It's actually 2-4 Mbps (or 250-500 KB/s). The PS Now requires 5 Mbps for game streaming for comparison.
LOL this is for MP only and the data requirements is even less than Sony's streaming PS Now service l. This game is streaming only the computed physics binary data (i.e. small chunks of data) that is then rendered locally on the XB1. This thing is no worst than streaming an ENTIRE game with full graphics and sound with Sony's Gaikai game streaming. How's your data cap downloading GB of patches and updates?
CD3 isn't about graphics because it's cel-shaded whereas JC3 is more photorealistic. They are different methods of graphics. The alure of CD3 is of course the 100% destruction in MP mode where things damaged stay persistent (i.e. don't disappear).
UC4 was shown at 2014 E3 with jaw dropping graphics at 1080p and locked 60fps. Then it was shown again at different time and 30fps. Loss in graphics. Loss in fps. Sony is king of switch-and-bait and lies.
This build demo is also 3 months old.
Math wise, 42 to 60 is a 43% increase in fps and that's just porting. It might be even more if coded with DX12 in mind.
You should know that facts against Sony is usually noted as trolling or off topics even when direct quotes from Sony CEO is given. It's sad really.
LOL you get disagree for stating facts and actual quotes directly from the CEO of Sony. I mean what more can anyone present?
Wasn't it impossible because latency and bandwidth issues? Now that MS a tech demo with the actual game coming in 2016_ then suddenly it's just dedicated servers that Sony can do? And here I thought it was impossible and a gimmick that is useless and a joke. Suddenly Sony can do it too!!!
So how log would it take to download again 400+ GB of games?
You mean the billions of different combinations that could cause the gamers can be scripted? If so, then why isn't there any PS4 games that offer 100% destruction? Or better yet, why isn't the god of developers ND can't get UC4 run at 1080p and 60fps like shown in E3 2014? Or why does DC run at 30fps or 60fps? I mean they can script these right?
It may have an effect, but the question is the effect realistic??? That's the whole goal of FM6. It's not about making some visual effects or slight changes in physics. It's about making the effects of rain realistic.
It's able to that because it runs at 30 fps. If it's not sacrificing fps, then shouldn't the racer run at 60 fps? Why choose 30 fps at all if it doesn't "sacrifice fps for effects?
1080p @ 60 fps locked
24 cars on track
Real physics simulation of tires + water + environment
Does not look as pretty as DC = not good.
How about this?
http://www.dualshockers.com...
You know what else is dishonest?
Saying KZ MP running at 1080p native while it's actually interpolated using reprojection.
You mean pay money and require persistent internet connection?
You know what's dishonest. Showing UC4 running with CGI quality and call it in engine at 1080p and 60 fps when the real product is 30 fps delayed to 2016.
The Cloud is meant for non-sensitive latency stuffs that can be transferred in small chunk of data like physics, AI, lighting. It's not doing graphics. The XB is doing all the rendering while the cloud does the computations.
Give me one game on the PS4 that has 100% destructible environment for MP? There's NONE!
You are misrepresenting the benefits of the service, and the service is optional. If you don't find good values in it, then you should make that decision.
1. Games are added to the vault can be played as long as your subscription is current.
2. Subscribers have early access to EA new releases.
3. Subscribers have 10% off the digital copies of the the new releases.
If these features don't benefit you, then it's obv...