It's made by a small german PC team that is known for tackling varied genres from point & click to strategy to action, often with interesting results. Their adventure game Ceville was very fun.
It will be technically weak, and may have some gameplay polish issues, but there's a decent chance that it will have some interesting elements.
It does but the final model should look a bit more more robust.
They have concave analog nubs and the triggers have been redesigned, slightly bulkier build also a probable nod to 360 owners.
I remember a few months ago, when I wrote here that it was what the PS4 pad needed, I got a ton of thumbs down because "Sony didn't need it" and "the PS3 pad was already spot on".
Of course, now they've done just that, and Sony fans will think it's awesome after all.
It's all ...
Disappointing especially since C2 was longer than your average contemporary shooter.
Oh well, I guess the lerger environments explain this. And probably the 2-year tops dev cycle.
This guy is the boss of a company that seems focused on casual games. The kind of games that make money based on impulse purchases and have little depth.
So obviously demos will hurt them.
Also, I think that a number of games that don't bother with demos are specifically games that benefit from a huge marketing plan and already have the exposure that will move copies.
If you're COD, you don't need the demo. You WILL sell.
If you are a...
It's not that short, there are 5 segments, but the link takes you right to the 5th and last one, which is the conclusion.
Skip the first one which is a short intro, but read 2, 3 and 4 which add some interesting info.
They should have made this a Vita premiere.
There would have been much more goodwill for it on a portable console, reviews would have been better, and it would have been much more needed given the system's current library.
On top of that it launches just ahead of GoWA and DS3, and they sell it for $40, the franchise has been dormant for very long, so they know it's not gonna sell well.
Inevitably, they would have released the PS3 version ...
If they do that, they must have absolute certainty that Sony is doing it as well.
So there msut be some kind of illegal anti-competition arrangement behind this.
That's not really true, the second changed quite a bit from the first.
After that, the 3rd was very much like the 2nd with less back and forth to the HQ, less collectibles (which I loved it for because I'm sick of collecting heavy platformers) and the rocket wheelchair.
Personally, I think I'd enjoy the game but I can sort of see why people would expect more.
The AI was always a bit crude and some core gameplay concept could be fleshed out a bi...
Only 6 maps, 4 on 4, double tap then hold to run, feels heavier than KZ2... Those are not good points any way you look at it.
At least we now know that there is a proper campaign. I feared it was gonna be like Unit 13 given how little they said about it.
And the Contracts mode looks like some kind of challenge mode, maybe with limited mission editor elements. It can't hurt but I hope it's not some throwaway to compensate for a lack of content else...
Especially after people complained that 4 on 4 in Resistance and COD got old fast...
I get it that this game is going to trounce RBS and CoD anyday of the week, and the perks look way better, but it'd have been nice to take the next step and send a strong message about the Vita's capabilities.
Time is running fast and the Vita can't wait another holiday season without a benchmark game.
Maybe there's something with the Vita's architectur...
Mmmm, not sure I agree with that.
Xenoblade is more open ended than other JRPGs, as well as more player friendly in some respects, you could argue these are western influences, and it's been seen as a successful example of modernized JRPG.
It's a fact that plenty of current gen JRPGs have been full of grinding and dated mechanics that don't fly anymore today.
This being said, I also thought that the game was going to be an ARPG and it was billed as such.
So I was pertty disappointed when I saw what the combat system actually was.
I don't understand why Star Wars KOTOR is billed (appropriately IMO) as a turn-based RPG because of its discrete time rounds, but this was billed as an Action RPG all along despite seemingly employing a similar system.
I was very disappointed to see that it was all menu based comba...
Only 4 on 4 in Killzone?
I'm a bit disappointed since the aerial shots of the maps looked pretty large. I was kinda hoping for something like 12 players.
Looks alright. The novelty just is not there anymore. Some of the animations during the boss fights are getting tired (although they did try to come up with a couple more original ones). At least it seems that they are trying to make the QTEs a bit more subtle, which can't hurt.
Close range combat also looks a bit more dynamic.
There are some moves like bashing an enemy against the wall or throwing them away, but it seems restricted to certain combat postures, and I stil...
I'm still afraid this game won't have a real story mode, and it will be standalone missions recycling the MP maps.
The first one was good but they need to improve the camera, the vertical axis didn't work as it should today.
And I'm not sure the game had checkpoints either, but maybe that was only in the 2nd.
They had to change.
The triggers just didn't work well and the DualShock design was not meant to accomodate them.
When I bought my 360 and switched from DualShock to 360 pad, it was annoying for about half an hour and then it seemed like second nature.
But now each time I switch back from my 360 to my PS3, I can't ever get used to the DualShock again.
The fact that most PS3 shooters don't even map aim down sights/shooting to L2/R2 says...
Kotaku, the Huffington Post of gaming.
They should remake NOLF.