5 million sales is only enough if stores, publisher, platform holder and developers collectively paid less than $300,000,000 for this game.
That sounds like an awful lot, but you have to split it four ways (not evenly) and then look at individual costs to figure out how profitable it's been.
First, knock off probably almost a third of that for stores. Cleaning, staff, transportation (including petrol and petrol, extra if transport is handled by external c...
@Root
Akio Ōtsuka has a better range than Hayter. I think it would be hard to listen to any Hayter voiced character in the MGS world and not think of Snake, whereas Ōtsuka has the experience to do something completely different (at a guess).
There's also the fact that Old Big Boss was played by Ōtsuka's dad in the Japanese MGS4. I know I said I didn't think it was a "boss is old thing," but the difference between Hayter and Richard Doyle...
Kojima does absolutely everything for a reason. I don't believe Hayter has been dropped because Boss is getting old or anything like that, I think there's something to it.
Until we find that out though, it's hard not to see this as anything but a bad move on Konami's part.
Sometimes, just sometimes, it's worth giving the click so you have all the information on a given topic before commenting.
Hell, just reading the description would have been enough.
I've been following the series for nearly twenty years now, and I still feel about as excited as I always did with each new reveal.
And that's not down to me, that's down to Kojima knowing how to make an awesome trailer.
Although, if the video is to believed, it's mostly just a tutorial in falling down.
There were some awesome dlc songs for keyboard. Queen and Billy Joel jump to mind (although any self-respecting keyboard player would have those already).
Check out the store. You've got more than 104 weeks of RB3 tracks to choose from. I can't believe there's nothing there for you.
@DaPrintz
Oh, so how much did Square spend on it? Do you know how much they needed to make to turn a profit? Any idea how much they get from each sale?
They knew how many it had to sell for them to make money off it and there's no way we can guess how accurate or ambitious that was. We just don't have the relevant details.
All we can say is they sold relatively well, but then that doesn't tell us much anyway.
Critically, yes they're doing very well. But the reduction in expected funds is down to those franchises not bringing in the cash they should.
I know what you're getting at. But, and I mean this with all due respect, if you honestly think sinking hundreds of millions of dollars into the Final Fantasy franchise right now, between generations and with big games from a variety of publishers failing left right and centre, you don't know as much about this situation as...
Sleeping Dogs, Tomb Raider and Hitman Absolution.
They all got great critical acclaim, they all deserve to be played, but obviously they didn't sell all that well. Finding out why they didn't sell well is more important than some half-assed joke about Square never releasing good games.
Because any company that would release Versus XIII after three big games that didn't live up to expectation, all from established franchises (Sleeping Dogs, sort of...
We're talking Sleeping Dogs, Hitman Absolution and Tomb Raider, all of which seem to have sold far lower than Square expected.
If those franchises, with all the great reviews, pretty rapid inclusion in sales and great fan reception, can't sell to expectations, why in the hell would a money-bleed like Versus XIII or a Final Fantasy VII remake do any different? They'd have to pull in far more people to be successful and, if these numbers are anything to go by, the r...
I think you have to understand that "system seller" doesn't necessarily mean something that will sell millions of copies.
Bayonetta is a niche title in a genre that doesn't often get much love. People who love the genre and loved the first will happily use some of their disposable income to buy the sequel. Same with Pikmin. People who loved the originals will happily invest in a Wii U to play Pikmin 3.
On the other hand, why would someone wi...
Because a port of the HD collection would take a small team only a few months to complete, plus a few months for testing etc.
A new game would take a bigger team lots of money and effort.
The two projects aren't even comparable.
Jak 2 and 3 got 10/10 scores across the board at launch, mainly because I think people were a bit sick of the "kiddy" platformers (and on an open world mission-based high).
It's only with hindsight and a lack of recent games in that genre that I think people are looking again at the later Jak games and questioning exactly what was going on.
I want to say Scarlet Blade, but something tells me that would probably work towards your point...
I don't think that's fair. Kinect sucked this gen, but if 30 million people bought it expecting Kinect Adventures and Dance Central, that's what the developers are going to provide.
By including it in the box, I think you'll see a lot more core support, and a lot more interesting ways of using it. I'm staying realistic - it's not going to change the world and after Durango I imagine it's gone - but I think it'll definitely get better when devel...
It's funny, because looking at your previous comments I can see that a lot of what you've said over and over and over again I completely agree with in this article.
I can also see from our real time stats that you didn't actually read the article before commenting.
@Kevnb
That's a pretty big leap of logic. They haven't been pirated, so they've sold well?
I think it's more likely that these are all top selling PC games and that the DRM was bought in as a result of that.
There is absolutely no reason AMD beta drivers for PC would have data needed for 720. Microsoft/Sony will be handling their own firmware; we're not all of a sudden going to be seeing console profiles in Catalyst.
How is that pay to win?!
You've downloaded a free game and they've put limitations on what you can do. Developers have been doing that for 20 years, with shareware and the like. The difference being that the developer is letting you continue playing on THEIR terms.
I think that's fair enough, because if you don't like it, you can quit. There's a lot of "free" games that follow this model on the app store, and there are a lot of b...