No it doesn't it takes an entire reconstruction of areas of code, New code needs to be created too, And often animations and such need to be tweaked to operate properly within both the control methods, It takes a pretty large amount of work actually. If its not rocket science, Then just go make the game 3D support and move support and buy a dev kit PS3 and quit asking for such 'easy' things that you don't understand
Yeah, they are not really very horror to me, But if you truly are struggling to find an engaging horror game this gen I would suggest Amnesia: The Dark Descent
Mostly because of where you say you chucked the brakes on after hearing him lie, It implied to me that you finished right there, I take back the comment of you not finishing the game then.
Have to say though I'm really quite surprised you felt swung the opposite way so much having finished it, Though I think how you take this game is rather heavily based on the ending you get from it.
not true, they buy rights to manufacture such chips themselves. If they want the rights to an 8 thread IBM and use 512ram so be it, its not an impossibility...... I mean do you really think gamecube-power chips were being manufactured when the wii released?
She seems to just hate on everything in the review, In fact I would go as far to say the game was totally lost in her hands.
Not only did she miss the entire point of the game, but she seemed to pick up the opposite of the actual theme. To be honest had she not stopped at like the 3rd-4th chapter she wouldn't had this issue, one would surely expect a game of this theme to intentionally try to jade your vision at that point? Which is exactly what it does right there
it was very good, it was one of the better horror games of old in fact. I think I had it on ps2, but it was a very well crafted game to me
Art is subjective, often art colleges teach you all sorts of bull now. to me sticking lots of multi-colored bits of paper to a block of wood is not art, yet in this day and age it apparently is.
You are nothing but a tool if you take art as what is current. Art is dead, the true greats are gone for good and never will paintings be the same focus of art as they used to be.
You know there's a very famous artist now for displaying her filthy bedroom, Yet gam...
Totally agree, I think occasionally some games can feel like art. But in every game, there is underlying art within the game, from world objects right down to an extremely balanced system. Don't forget that art is subjective, and that to a dev, an incredibly well designed game engine is going to look like art in motion
Geforce GT 415m is what it will be running off most of the time, the desktop would handle it maxed garunteed, but more looking for something to kill time on the laptop.
And 2nd gen i3s so it should be fine on processor anyway
Petty arguments aside, This deal is fairly nice. Anyone give me any indication of how ME runs on PC?
I find some UE games beast my processor. Is ME processor heavy or GPU heavy?
Conceptually gears came first, but yes god of war released first, this was my point, they didn't raise an issue with Epic even though the name is so close and the acronym is exactly the same
Oh I do agree a MP component could most definitely be a lot of fun, But I think the complexity of the self-built story arches for guilds etc is the technical issue.
I imagine as fun as co-op could be, it would likely come at a sacrifice to the player joining, Ala Fable series. I would like to see it appear in the series, But only when Bethesda feel it would be natural to the game
There has to be some games left that stay SP. I agree with the author, there is something very comforting about a large SP RPG. I personally think that comfort actually comes from having a large extent of varied content available to you and knowing it is all withing the game universe you are in, with no special requirements (multiplayer specific pieces)
Santa Monica didn't have much to say about the 'Of War' thing either
Yes and no, The keyboard is a massive help, but its also a set back in a way when you consider the movement option is only 8 directional.
If I could use a second mouse to replace WASD, I would then agree 100%
Really? Thanks for the heads up, I will have to look into that. Least the 580 has a 3Gb model available too
That sounds more likely actually. I have to say Catherine is actually the first of this style of game to really grab my interest. I am purchasing but I think I will import to save the wait over in UK, and in all honesty, I don't think I could actually buy it from the local stores comfortably, with or without my partner on tow lol.
I think I just really want Lost Odyssey 2 is more my problem, and maybe a sequel to one of the tri-ace JRPG's from the early 360 days
That's one expensive game! I'm building a PC myself but not for BF3, for lots of games (BF3 included) and more importantly a rig that can handle modern SDK's.
Your build ideas are sort of similar to mine aside from the graphics cards. Making a cut back on that department initially, then shelling out for the 590 when its a bit more affordable
Agreed. A similar situation happened to me, except unlike this guy, I didn't set up a new account because of it, I phoned them and asked why it happened and how to get XBL back......It took 10 minutes
This guy made his own mistakes, dug his own grave, and filed a law suit against a company he doesn't stand a chance in hell against. He is clearly not the sharpest knife in the draw
Well here in the UK the actual average house size doesn't permit the use of Kinect, its well below the 15ft required to house an actual living room and have space for kinect at roughly 26m squared for the entire property, Its the same with some other EU countries as well.
This failure of market research outside of US on MS's part is the exact reason I have never cared for kinect and never will. Even with the zoom, most UK housing still will not have room to use kinect...