I've seen this sort of thing from indie developers before and, in the spirit of playing devil's advocate, it's easy to understand why they do it. I remember being sent an email by an indie dev which linked to a review of their game where the reviewer had compared the game to AAA titles on which hundreds had worked with millions of dollars of budget.
I've never seen sample reviews sent out before but some reviewers just don't 'get' indie titles and ...
Vote here for co-op. It seems backwards that they'd offer a multiplayer component in Uncharted and then take it away for a game with two main characters. I don't mind no 'deathmatch' style games, but depending how the game plays it could feel strange without being able to play with a friend.
Works well, actually. Played it with an F1 game a couple of years ago and once you get used to it, it works better than you'd think. There's just the downside that you have to complete focus without distraction, otherwise you completely lose control.
I think the problem is that video games journalism is held to a different standard than regular writing. There are phone hacking scandals all over the world and newspapers that have been around for well over a century are closing down in clouds of controversy, but if we as journalists dare put a slightly showy headline we're accused of being cheap and doing nothing but whoring for hits.
Unlike the newspapers, we deal in non-news. In any given day I'll get press releas...
It's apparently called Title Fight at this point.
http://www.gameranx.com/upd...
I can't imagine a series like Halo just dying, not considering the sheer wall of achievements the series has to its name. It practically sold the 360 when Halo 3 came out and the series has remained important since then.
With that said, I've not seen the sort of advertising for Halo Anniversary that I saw for earlier titles, so perhaps people just aren't entirely sure what it is. We'll probably find it floats up and down the charts for a little while before co...
The best thing about the Jade Goody thing was how the media were manipulated. I remember we got pretty much daily updates from her deathbed for weeks before it finally went quiet - 3 days before mother's day. It wasn't announced until mother's day itself though.
Yup, I still say she died days before the press were informed so that she'd look like some sort of martyr. And that pretty much sums up the entire fiasco.
Everybody who writes a review on MW3 for Metacritic should be forced to read this comment. Review based on actual problems, pick a decent score, not because you feel you are losing something by CoD being popular.
@Gamer-Z
The problem is that he enjoyed the new features the game offered instead of just dismissing them entirely?
You're right. THAT'S the problem.
I think if you're looking for anybody to agree with that sentiment, you're going to get it from somebody who works for SCEA.
Ask a Microsoft employee and see what their opinion is.
While I'm not going to defend people who review the easiest mode and pass it off like they've played the whole game, I have to say that anybody who is saying we should hold off the review until we've hit 100% and played on the highest difficulty setting is either very naive or very stupid.
I've had weeks where I've had thousands upon thousands of words to write, five 10 hour+ games to play and things I've had to do for myself. I'm paid damn well fo...
I remember Ross on the blog saying that there are reasons that the digital cost has to be high and that he couldn't talk about them (but a Google search would bring up answers).
It wouldn't surprise me if it WAS about physical stores feeling they were being pressured, GAME have had run-ins with Steam in the past.
Yeah, I expected it to be about that. Isn't that the full install size for 360/PC?
It's good to have options, even if you hate the idea of a digital future you can't complain about having access to it digitally on release day. And if you're willing to pay the extra, good luck to you I suppose.
It is stupid the controversy that has popped up around this one review. That one review isn't the issue at all, but rather every other review on Eurogamer (and, to a certain extent, the wider web).
Giving Uncharted 3 an 8 is only fair if you judge other games by a similar scale. As an example at one of the sites I work for, I checked out their LIMBO review and they gave it 9/10.
Now I imagine LIMBO is as linear (if not more so), it's a great deal shor...
It's a fairly good attitude for a studio like Rocksteady to take. "See what they release and we'll build something for it to the best of our ability."
Much better than some of the Dev comments I've seen over the last few months.
On his blog, Gies defines what a 4/5 means on Joystiq: "must-buy for fans of the genre", and it's difficult to argue with that. The 4 doesn't represent 90%, it represents a statement.
Still, I agree that it gives the wrong impression, and it'll definitely over-inflate the overall score.
That's why it's so nice to see multi-disk releases on the 360. At least you know it's unlikely that anything has been trimmed to fit it into the 9GB.
Yeah, this isn't nearly as bad as I expected.
I can't say I know anything about programming, I couldn't tell you much about the ins and outs of game development or the advantages of the 360 over the ps3 (or vice versa). Sure, I've read articles and comments on the internet by armchair experts, but nothing practical.
With that said, these are the sorts of comments that developers were making 4 years ago, and almost without exception (Cliffy B, of course), those developers have all changed their tune. The great...
I'm not defending the practise by any means, it's not a good thing to do, but I understand why some developers feel the need to do it.
Saying that the game should be judged on its own merits only works if the game IS judged on its own merits, not on its merits compared to a game that cost perhaps more than a hundred thousand times more to make. Some people can't make that distinction and the difference between a 5 or 6 or 7 is literally life or death for very smal...