Forgive me if my view is a little slanted, but I'm a 3d animator for a living, and I know what I do is art. My degree has "Artist" in it's title. I trust my university more than I trust you.
You're a fool for not thinking of game design as an art. The same finesse, perhaps even moreso, goes into the character models, the textures, the character development, and the plot progression, as does a painting or novel, at least the good games anyway. Games take all of the best parts of all of the art forms, and shape them into an ecosphere where each can coalesce with the other in a harmonious way, something that isn't done in any other art form. A painter with a brush is no more and art...
It could certainly be done with software only, and I would bet you money that by the end of the PS3's lifecycle it will have been done. Any architecture can be software emulated, provided you have the correct code and a powerful enough processor. Some day, Deep Blue (the supercomputer) could be emulated on a sufficiently powerful laptop; it's all relative to the times.
Because polygons by definition are comprised of at least 3 vertices connected by line segments. Increasing the number of polygons can give the illusion of curvature, but in actuality, all you're seeing is a series of straight lines too small for the eye to detect. Also, true curvature (and 0 jaggies) will never be possible on TV's as they are now because they all use square or rectangular pixels. Unless we were to go back to vector-based graphics (highly unlikely) or switch to some sort of ad...
Looks like they're going in the same direction as Ultimate Destruction... which makes me very happy indeed.
Not to add another actually, but not all shadow mapping causes these issues, only texture mapped shadows. In that sens the person above me was correct, what it does is pretty much cask a color mask over whatever texture it is being projected onto. If the size of the shadow map is smaller than the size of the texture map its being projected onto, you get artifacts. There are ways to use this to your advantage and get some nice fake soft shadowing, and I assume this will have been worked out by...
They look pretty much identical this time around, ask anyone who's played Prologue.
What's up with the fanboys today? Did they all get together and decide to have a raid on N4G?
FF had tabbed browsing long before IE did. And now that the FF memory leaks are all patched up, there's no reason not to use it over IE.
You have to REALLY love Microsoft to make a bold claim like that. And by love, I of course mean your have to REALLY be on their payroll.
The D-Bag section is that-a-way --->
I mean... just... seriously, why would you ever want Windows on a PS3. I wouldn't even use Windows on my PC if I weren't a gamer.
Even if Sony did unlock everything, all of the normal computer games would still run like crap. The games aren't written for a processor like the Cell, and the RSX uses a special form of CUDA to mesh with the Cell. Some day like 15 years from now, I'm sure someone will have written a nice x86/standard GPU -> Cell/RSX software emulation program.
I know that it takes mad photoshop skills to tie well-lit skin over a strange shape like that... but why not just make a 3D model of Homer's head and texture and material map it? It would take a lot less time.
Blu-Ray movies use standard codecs and decoders, so, unfortunately, you're pretty much stuck with whatever the manufacturer used to encode the movie. At the 1080p/720p level, no amount of post processing the cell or RSX can do would make a visible difference from more than a few inches away. And if you sit that close... you're going to go blind.
It's been pit since launch. I unfortunately got one and it's a piece. No SIXAXIS support, and the fan is loud to boot, no matter what setting you have it on. Also, it's wired. 2 thumbs down from me.
Also, how does new THIS old get approved?
@tor
yes, I can tell the difference between a 720p and a 1080p feed on my screen, no matter what the movie. It's not that hard, even for my wife or my friends who know nothing about movie quality. Also, compression DOES take quality away. There is lossless compression, let me give you an example. It will take the binary:
10010110100100101101001
and "compress" it into a different format, say:
02013102020131020
where eac...
Whoopee... yu have a high-speed connection. So do I. However, LOTS OF PEOPLE DON'T. The market penetration for broadband (768kbps) is under 20% for both the US and the UK, and mush lower in the rest of the world, Korea and Japan notwithstanding. Until that number is a lot higher, DD will never be a viable alternative to store rentals or purchases.
I should open my PS2 and start messing with my Cell and RSX in that case...
*comes back 20 minutes later*
I looked as hard as I could, but all I found was this "EE/GS" thing. Stupid PS2 that wasn't from the future...
lol, i got roped into the 7950gx2 also. Didnt think anyone else actually had one. I really wish i had waited for DX10, but I had to have my rig done on a schedule for school.