Who needs a God of War clone when God of War has been cloning itself for 5 games now?
There are waaaay more than that...
Heavenly Sword, Bloodforge, Garsharp, Castlevania LoS, a number of movie tie-ins like Thor or Green Lantern, and that Conan game by the Vita's best friends Nihilistic.
And that's not even counting a ton of other games that didn't necessarily use the same presentation or camera, but definitely lifted the casual-friendly light attack/strong attack combat of GoW, like Force Unleashed, etc...
I think Sergey is Peggy from USA Prime Credit.
It's NOT on rails! I swear it's not!
Peter really outdid himself promise-wise this year.
No Mark of the Ninja, have a hard time believing it's not at least a Top 10 game.
This game looks compelling, however I read some stuff in the GameSpot review and this one that look rather troublesome.
I imagined the story missions would be a bit linear but I didn't think you would be constrained by "return to the combat zone"-type prompts like this review says. It's got to feel really artificial and weird in a sandbox game. I thought the limits would be more physical, like walls, caves and such.
I'm also a bit worried of w...
"What great single-player purchase was compromised by multiplayer? Was Dead Space 2 ruined by the Necromorphs vs. Humans battles that most agreed were an absolute blast?"
Dead Space 2 wasn't necessarily compromised by MP (although it was compromised in other ways like constant shooting and linear level design), but the MP certainly felt tacked on and mpost people, didn't care for it.
If it was that great it wouldn't have been cut from 3.
Mmm, I don't think it is like TES. The game has an open world and side quests, but the side quests don't offer narrative angles that are quite as sophisticated as the main quest, contrary to Elder Scrolls where sidequests have a good deal of context.
Sidequests here rely mostly on the strength of the core gameplay mechanics. You hunt stuff, you race, you capture enemy bases.
The main narrative thread likely is a much more essential component to FC3's campaign tha...
AC2. Some of the "do this 3 times" missions did feel a bit like filler, but overall the gameworld was huge and the number of fully realized individual locations, each with its own vibe, was impressive.
I thought in Brotherhood, the game started to go away from the sandbox assassination feel and favor more scripted missions with a lot of level design bottlenecks you had to pass through. In AC2 they tended to tell to basically "get the job done".
...
This proves that when you give people a compelling universe and characters in an FPS, they will pay attention and not just rush to MP.
It'll be interesting to know if Black Ops II, with the efforts it put in the SP department, will experience a rebound in terms of player interest for its campaign after the decrease seen in the last couple games.
Probably won't be as much as Halo, but I hope it does pay off to some extent for Trayarch and they continue in th...
42 minutes is not "a little" smaller.
Nihilistic is not necessarily to blame.
They are probably not the greatest dev around, but it looks like that have found themselves caught in a rut and forced to accept a string of low budget, short dev cycle projects to make ends meet.
PS Heroes was a title that was there just to flesh out the paltry PS Move library. Resistance is Sony's token FPS franchise and they wanted to have an FPS early in the Vita's life cycle.
Call of Duty BOD was rushed to stores ...
Wow, no coop in the wave-based mode?
Didn't expect that, even in hastily developed game.
This is just a French fansite.
Let's wait for the Gamekult pro review.
This is a disingenuous title by DSO: Keighley was the starting point of the article but most of it has nothing to do with him, including the edits.
The edits pertain to some disputable practices by freelance writer Lauren Wainwright and her relationship with Square-Enix, given that she posted some slavishly complimentary tweets about the next Tomb Raider.
This was further explored on Twitter today when people accused her of serving as a communication cons...
Proof of originality if there ever was one, the chinese chick is even called Mai Lin.
Singularity is probably the easiest to like. Raven-solid shooting, with a dash of Half Life and Bioshock.
Enslaved is OK but I found it too be too drawn out.
The weakest on the list is IMO Saboteur. Not sure I'd recommand this one, really depends on your ability to overlook some severe design flaws.
The lack of fast travel and the simplistic stealth system killed it. On top of that, it's way short for an open world game.
The checkpoint system alone is enough to prevent it from being right up there.
If they did a HD remaster with a normal checkpoint system, maybe...
Doom 3 was not a good game.
The first couple hours you marvelled at the clever interface and visuals.
But after that it became a routine of cheap enemy spawns, repeated level design tropes, story developments that tried to be interesting but ammounted to nothing, collecting pointless audio logs...
It had no variety whatsoever, the claustrophobic levels didn't fit some of the enemies' patterns...
Actually, the RoE addon was somewhat better...
So what, other people spend their life collecting stamps or old records which you could call just as dumb.
For the record, I've never even played a single online game of COD.