It's pretty obvious that BC is a non-issue and that EA Access is not value-added for gamers. It's not like these features compete with Sony's PlayStation Now.
It's free and you don't need an Xbox 360. Your approach requires money and an X360 lying around. Yes, it's a big deal for gamers who had never played FO3 or doesn't even own an X360.
That's okay considering Payday 2 the XB1 wins at 1080p/30 with 16x AF instead of the PS4 trilinear. That elusive AF on the PS4 continues.
http://www.eurogamer.net/ar...
Spring 2016 has a different time frame than just 2016. So why would they make that change since it appears that they knew it would arrive in Spring? Now, you are saying that THEY don't know. They went from knowing to not knowing. That sounds odd.
For the U.S.:
Spring 2016 = March to May
2016 = January to December
The HoloLens is much more complex and advanced than the VR devices. It's self contained requiring no external processing power. It has two CPU (APU and HPU) to deal with the surrounding data in realtime without lag. And the display is actually projected unlike OLED. And then you add in hand gestures recognition. MS HoloLens is just more advanced than VR. Their use-case are different. MS really doesn't have to design it's own VR solution as they will have third-party support for VR...
LOL UC4 E3 2014 revealed 1080p 60fps and looked what they actually showed later. I don't trust anything shown on E3 until it's released. Same thing for RoTR.
And yet MS is anti-gamers when they don't bring XB1 exclusives to PC.
And gamers don't yell murder for that. Weird that MS gets called out more for not providing PC gamers. Is that because they own the PC platform? What's stopping Sony from bringing Bloodborne and Unhcarted to PC?
Microsoft is in a no-win situation.
MS no games on PC: They don't care about PC gamers.
MS provide XB1 games to PC: There's no reason to get Xbox
PS4 games on PC: I'll still play on my PS4.
Which path do you think MS should take? Either way, they are getting ridiculed while the Sony & PS4 cruise.
And yet the first TR was on Sega. Guess who stole it afterward? Tell that to the Sega fans.
Kinda like UC4 SP will run 60 fps.... oh wait!
I suppose you have demo it like the others who were positive about the experience? The biggest problem now for it is really FoV.
Technically PS Now is not "backward compatible" as it depends on a continuous Internet connection. It appears the XB1 needs to connect to the Internet just once to download the binary, and as long as the game doesn't require online functions, then the game will be able to run offline.
And you are right. Many people and expert said BC is not possible with AMD Jaguar. And here we are...
I think the biggest question is how did they emulate the 3.2 GHz PowerPC Tri-Core Xenon instruction set without using anything except the binary they already have. It doesn't look like they even have the source code. When the XB1 and the PS4 was initially released, no one expected them to offer BC because emulation of one hardware to another is computationally very difficult and expensive. Granted, MS has the insides-and-out of the X360, but it's still puzzling that they were able to ...
Maybe they would have more time to optimize the PS4 if it weren't for the fact that they are trying to hit 1080p? What if instead of trying to hit 1080p, they had kept 900p and optimize for frame rate. If they had done that, then most likely the PS4 will get locked 30 fps.
Better than delayed and MIA.
And yet the HoloLens is self-contained along with in-house silicon design of an HPU that can process terabytes of data per second. And the Kinect 2 is much more advanced than a stereo camera using ToF, infared, and visual cameras. Yup not a hardware designer like Sony. This isn't even mentioning the Surface Pro 3. Is this based on the fact that the XB1/is bigger and has an external PSU that's supposedly less powerful?
MS isn't allowed to do remake or remaster. Sony though...Uncharted: The Nathan Drake Collection.
It's hard but not impossible. MS has already started on this technologies that was even discussed on n4g.
Using cloud to offload GPU is the link below. It solves the issues of bandwidth. The research shows how the Cloud can assist the local GPU for better graphics. It's a bit surprising that most peoplw forgot about this already.
Optimization is done toward the end of software development. You don't go about optimizing the code until it's functioning as designed and specified FIRST then optimize as necessary after the performance is profiled. Last time I checked, a game is basically software.
Optimizing faulty and buggy code is stupid unless you really like to waste time and money.