Not a very useful article in my opinion. But on the bright side, I managed to add to my collection of facepalm images. Score!
"the same fanbase that actually bought those consoles and made Nintendo a profit or saved them from total catastrophe"
So, that would be the people who bought Gameboys, Gameboy Advances, and DSes.
Designing systems such that every piece of hardware gives a profit is a nice strategy and all, but it's completely worthless without an actual install base (this is known as "stating the obvious"). Almost no one actually bought the 'Cube or the N64 ...
"Nintendo shat on their most loyal fanbase, the hardcore gamers."
The same fanbase that made the N64 and the Gamecube commercial failures? Good. Sony and Microsoft would do well to follow Nintendo's example in marginalizing these gamers.
So I guess this means that Germany is now in Alert Mode?
"I don't get the b!tching, moaning, and complaining from fanboys and their anger and such at the Wii."
I don't think that behavior's too difficult to understand. People have a vested interest in the success (or lack thereof) of the products which they buy. When someone spends money on something, they need to feel some form of vindication that they have made the correct choice.
I remember when the PS3 first came out, it was completely insane. Whether it ...
So, you know upwards of 30 million families? You must be popular.
Am I the only one who thinks it's a little... abstract to be arguing over something like the numerical average of a collection of opinions published online?
Wait, a PS3/360 game on the Wii that might potentially be *not* terrible?
http://i8.photobucket.com/a...
Well, of course the consoles from Japanese companies are more durable. They're designed with attacks by giant mechs and radioactive lizards in mind.
I'm less concerned of Sackboy's status as a Mario stand-in than I am in the incomprehensible moderating system they have in place for the level-sharing feature, which is currently seeing the moderators going around and disappearing some of the best levels for unclear reasons.
Well, whether or not it's a great game isn't really that much of a concern to me, since greatness only means that other people recognize it as such. I don't really have the time or the money to spend on great games so much as I do for games which appeal to my tastes.
Like I said, what you call problems, I call a good time. Cheesy music? No random encounters? Requisite of having played other games in the series? All of those are pluses in my eyes. Convoluted, nearly incomprehensible story? Excellent. The way I see it, the more convoluted a story is, the better.
"The long-running "Tales" series of Japanese role-playing games (JRPG) has a rabid fanbase – but for newcomers to the series, it's hard to see why. Tales of Symphonia: Dawn of the New World is a run of the mill, standard JRPG without a single original idea in its head. Sullen country boy with a bad haircut destined to save the world? Check. An awkwardly translated, incomprehensible story? Check. Monster hunting? Check. This entire package -- from the story to the gameplay to th...
Fair enough. But why should a World War II game be treated that differently from any other game? If gamers can enjoy (and sales indicate that they do) a game where the player can choose to do things like shoot up a school yard, then why not a game where the player can choose to play as the Germans or the Japanese?
"Do a little research, and you'll see why no developer would EVER make a game from the Nazi's or Japanese point of view in WWII. That would be like pitching a game where you play as a terrorist and blow yourself up to kill innocent women and children in a restaurant or something."
As opposed to a game where you play a gang member/drug dealer/assassin who goes around beating hookers to death, carjacking, and killing thousands of police officers in addition to untold nu...
As good as the original? Probably not. But then again, few sequels are ever as good as the originals and Capcom's not exactly known for consistence in the quality of its franchise entries.
Personally, even if the chance was only 1% that an Okami 2 would be as good as the first, I'd hope for them to take it.
Um, the game in question, Call of Duty: World at War, is set in World War II, not Vietnam.
I said this in another topic, but when Clover was dissolved, all of its intellectual properties defaulted to Capcom. If it wanted, Capcom could make Okami 2.
"Where Was the Editor on this One?"
That's funny; I often say the same thing whenever I read Kotaku articles.
Ooh, many thanks.