to try this, and creative enough to actually pull it off.
With that said, I skipped MK1 for these reasons:
-Tag team characters were a lame way to squeeze in classic characters without actually making them fully playable. I felt patronized.
-The...
Every generation is an opportunity to swing momentum.
Xbox would’ve taken 2nd place with the Xbone if they went in ANY other direction besides Kinect.
Xbox owns Elder Scrolls 6, a sequel to a monumental predecessor.
Xbox already has an exclusive from Kojima in the pipeline, and any console with a Kojima game is immediately relevant.
Xbox has everything they need to regain the momentum that Sony fought against with the...
Well, they did just release a new race, a new biome, and the first vehicle for free, so that’s worth considering.
And the passive isn’t OP, it’s just lore-appropriate for Helghasts.
And, they just gave away for free the second wave of cosmetics originally planned for next week, so how bad is it really?
Did Xbox really need to pivot away from competing with Sony at all, or could they just not manage to compete?
It boggles the mind to think that business minds think they know how to make games that are profit-first like Suicide Squad.
If it’s not fun, then why would people play it for 100s of hours and buy battle passes?
The cart isn’t pushing the horse…
GoT is funner.