I was in CEX the other day and the guy behind the counter was telling me how bad it was and how much everybody hates it because it isn't Metal Gear.
Some people wanted it to fail, regardless of quality!
Definitely well worth checking out though. If you're not 100% on it, find a way to rent it. You'll easily finish it in a weekend and you might just be surprised how much you enjoy it.
I'm going to keep saying this over and over until it sinks in with everybody who doesn't understand what they're saying about backwards compatibility...
PS4 BC would not be cheap or easy. There is no way on earth to emulate a cell processor. No computer could do it, no matter how beefy. This is not a feature they've decided to just hold back - it's literally not at all possible. There's a good chance it will NEVER be possible.
What? Ju...
There was an MMO in the making - it even got to closed beta I believe. There are screenshots if you Google it. The idea was that you played within one of three gangs and would play through a story as a grunt in one of those gangs (while coming across familiar people and locations).
It was a nice idea, but it would have come out at around the same time as World of Warcraft which, frankly, would have been a death sentence.
A social game was released for phones...
HD Versions of the original games (or at least 1) are a foregone conclusion at this point. It's happening, or will be happening, it's just a matter of when. Which is fantastic. Playing on Dreamcast is nice, but it's a nice enough world that it deserves the HD/widescreen treatment.
The problem with a third entry is that SEGA never made any money off of Shenmue. I like to say it's one of those games that everyone recommends, but nobody bothered playing. They inv...
There's just not a big enough audience for it. It was groundbreaking in the day, every magazine hailed it as the best thing since sliced bread, and it still bombed. Shenmue 2, across two platforms, bombed.
Individually - selfishly - I desperately want SEGA to invest millions into making Shenmue 3 not only a fitting end to the trilogy, but as groundbreaking as it ever was (because if they made a game with the same old mechanics, it'd just feel tired and dated). It'...
@Kratos_Kills
So this failing industry needs what exactly, if not money makers?
Long running companies are closing. Games are dropping in price weeks after release. With very few exceptions, this industry isn't doing especially well.
Let me guess, you're one of those people who think getting rid of casuals and focusing entirely on the core would save everything?
@Classic200 @WarThunder
Do either of you understand how cloud gaming works?
It's nothing to do with remote play necessarily. Remote play has the processing done by the PS4 and then shown on another screen. Cloud gaming has the processing done thousands of miles away. Your console is basically just used as an access point.
There's no reason to think Sony couldn't allow you to play the latest games on even the crappiest laptops and ...
That's a good point, and I do sometimes wonder how much of these demos are more "this is how far they might get" and shared assets, as opposed to stuff an average gamer might see. Better control of downloaded assets for a demo will make a big difference.
Still, OnLive did a good job of scaling down a game based on connection. When I interviewed Perlman and Warren Buckley (BT's managing director of customer service), he reckoned a 2GB connection could, theore...
I think this is going to really start with Gaikai. I don't know whether Sony perhaps thought people wouldn't want to download GBs and GBs of data for an hour long demo (whereas PS+ members can download automatically), but it was always a weird thing to keep locked up. It never seemed like a feature people would be willing to pay for (if it didn't come packed alongside all the free games).
A good reviewer will give a fair score regardless of personal taste. If you find a site that doesn't do that, stop giving that site hits.
There are hundreds of great writers out there hungry for hits who DO do the right thing and write unbiased reviews. Problem is, those are the reviewers you probably only hear about when they give a potential GOTY 6/10.
The HD re-release was the chance for the fans to show how much they were willing to spend on a game and my guess is that is fell short. I suppose that's a fair enough reason for cancelling a game that's already taken hundreds of years of man hours and millions of dollars.
After the Rayman nonsense and potentially cancelling BGaE2, it really wouldn't surprise me.
Build an entirely new series and have it cancelled after years of development or move on to something new? Sometimes you just have to take a stand.
The sooner the better, full stop.
Popular games are bleeding money for no reason other that the sheer number of used copies meaning Game et al can charge half of what a new copy is; retail companies have far too much power over the industry and then basically say "you don't like it, we won't sell your game;" those that WANT to go digital can't, because publishers aren't allowed to underprice themselves at retail.
The state of digital...
@Genuine-User
Except they wouldn't. They'd lose a small chunk for a small amount of time and then most of them would come back when something they want comes out. How many people were going to boycott Call Of Duty/Battlefield 3/Mass Effect 3 etc... and then bought it new anyway? How many people would be able to hold their credit cards if Ground Zeroes or Versus XIII were announced to be digital only?
Nirwanda is right. A lot of people would be angry i...
You have to remember that "digitally" will likely mean that a game can be played via the cloud as well, which negates any download.
OnLive was about 2GB an hour. An 8 hour game would be less to stream than download. If they can compress that data even further, it'll be much easier to play via Gaikai than via download, and nicer on your network (and HDD) as well.
I get the feeling this is the thought behind them investing in cloud gaming.
Fingers crossed they get to be the same price, but there's pretty big pressure on publishers not to under-price themselves at retail.
Blame GAME + Friends for high digital prices, not the people who make and distribute games.
So long as Sony stick with PC-like architecture and the cloud, there's no reason to think the PS22 won't be playing PS4 games.
The difference is the Cell processor. There isn't a computer that could run an emulator, even if someone could even make an emulator. If you have ideas on how to change that without increasing the cost of the console dramatically, I think you might just be the smartest programmer alive, and a time traveler.
@sikbeta
I've played Arkham City via stream, Deus Ex and AC:R as well. None of those are as big as any of the games you mentioned, but there's no noticeable difference between playing it on a console and playing it via the cloud.
In fact, next-gen it might even save you some data, depending how big the game is and how long you'll finish it in. It'd be easier on my network and quicker for me to play LittleBigPlanet for a few hours via the cloud...
It's not even an issue though. You might as well be saying "well, I'd like Dreamcast and Xbox compatibility on the PS4."
In fact, those are more likely on the PS4 than native PS3 compatibility is. I'm not sure the people complaining realize what it is they're asking for.
It would have been a nice feature, but they've sacrificed that for a better console. Now they just have to somehow make good for those who invested a load on the...
In all fairness, I don't think this is an East Vs West thing. It's more that this is a game they've made for the 3DS and it's been made in such a way that fixing the issue will take too much on consoles.
There's obviously some trick been used on 3DS that isn't necessary on, for instance, PS3. Taking out that trick might mean recoding though.
This isn't a defense. I think 30 seconds or even 15 is pretty heavy load time, and especial...