huh?
I don't care at all. I never played the games for real anyway. I'd do only what I had to to unlock islands, then f around for as long as i wanted, and that's what everyone I know does too. I'm sure that whatever is included in the game will be enough for me, provided I even but the game. If it comes down to this or MGS4, MGS4 is getting my money.
For the sake of MS fans and MS as a whole, I really hope the DLC doesn't turn out to be another "Horse Armor" or "Custo...
I hope it's a new Megaman Legends, and that for the love of GOD it isn't 360 exclusive.
If you have no idea what I'm talking about I'd recommend checking out Crysis Sandbox and learning how particle systems in game engines work. I don't know, but Crysis Warhead sounds like an app more than a game to me.
Right, the printing is the easy part. The coding, testing, and shipping are not.
The game is done. They can't make changes to it's code, recompile the whole game, retest the new code, publish and print the BluRays, and get it to sales outlets in a week. Something else is going on here.
It's not a programming problem. If they do indeed plan on releasing in a week, it's far too late to fix any problems on either version. At this point, the discs are already stamped, and most likely shipped.
Actually... it's quite good. Good on EA for finally getting a decent game out that runs well on both systems.
Sounds to me more like an application like Sandbox, maybe it's a streamlined particle editing program for the end user using their proprietary particle system?
I see an aftertouch entitlement under combat. I really hope you can control the blade like the arrows in Heavenly Sword with the Sixaxis...
Afrika...
Watch the video above, it's the first line in the opening movie.
It was kind of implied that he was killed. He was katana-ed off of the building and fell a very long way onto the base of a statue. Of course, the whole end of the game was kinda screwy, so who knows.
Sony service has always been great for me. A big plus: They speak english. Not to be "racist", but whenever I need to call MS support, I get someone in India, and we can't understand each other for crap.
Actually, as someone greatly involved with PS3 hacking, I will tell you that that just isn't the case. We were very close to unlocking the Hypervisor back around FW 1.9, Sony caught on and patched up the holes. The Cell, and working with XDR, are the main reasons that we haven't made much headway in a while. Reverse engineering from a single core is hard enough. Reverse engineering code written for 6 or 7, and utilizing a form of RAM that none of us have and type of access to or experience wi...
...to a fellow pirate. Never again will I buy anything with a MS label on it without trying it before hand!
It's amazing how similar the criticism was of the PS1 in comparison to the PS3, and how Phil handled both instances with exactly the same self assurance and whatnot. I guess, as they say, history can and does repeat itself.
You clearly know nothing about game development. Were nothing compressed, every game would easily clear 25GB. Sound itself would probably consume that much in most games. I can 100% assure you that every asset in MGS4 is compressed, but you can only compress so much before you noticeably start to lose fidelity and detail, and Kojima does not want to do that to his creation. If there were no compression, and ever graphical asset in the game used the original .PSD files for the textures and map...
I will get a 360 when the failure rate drops to a level that I feel comfortable adopting, and when all the games I want to play for it stop coming to the PC. I spent $2500 on a gaming PC that I hand built a little over a year ago, and it still plays everything except Crysis at 1600x1200 max settings, including Gears of War. When 360 exclusives start actually being exclusives, I'll certainly look into one.