Can you provide a link to this total opposite? They spoke back a year ago in 2014 that's it's too early too know.
http://gamingbolt.com/the-b...
King of Wushu is an XB exclusive that's being ported DX11 to DX12 and CryEngine just 3 months ago with good performance, so it's possible that they are now m...
I think the OG Xbox uses x86 CPU but an NVIDIA GPU. It's the opposite of the X360.
LOL disagree with proved fact by the designer of DX12 themselves while the post by Ark is false and has no supporting info got more agrees than disagrees. I should know better at n4g.
DX12 should have more impact by AAA developers not indie. DX12 removes the hardware control from the drivers and let the developers handle it themselves, hence it's more difficult to use. Indie should stick with DX11.X, which still does a lot more handholding.
WRONG! DX12 can improve fps even though it was GPU bound in DX1. Fable Legends prove that: http://blogs.msdn.com/b/dir...
"20% performance improvements in GPU bound games
One question that has been asked is “I know DirectX 12 provides great CPU and power efficiency, but what if my game is GPU bound? Can DirectX...
This is XB1 to PC local streaming only. It does NOT connect to the internet. It would be good to understand the feature before commenting.
Remote Play could be used over the Internet while MS streaming is more limited to the local home network so obviously bandwidth and latency are less of an issue. Remote Play on local network should be the same as XB to PC streaming. Also, the XB1 has dual-band wifi that can use the 5 GHz band if needed while the PS4 can only connect at 2.4 GHz.
The XB1 has hardware streaming encoders for H.264 and also 10-bit HEVC (H.265) that may even surpass the PS4 streaming capability. The XB1 uses dual-band wifi 2.4/5 GHz while the PS4 is limited to 2.4 GHz. Which one do you think is better suited for streaming?
LOL there's a new article disputing this but of course this one is HOT.
While the game renders at 1080p native, it's aspect ratio makes 1920*800=1536000 pixels as the actual game. The rest is two black bars at the top. To put that in perspective, Ryse graphically still look spectacular for a console launch game at 1600*900=1440000 pxels. Now, they are not the same genre and 1886 animation is a lot better than Ryse. Point being, 1886 isn't rendering the full 1080p.
XB1: Graphics Command Processor = 2, ACE = 2
PS4: Graphics Command Processor = 1, ACE = 8
Once the CPU bottleneck is removed with DX12, the next thing that becomes bottlenecked is the single Graphics Command Processor. XB1 has two. I wonder why? http://www.anandtech.com/sh...
DX12 brings multicore CPU & GPU support to XB1.
DX12 brings multicore CPU & GPU and low-level to PC.
It's not that difficult to understand. The PS4 doesn't need DX12 because it's actually already a multicore API, whereas the DX11.X in XB1 is still serial.
Kinda like how backward compatible is impossible on the XB1 weak hardware.
Kinda like how cloud compute is a gimmick but suddenly now Sony can do it too.
There two things that are true: 1) XB1 was developed with DX12 in mind 2) XB1 was developed with cloud compute in mind.
It's the percentage increase not absolute performance so it's possible. Plus, the XB is closed meaning there's only ONE configuration to optimize as opposed to 10s and 100s of different PC combinations.
The game uses PBR. Just because it doesn't have dynamic weather & day/night doesn't mean it's not using PBR.
Game is still 12 months from release, and it's a tech demo. I am sure you'll see it more in E3 2016. How's UC4 1080p and 60fps coming along?
JC3 is multiplat, so I would be more surprised if it doesn't.
That's probably because you don't have an XB1 to begin with.
It's an optional service for XB1 gamers.
It's not an option on PS4 gamers, but of course, PS4 is for the gamers.
So they copied:
Xbox Live?
Achievements?
HDMI in for TV tuner?
Streaming from console to PC?
USB external HDD support?
Snap for game + app support?
Suspend & Resume?