"a lot of people"
Which people? That sounds to me like you're basing your opinion off of what you're reading on here, as opposed to the actual sales figures, which were strong.
I've been playing Final Fantasy games for 20 years and I disliked a lot about 13 - but it isn't nearly as bad as people have suggested. I still enjoyed it more than XII.
Anybody disagreeing want to explain how they feel laryngitus means Hayter is returning? Because doing to voice "really hurts his voice?"
"Why?"
Relatively low development costs and better than decent sales. Why not?
FFXIII sold, what, six million? XIII-2 sold three million, but the pre-owned market really hurt it (you could pick up up half price within a few weeks of launch, with new copies still on the shelf at £40).
Even at 1.5 million sales, this would probably be a hit for Square, and it'll sell probably double that.
So, firstly, there's a lot of people ready to buy this, if the previous game is anything to go on, and secondly, this will be a profitable ...
"As for this game, regardless of good/bad reviews this is still going to be fun for me to play and enjoy."
While I'd argue over 7.5 being a bad review, this should be stressed a little more. It doesn't matter if the game is 7 out of 10 or 1 out of 10, there's still the potential to enjoy it.
What all these people complaining want is to be told that the 10/10 game they decided would be perfect 18 months before release is going to be a de...
"I was previously an editor for a games magazine and I would never let anybody else pick the score for a review that I have written because they didn't play the game."
1. You've either never worked for a games magazine or it's not a magazine worth mentioning. Scores are argued and changed all the time.
2. The violence was named as a positive. I'm not going to post the quote again, but apparently reading comprehension wasn't a big...
@abc
The score should have been an 8, maybe an 8.5 at a push.
Still, he had some interesting points which, if true - and they were mentioned on other sites that have scored higher - merit a knock to the score.
His "genuine" reasons were poor combat control, occasional poor AI and bad pacing (giving multiple examples). I haven't played the game, I can't say if he's right or not, but those are genuinely bad points and the ...
While I agree up to a point, the fact that they're funding the likes of Bayonetta 2 says a lot.
Nintendo need to play it a little more safely than Microsoft and Sony, partly because they don't have as many different areas to fall back on, but also because they've managed to get themselves into a corner of the industry where they're competing, but not really competing.
Hayter will always be Solid Snake. Since the character is as good as done at this point (as far as we know), that probably means cameos, spin-offs, re-records or nothing at all.
Sutherland would be a good Big Boss. It'd be different, but I think he's got the range to pull it off. Aside from him, I'm guessing that the voice recast might have something to do with the movie. They're going to try and have the same guy do it across multiple mediums.
He actually said the too violent thing as a compliment. He said that he avoided it because the "graphics, animation and sound design are some of the best I've ever experienced."
I hadn't been on Polygon before tonight, and I feel like I might be the only one that's actually read this review in its entirety.
The original documentary about Polygon was sponsored by the Internet Explorer team.
That's exactly the same thing though, RIGHT GUYS(!)
This Tweet is saying the exact opposite of what you think it is. A week ago he said that he hoped he wouldn't lose his voice - a pun on the announcement that a voice actor would be revealed.
Today he's saying he feels laryngitis coming on. He's about to lose his voice...
And you know what, I don't know how anybody is getting anything else here without some major stretching of the facts.
"What you have here is a person who didn't like the game take off points by ripping apart AI and combat mechanics to justify his lower then expected score! How can so many people be wrong?"
Those issues are mentioned in multiple reviews, points aren't docked for them though. That is a problem.
Too many critics, professionals as well, don't understand how to review a game they enjoy. It's a far bigger problem than critics not knowing ...
@Why o why
Ok, so let's presume you're right. How big does the design flaw have to be before you start knocking off points? If we weren't talking about TLOU, what would poor side characters and uninspiring shooting galleries with unoptimized, shaky controls do?
So - again - if these are indeed issues with the game (and I've seen it mentioned on sites that have given it 90-95, although I've not played it myself so can't commit to how ba...
"I wanted to avoid that violence in part because of its disgusting detail. The Last of Us' graphics, animation and sound design are some of the best I've ever experienced."
He specifically named the "sick to his stomach" thing as a positive. He complained about poor combat, weak ally AI and paint-by-numbers third person waist-high cover fight scenes at odds with what is, otherwise, an innovative title.
Those all sound like pretty h...
The Gamespot review definitely named things that I'd mark it down for. Dull characters in a narrative-focussed game? Combat issues in a game with a load of combat?
That doesn't mean it's going to be bad - and I haven't played it yet, so I can't specifically comment - but if he'd mentioned those things and then gave it a 9 or a 10, I'd have been far more suspicious than I am now.
Innovation in the way that you're thinking is really held back by the cost-risk assessment, but innovation comes in all forms.
More enemies on screen? That's innovation there, and it's not going to happen on any games that support 360/PS3. Tiny and Big style level cutting? Not going to happen on anything that supports 360/PS3.
Things we perhaps take for granted can't improve when the hardware behind the 360 and PS3 still dictate the very most ...
It still sold 23 million units in 8 months, regardless of how much its predecessor sold (30 million across a little more than a year and a half?). That's not to mention that it broke every short term record set by MW3 the year previously.
I don't have the figures to judge exactly how they weigh up over the same time period, but I'm not thinking Acti need to start worrying just yet, eh? When it goes from 20+ million to 500,000 units sold, that's when we can sta...
You'll all have to explain to me how 20 million+ sales (the amount Black Ops II sold) - or even a quarter of that, if it came to it - implies the market is tired of a genre, let alone a specific game.
Unless you're only talking about what you read from comments on N4G and sites like it, in which case, yes, your opinion is worthless.
"You're trying to make 1.5 million sales for a Final Fantasy game sound like a positive when it's an immense negative."
Yeah, because when Bioshock Infinite with all its hype hardly sells 3.5, and long-term franchises are being forgotten at retail, a safe 1.5 million sales on a sub-series the core has trashed at every turn and which the used market will likely decimate is a negative...
And yet people like you were complaining that Square cou...