The game sells for $15, and the 120K figure is not a profit after substracting dev costs since they mention still having to pay back a loan.
So 120k is the revenue generated by pre-orders with transaction costs (like Steam's cut and bank fees) substracted?
Wouldn't that make in the neighborhood of 1000 copies sold then?
Is it really that much for one of the most hyped indies of the year?
From reading a few figures about indies, it seems to...
As long as it's not software hack, they should be relatively OK.
There are a lot of people who don't want to go the extra mile of ordering a chip to hack their console.
Ninty's big problem is that while the first Wii sold well, the type of gamers it attracted were too casual and didn't show a willingness to spend. They bought few games other that Ninty's own star franchises. That's not appealing to 3rd parties.
Also, with high produ...
Not surprised, but it'd still be nice, especially if they put controls from 3 back in 1 and 2.
I played it briefly and while the game seems to have a lot of qualities for a download title, I immediately found the combat too close to that of Witcher 2, especially regarding the approximative parry system, and the lacking target lock with no strafing.
The game also doesn't have a rotating minimap nor custom waypoints, although the environments appeared fairly confined and cutscenes trigger themselves automatically when you get near a questgiver.
Missions also seemed ...
Next NintendoDirect
"WiiU isu notu unuderupowerud!"
Killzone have nailed 2 things, the looks and the weighty controls which have a lot of personality.
Everything else is generic. The story of KZ3 seemed promising but became dreadful fast. Malcom McDowell's character was used miserably.
The level design KZ3 was average, with very few strokes of genius and some pretty tired stuff in places.
KZ2 may be remembered fondly, but it had some weak infinite spawns and spawn closets as well.
They don't improve a whole lot in all games.
COD, Assassin's Creed, Bioshock Infinite, Skyrim... and tons of indies don't have best in class graphics and do very well.
Unity engine is also doing well.
Rage, Crysis 3 had the best graphics and didn't sell well (although I thought it was pretty good).
It's always annoying when you have a bottleneck like a bridge in a free roaming game. Like in Deus Ex HR when you always had to go through the same narrow passage and subway station.
At least fast travel will alleviate some of that.
Hoping for a less crappy camera, and tutorials that actually let you test a character class and understand its abilities BEFORE starting a game.
But with a closed system there will always be the incentive to add gameplay features and cut the framerate a bit to make it possible.
And really PC is doing pretty much the same, it's not a closed system but every time you add features you cut down the number of users/machines that can run the game at 60 FPS.
The Conduit 3 ha ha
WDSI was obviously done on a low budget and a short dev cycle as a cash in.
They tried to incorporate a few creative gameplay mechanics and slightly open level design but they just couldn't pull it off.
Like CODBO Declassified, it's more of a case of an average studio with not much leverage being forced to accept a "suicide mission" from a publisher to make ends meet.
Aliens however took forever to make, and there are accusations of redir...
I thought Enslaved was a bit overrated by reviewers but it's not a terrible game by any means.
Nobody has ever criticized single player games.
At the end of the day, it's a value issue, that's all.
The game industry is becoming more "top heavy", with a concentration of ressources going to a few mammoth AAA franchises, who are thus able to offer the total package of SP, competitive MP and now often coop.
Thus at the price games are, it is normal for the consumer to be tempted by these titles than by a single minded, average length, if fun, SP...
This article is just a paraphrasing of the Penny Arcade preview published the previous day, and already posted on N4G:
http://penny-arcade.com/rep...
I think it serves no purpose to be posted here and does not qualify as original content.
It will be $399, and probably 399 Euros as well, for the base model.
Going without an entry level option slightly under $400 would be risky, and at the same time I don't see them going much lower.
If it was $350 it'd be phenomenal.
That'd be the launch price of the deluxe WiiU, so not happening.
Soul Sacrifice has already been released and it was the first "big" game in months.
Dragons Crown is on PS3, PSO2 is on PC.
Killzone might be decent, we'll see, but 4 on 4 MP was a bummer, dunno why even an in-house studio can't push past that.
Tearaway looks cool and has the merit of looking very Vita-centric but it's more like an indy.
As for the PS3 games, never said the PS3 had a shortage of AAA exclusives. It has plenty...
Meanwhile, on the AAA front...
*insert picture of ghost town and tumbleweeds*
Not buying a Vita to play those small-time games, especially since they are already available on other platforms and don't take advantage of the capacities of the platform.
Sony is scrambling to try and rebrand the Vita as an indie game machine and as usual the gaming press is buying what they are selling like sheeps.
They didn't plan the Vita to sell for its indies, and they are only doing that because they have nothing left.
Ha ha, yes it is, I got to admit. I was not awake.
Nonetheless, even if the game pre-sold in the 10K range, it looks like even some highly hyped indies will not generate more than a few millions, which is good given their budget but rather modest compared to the coverage they're getting nowadays.