Blade & Soul from NCSoft is going to be a lot better than Aion. A lot more innovation is going into it, along with beautiful graphics.
Ah, well that's the price you pay to have the best GPU as soon as it comes out lol. There's always a premium on products when they first come out.
If your using Firefox, install NoScript and Adblock Plus. It will stop most of those things from loading. And will only load if you choose to let it.
If your not using Firefox. Start using Firefox.
Blue-ray games hardly ever take up the whole disc. And for the very few that do, it's because of cinematics, not the actual game files.
Plus, of course you can say that right now, because internet speeds are crap for the majority of the world. But even if you have only a 3mbps connection, it would only take you roughly 22 hours. That's not the bad. And remember were talking about the future here, internet speeds get faster over time, so it's really not the big deal your think it ...
@snaz27: You must never have downloaded Steam then. Because even though they have been the only real successful digital distribution platform, they aren't greedy like you say. The prices are quite good, much better than in stores. And they often do awesome sales and weekend sales, bring games down to $10, sometimes even $5 for a while.
Now, mind explaining what about digital distribution doesn't make life easier for us, and only for the developers? Because, having your own librar...
There's tons of online points card services already, so that could be, and is being phased out pretty fast actually.
And for physical games, with every new generation of children, they care less about having a physical copy. So your business will only last as long as you live ;), or unless your preference changes over time :P. I know Steam has stolen my heart, I used to love having a hard copy, but I've since stopped caring about it for the most part. Because while it's nice to hav...
@Pandamobile: Ah, the PS4. Well those are 100% just rumor's that the PS4 would use the Larrabee or some iteration after Larrabee from Intel. Firstly because Sony is dedicated to the Cell processor, they have lots of stock invested in it. And since Larabee is a CPU/GPU package, that sort of makes that rumor unlikely.
Then there's the fact that Larrabee isn't meant to compete with the high end market, just the middle and low end. It been speculated to only be about as powerful as a GT...
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Yeah, quantum tunneling effects. This problem has already been overcome with graphene transistors. Some researchers have already demonstrated working prototypes:
http://www.physorg.com/news...
http://arxiv.org/abs/0812.1...
http://news.ufl.edu/2009/05...
There's only roughly 10 atoms in 1nm (depends on atom size). So we probably won't be measuring chips below the nanometer level, since there won't be any need to. We might say, the thickness of a graphene gate is 0.10 nanometers. Nothing on a chip is going to be smaller than that. As graphene is a single layer of atoms.
Nah Pandamobile, the PS3 uses a Nvidia GPU, that's based on the Geforce 7800.
http://en.wikipedia.org/wik...
Which is incredibly piss poor compared to today's GPU's lol.
Uhhh... No. Sure they COULD achieve that if they wanted to. But the size of the graphics chip would be about as big as your head, and would require around a 2000-3000watt PSU. Plus that graphics chip being that size would cost you around $5000-7000, probably more. Because generally a few chips will not work when manufacturing is done, so they are thrown out, and the good ones are used. If you making such a huge chip, there is then huge risks for error, and thus huge risks of money loss.
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Don't you mean, still won't manage to render Chuck Norris?
:P
It seems William Dally is hinting at the MIMD architecture. Which helps solidify the rumor that Nvidia's GT300 series are going to use MIMD instead of old SIMD. Hopefully it's true that they will be doing it this coming generation. And if they do, I feel sorry for ATI! Because it's confirmed their 5000 series architecture is still SIMD.
Why would it cost a fortune?
The chips don't increase in size, because the fabrication process's get smaller. Thus the prices don't increase, because they stay around the same size. The main cost is how many chips you can fit on each wafer.
After we can't make the chips fabrication any smaller due to the physical limit of matter lol, then yeah, they will start getting bigger and more expensive. At least until cheaper production methods come up.
Graphene gat...
Well it would seem Callum Akhtar has closed down comments on that article. I would speculate that it is because I had corned him with his false logic, and instead of replying to me, he decided to delete my replies. I kept trying to reply, he kept deleting it, instead of acting like a mature adult and replying to me. And now he has closed the comments page. Good job! Way to be a hypocrite <_<.
My last post was:
Yes indeed it is a matter of opinion, like I stated...
@Ju: Of course you would need a second angle, I thought it would have been implied through common sense that one would turn the object to scan the angles.
And it wouldn't by impossible this way, sure the models wouldn't be PERFECT, but they would be close enough. Software can do a lot with scans that are off angle.
Plus I wasn't implying it could be done well with what we have now. It could be done better if we used high wavelength's that can see through objects, and...
@Ju: Of course you would need a second angle, I thought it would have been implied through common sense that one would turn the object to scan the angles.
And it wouldn't by impossible this way, sure the models wouldn't be PERFECT, but they would be close enough. Software can do a lot with scans that are off angle.
Plus I wasn't implying it could be done well with what we have now. It could be done better if we used high wavelength's that can see through objects, and c...
Well, you can't overlap 2 sensors. Partially transparent sensors are still in their research stage. You would have to create a material that only let's a wavelength of 750nm and up to pass through to the monochrome sensor behind. While anything lower than 700nm (visible light spectrum) wouldn't be able to pass through, and thus would be picked up by the first sensor.
So while overlapping sensors should be viable in the future, it's currently not.
As Gun_Senshi said, Aion is using the old CryEngine1, not CE2. While Blade & Soul is using Unreal Engine 3.
Just looking at the gameplay videos of B&S, is enough to show how different it is to your typical MMO battling styles. Then there's the wall running stuff which is awesome, and a more realistic food creation system. It's really looking quite interesting. And the battles actually look more interactive, instead of just droning your way through like most games.
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