All Channels
Popular

JEECE

Contributor
CRank: 5Score: 138680

I mean, can we still say that's the case even when casuals flock to mediocre looking battle royales? PUBG became huge among casuals, and it looks like a PS3 era shooter with textures that didn't load properly. And casuals have embraced the cartoon aesthetic (Fortnite is the easy example here, but there are others). What is the recent graphics focused game casuals have flocked to? Are you counting COD for that?

757d ago 2 agree0 disagreeView comment

When you realize that most people's internet anger is governed by what their favorite influencers/YouTubers tell them to be mad about and not by principles, it makes a lot more sense when they don't act with any level of consistency.

It's not just the recent anger at Sony over the PSN requirements, you see this all the time. People who happily play multiplayer-only games will join a dogpile on an upcoming game for lacking a "campaign" if the internet t...

760d ago 5 agree5 disagreeView comment

I wonder how old he is and when he got into gaming. For a certain segment of gamers, it can be difficult to overstate how influential the Xbox 360 was.

762d ago 0 agree0 disagreeView comment

There will probably be a PS5 version announced within the next year, but don't expect it to magically fix all the games underlying problems.

762d ago 13 agree4 disagreeView comment

Yep a ton of the people who are allegedly super upset about not being able to play Ghost of Tsushima on Steam Deck apparently neither own a Steam Deck nor know much about Steam Deck Game certifications. Plenty of "unsupported" games work pretty well.

763d ago 2 agree0 disagreeView comment

Yeah I can't figure that out either. I mean I understand why you go there first if you get a Gamepass payday, but if you are just trying to sell copies it doesn't make sense. Fewer users overall, and a smaller percentage of those users are willing to buy indie games a la carte.

763d ago 1 agree0 disagreeView comment

Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.

763d ago 6 agree0 disagreeView comment

I mean, I think the fans will probably kill Arkane Lyon by cooking up reasons to hate whatever they do next without playing it. I've never seen a game so artificially disliked as Deathloop.

764d ago 2 agree8 disagreeView comment

Lol I love how the "Publishers can sell tons of copies of JRPGs on Xbox" myth won't die. The failure of exclusive JRPGs on 360 (by far the most popular Xbox) couldn't kill it. The low Xbox sales of FF games that launched on Xbox and PlayStation at the same time couldn't kill it. The fact that Gamepass has the few players on Xbox who actually play JRPGs conditioned to expect them for free can't kill it.

764d ago 7 agree2 disagreeView comment

I always like it when an "insider" comes out and confirms an obvious truth that everyone with common sense had been saying for years, and it's treated as big news.

768d ago 1 agree0 disagreeView comment

Okay; now can everyone who tries to equate position on a sales chart with permanent sales success take note of this information? Because Suicide Squad topped the UK sales charts the week it launched, and has been one of the top ten selling games in the US this year according to Circana (NPD). Yet it is admittedly a huge financial failure.

Because everytime I point to a big budget game that was obviously a financial disappointment, someone will inevitably try to disprove i...

768d ago 2 agree3 disagreeView comment

Ragnarok sold 15 million as of last November.
https://blog.playstation.co...

768d ago 0 agree0 disagreeView comment

Well, what do you mean by "if Xbox goes under"? Because MS itself isn't going under. So if they decided Xbox was no longer worth it, it's not like they would just eat all those losses. Sure, for individual developers where there are substantial costs in terms of the people working at the studio and minimal money to be made selling related IP (i.e. Arkane Austin probably costs a lot in resources but MS couldn't have made much selling the studio because Redfall is worthles...

768d ago 0 agree0 disagreeView comment

@Eonjay

Yet that is probably the least important part of all of this. Everyone is talking about the 170+ countries where the game was on sale on Steam but that don't have access to PSN, because 170 sounds like a big number. But realistically the vast majority of games Sony ever sells are sold in the US, Europe (and primarily a few Western European countries, I know some smaller Euro countries don't have PSN), and Japan (and Japan is pretty irrelevant for Helldivers)...

772d ago 0 agree0 disagreeView comment

No doubt. People tend to have very selective outrage about these types of things. It's like the people who swear they'll never buy a certain game until the publisher releases a physical version, yet they happily play various other games that are only available digitally, or the people who say they won't buy a certain multiplayer centric game because it doesn't include a traditional campaign, yet they play other multiplayer only games, or the people who blast major publishers f...

772d ago 1 agree1 disagreeView comment

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe w...

776d ago 7 agree1 disagreeView comment

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

776d ago 6 agree1 disagreeView comment

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt ...

776d ago 10 agree0 disagreeView comment

@Nyxus

You may want to look at the release date for that physical version...

Nice edit lol.

852d ago 2 agree2 disagreeView comment

That's a great point about BG3. It hasn't even gotten 5% of the flak AW2 has for being digital only. The one distinction I will make is that AW2 isn't available on Steam. There are plenty of people who don't want to use other digital storefronts who will use Steam.

852d ago 0 agree0 disagreeView comment