Do you not think Druckmann had plenty of crucial ideas for U2, and both LoU games?
And plenty of people enjoy the second game as much as the first…. Your opinion isn’t universal, either.
Jackass
You don’t sound like a Good Guy….
A) Their game fell short of sales expectations.
B) M$ gave them $$$.
Feel the heat, Sony?
Make a great multiplayer game already…
I guess this shows that when you can’t manage to make games anymore, you can apparently always just buy up those that actually can with revenue from other industries; revenue that doesn’t reflect success or competency in the industry you’re buying up…
We’ll see how much of the talent stays at these studios.
Halo and Gears were titans of the industry, until their creators moved on. CoD suffered the same, and Activision had to pay OG CoD devs a ton of mone...
A simulator that was built for PC first hardly counts….
Pavlov.
MGS2’s ice cubes deserved a mention.
What Xbox games are missing?
What Xbox games would even be candidates? The OG Xbox version of Chaos Theory?
I was an OG Xbox fan.
GTAV on Game Pass at this point means absolutely nothing to me.
It’s a waste of my contribution to the Game Pass pot.
If I saved $10-15 a month instead of subbing to GP, then I could easily afford the games you mentioned that I actually want to play, and then I’d also own them forever.
Like Redfail?
1) who doesn’t own GTAV yet?
2) didn’t R* give GTAV away to PS5 owners for free when it first launched?
3) is GTAV the reason the cost increased by $1 as well?
4) What does any of this have to do with the “depth and value” of Game Pass?
5) doesn’t the acknowledgment of “enjoy it while you can” undercut the value of Game Pass? GTAV is a game enjoyed long-term, so starting it by essentially renting it sets you up to need to buy the game eventually to regain ...
I’m reading an interview with Glen Schofield, and they seem pretty proud of their latest DLC.
I’ll have to revisit the game.
Alotta games get better from patches, and it is a shame when that work goes unnoticed.
That’s when demos were cheap to produce… we’re past that.
Most big budget games don’t need a playable demo to move units anyways, people make up their minds from YouTube, so devs are rarely motivated to produce a demo.
Callisto Protocol could benefit from a demo, since they have since patched alotta issues cited by initial reviews. So, it IS weird to diminish the marketing impact of a demo by gating it behind a sub.
Considering they are already raising the price ahead of their first big GP AAA launch (Starfield), I expect that these new purchasing behaviors are still in flux and will react to said price increases.
*$16/month
FucKonami.
Jackass