I think the console focused players are missing the importance of this mistake. A lot of PC players just don't want to clutter up their PCs with a million launchers. If you aren't on Steam, and don't offer a DRM free option through GOG, a lot of PC players are going to ignore you.
Hmm I didn't realize there was a native android version. That definitely sounds better than playing it on laggy cloud streaming, like everyone else keeps suggesting.
Unfortunately The Callisto Protocol has probably turned into one of the top examples suits at publishers point to when they are arguing that investing in new single player IPs is too risky.
Lol it's nice to see someone acknowledge this. There's a lot of "we knew this game was doomed from the start," but people were actually hyping it hard for several years.
Yep. It's always interesting (and depressing) to read statements from execs from publishers about this kind of stuff. They don't think of games like we do at all. They don't say, "hey, in the past two years, we launched two major licensed games, and we tried two very different strategies. One succeeded and one bombed, so we are going to follow the strategy that was successful." Instead they look at the games industry as a while, usually including mobile, and say "we...
I hope you are reading all the "hur dur hur WB is a publisher not a dev, yer so stoopid" responses as if they are in the SpongeBob chicken meme.
Yeah I've played it on Steam Deck. Definitely a good experience. It's just the type of game that would feel at home on a true handheld like Vita.
If only it was coming to Vita. This would be the perfect PS Vita game.
Interesting thought. Kind of like how the existence of the Wii assisted in keeping games coming to the PS2 for a few years because devs were already targeting that spec range for lower end games (some would have come anyway due to PS2 install base, I know).
Unfortunately their takeaway is/will be that they didn't do live service right. Because they aren't going to look at their flop, they are going to look at the player counts for Naraka: Bladepoint, The First Descendant, and Once Human (all games that launched well after the established live service games like Fortnite and Apex) and think there is still a chance for them to establish a persistent source of revenue. The fact that they are talking about licensing their IP probably won'...
https://www.ign.com/article...
Lol they learned the opposite lesson. They think they aren't focused enough on live service. From their point of view, Hogwarts Legacy would have sold just as well as a live service game, and then Suicide Squad's flop wouldn't have killed their revenue so much this year ...
The ones that are still open aren't very inspiring anyway. Last time I went to one was a few years ago to buy a Switch game as a gift (Mario Golf), and they didn't have it in stock (they had plenty of nonsense collectibles like Funko Pops in stock though). Their Switch game selection was pretty sad, especially considering so many people still buy physical games for it.
As others have noted, this tracks overall spending on software, not the physical/digital split of games that launch both physically and digitally.
@Cacabunga
Umm okay? Not sure how that relates to my comment. My point is that there are a lot of casual gamers who also only buy physical games, except they don't even go through the thought process of "well Sony might shut down PSN next week and keep me from redownloading." They just buy discs because that's what they have always done and they don't follow the industry enough to understand that digital is even something to consider.
I don't understand why it has to be a fight. I prefer digital but I want you all to keep buying physical. People constantly overlook how symbiotic we are. When physical was dominant (think PS3 gen), prices for games stayed stagnant. GameStop would seriously have a used copy of a three year old game for like $48 dollars and we were expected to see that as a good deal. Now where it's split, we get great digital sales on PSN and great disc sales at places like Best Buy. Prices drop in a...
What do you mean by casual? If you mean the people who spend a lot of time on their console but only play one or two free to play games, then yes, they probably spend most of their money digitally.
But there are also a lot of casual gamers who don't visit sites like this or watch gaming YouTubers who still think of buying games as walking into GameStop or Best Buy and buying a disc. Think of your friends who don't know what Dishonored is but who were super excited a...
Yep. The stats would be more useful if they would give overall digital/physical split and then the split only for the bie games that are available both physically and digitally.
I think you are seriously overestimating how much the consumers who are still on the fence about PS5 care about first party titles. People who actually know and care what a first party title is have already bought a PS5. Now they need to convince the casuals who have been hearing their friends talk about how cool College Football 25 is but who just can't quite justify the price. A price drop is going to do a lot more to win those people over than an announcement of Ghost of Tsushima 2.
Which is why they need to drop the price of the standard PS5 when they announce the Pro. That way they are appealing to the consumer who is willing to spend more for a better experience with the Pro and to the consumers who can't afford the current price. $400 for the slim with disc drive and $300-350 for the slim digital suggests itself.
No matter what they need to avoid trying to make the digital only PS5 the "cheap casual machine." Many casuals still want...
Forza Horizon 5 makes a lot more sense than porting the latest mainline Forza Motorsport. Most on PlayStation see Forza Motorsport as an inferior attempt to be Gran Turismo, or at best as an equivalent. So there would be little real motivation for those people to buy it. But FH5 represents a type of game that Sony doesn't have in their first party and which third parties have increasingly unwilling to provide. I think it would do solid sales on PS5.