I have found that the more recent FC games work better as what I call "background games." Basically what I mean is it's nice to have an active save in one of them going for those times you have 45 minutes to play games and just want to have fun and don't want to get bogged down playing a game online or starting a new game and spending all your time into an annoying tutorial. Like I haven't touched FC4 in years but I know if I had 30 minutes to an hour to play I could hop...
I find it fascinating how modern gamers can't or won't distinguish between games in a series that come out every few years and an annualized series. It's fine to not like Far Cry, but to act like it's annualized series is just counter factual. 6 came out in 2021, and 7 won't be out until 2025 at the earliest. 4 was 2014, and 5 was 2018. So even if you throw in the spinoffs, it isn't an annualized series.
Meanwhile we constantly look back on the 1990s...
Yep. Unfortunately there has been so little since then that has scratched the same itch. Really the closest thing has been BOTW, which uses a lot of similar systems (though ironically FC2 came out before Ubisoft put the Assassin's Creed towers in Far Cry, while BOTW had Ubi towers). Obviously it isn't a shooter though. I keep hoping that that some indie dev will put an FC2-esque game out on Steam, but so far I've been left wanting.
Yep, 2 is my favorite by far as well, and one of my favorite singleplayer games of all time. It was probably one of the last games Ubisoft made before they started homogenizing their franchises to be open world collect-a-thons with unnecessary RPG mechanics tacked on. I enjoyed 3 for what it was, but it was clearly an attempt to make the franchise appeal to a mass audience (which, in fairness, was successful).
The trouble with most criticisms of this franchise is that they insist Far Cry 3 was the best game, but the things they claim to hate about the franchise are all the elements that 3 introduced.
I agree that Concord isn't a great idea, and I love most of the franchises you listed, but most of those went away because people weren't buying them. Resistance 3 was a fantastic game, and it sold poorly. The last Motorstorm was good too and it flopped. A huge chunk of PS5 owners have probably never played a single game from any of the franchises you just listed and are far more likely to get hooked into a new live service game (again, I don't think it will be Concord, but a lot ...
Its honestly baffling how gamers seem to be unable to grasp the concept that different currencies have different values relative to one another.
Lol as soon as I saw this I know it was going to be a "price hike" in a country that has destroyed the value of its own currency. Honestly it's annoying to me to think other countries were getting cheaper games just because their governments trashed the value of their currencies. If a game costs a certain amount in $ (or £ or €), it should cost the equivalent (or approximately) of that in the local currency for each country. Otherwise people in US/Europe are basically subsi...
It will be interesting to see if the crowd that plays this game gets as heavily invested in microtransactions as the FIFA (I know it's a different name now but you know what I mean) and NBA2K fanbases have. Where this is a revival of a franchise that has been dormant for eleven years, it is going to have an appeal for a lot of people who aren't actively involved in gaming anymore (if you listen to any podcasts that talk about college football and they start talking about this game it ...
Also for some reason it's illegitimate to take steam concurrents for games that also launched on Gamepass on PC and compare them to steam concurrents for other games that launched on Gamepass on PC (i.e. comparing the Steam Concurrents of games like Starfield, Hi-Fi Rush, Hellblade 2, and Manor Lords). When you do that, people just shout that steam concurrents are irrelevant when a game launches on Gamepass on PC. This of course ignores the fact that only comparing the Steam numbers of a ...
Except for physical to truly be a method of preserving games, we would need companies to actually ship complete, non broken versions of their games on the disc. In reality, since basically the PS3 era most games on disc have shipped in rough condition at best, with the understanding that patches will be necessary to get the game in a finished state (obviously there have been some pleasant exceptions to this; I'm speaking generally). Now some discs don't even have the game on the disc ...
@just_looken
I think in at least some cases like those you mentioned the issue is the game is heavily changed multiple times throughout development in response to the trends of the moment. So when the game comes out and is a pile of trash despite 7+ years in development and a huge budget, we look at it and wonder where all the time and money went, but in reality it wasn't one continuous development process over seven years, but rather several fits and starts that result...
Yep. I think people generally understand that games have to sell more now than what they used to in order to be successful, but they don't fully appreciate what that has caused us to lose in terms of variety. Studios used to be able to put out weird, interesting games that sold a few hundred thousand copies and get by, but that just doesn't fly anymore (except maybe with certain budget conscious indies).
I mean, if you are only going to dedicate a certain amount of time to optimizing a game for each platform, and one of the platforms has two SKUs you have to target, one of which is much harder to work with due to being weaker and having less RAM (Series S), naturally the other SKU (Series X) is going to suffer because it will receive less focus. Not saying that is the explanation every time, but I'm sure it has been a factor.
Two bad the vast majority of consumers in 2006-2007 voted with their wallets against having a PlayStation that could play every physical PlayStation Disc from every generation. Imagine if we had actually supported the launch PS3 and shown that the premium feature of native backwards compatibility was worth a premium price. Now we all whine about the lack of BC and game preservation, but when the chips were down people gave up the ability to play their entire old libraries so they could play D...
Yep. Ray tracing kills the framerate for slightly better lighting and reflections. I have seen some impressive tech demos where it seems to make a meaningful difference, but in real games it is never worth it.
Enemies respawn in Far Cry 2? Terrible! It's a broken system! Make me a one-man army who can inexplicably hold an entire region!
Enemies respawn in Dark Souls and Zelda? Brilliant! So much more hardcore! Glad the devs took risks!
I mean, Embracer has been stupid about buying too many studios, but also, this game just didn't sell. According to SteamDB, its Steam concurrents topped out at about 1,700. Meanwhile it didn't chart top 20 on PSN during its launch month, and it didn't chart top 20 on Circana (NPD) or Top 10 in Europe for the month of March. I did find one source saying it was Number 6 in physical game sales in the UK during its launch week, but that was the only chart performance I could find, whi...
@Y22A10
That's a very obscure observation.
I think this game is probably too high profile as a timed Xbox exclusive for this to happen, but you do have to wonder if/when a game is going to come out that runs well enough on the X and is just a trainwreck on the S.