JEECE

Contributor
CRank: 5Score: 137270

I think the age of dedicated handhelds with a separate library from the same company's "home console" may be over. If Xbox makes a handheld, it needs to run everything available on Series X/S and be backwards compatible with all the games from prior gens that run on those systems. With Nintendo consolidating from having a home console and a handheld into just the Switch, and now with the Steam Deck and similar devices giving people access to their entire PC libraries, a dedicate...

594d ago 4 agree0 disagreeView comment

@shinoff2183

There were enough for a console to sell 60 million (NES did). I mean, PS1 was the same gen as N64 and it sold over 100 million.

594d ago 10 agree1 disagreeView comment

In the grand scheme of things, 58 million consoles is pretty respectable. That puts it ahead of a lot beloved consoles in the past (N64 in particular is one everyone always overestimates; it only sold about 33 million). Honestly when you think about the fact that Xbox One had atrocious marketing during its launch year (TVTVTV), there were very few compelling exclusive games on the console, it launched $100 more expensive than its primary competition (PS4), and it competed against two of the b...

594d ago 11 agree6 disagreeView comment

Yeah I guess Warhorse has never heard of "scalability."

596d ago 2 agree0 disagreeView comment

Once again, the people who exercised basic common sense were proven right, and the people who parroted a corporation's talking points were wrong.

596d ago 7 agree2 disagreeView comment

Lol so instead of chasing the hero shooter fad they should have chased the extraction shooter fad? As boring as Concord looks, at least it isn't another extraction shooter.

598d ago 5 agree1 disagreeView comment

Yeah, it's unfortunate that every shooter now seems to have magic powers. It would be really nice to have a military shooter with actual smooth gameplay/controls and no magic powers, perks, kill streaks, death streaks, progression systems, etc. I know there are milsims but those tend to have much clunkier controls. I know that's what those people want, and I'm fine with that existing, but it would be great to have a shooter with fluid controls/movement but none of the nonsense. Pr...

598d ago 0 agree0 disagreeView comment

Well, we always talk on here about how at least 3/4 live service games flop, and Helldivers 2 was a huge success, so it's not really going to be a surprise if/when the next few flop. That said, they could have done something more creative than this. I mean, if you must copy a style already out there, why not go for something that isn't as well-served right now, like making something that feels like Halo or something that feels like the older COD games? At least with those you'd be...

598d ago 0 agree2 disagreeView comment

While I agree that Concord looks like the game you would get if you told an AI to "make a game like Overwatch with fake Marvel characters," the idea that Ape Escape 4 would do well at this point is laughable (as much as I wish it wasn't). With a few notable exceptions (i.e. GTA, Gran Turismo, the Sony-published Crash games), people grossly overestimate how popular a lot of the nostalgic games from the PS1 and PS2 era actually were. Unless they could keep it at a low budget where...

598d ago 2 agree1 disagreeView comment

I wonder where the change from "NPD" to "Circana" ranks on the chart of lamest rebrands? And yes I know it changed awhile ago it just annoys me every time I see it.

599d ago 2 agree0 disagreeView comment

I mean that's certainly the thinking, but for most PC gamers that just won't work. Like in a rare circumstance if someone was already on the fence about a console that might get them to take the plunge and buy a PlayStation, but it will be the exception rather than the rule.

599d ago 8 agree2 disagreeView comment

Well games that don't have heinous grinding and progression systems get dropped by their player base because "there's no reason to play." So I guess they are just giving people what they asked for.

600d ago 0 agree0 disagreeView comment

Well it does say 30+ minutes. So it could be closer to an hour, but I'm sure they don't want to call it an hour long show and then have it only be 53.7 minutes, because then the Internet would be aflame with "teh Sony liez, this just like PSN requirement" comments.

Really either way it just depends on the amount of fluff. I'd much rather have a tight show that focuses an appropriate amount of time on big new games than a 90-minute show where fifteen mi...

600d ago 2 agree11 disagreeView comment

The idea that people will buy a sequel to an indie game when they got the original on Gamepass at launch or that MS will give the studio more money to have the sequel on GP is not going to work out for most devs. It's far more likely that Xbox gamers will come to expect to get the sequel as part of GP because they got the original there. This gives the devs less leverage with MS to negotiate for a GP deal, so they are likely to get less money overall. There will be occasional exceptions t...

601d ago 3 agree0 disagreeView comment

Seriously, how is it that devs need one of their games to bomb in sales due to Gamepass for them to realize what so many people could easily predict? Like people joke about "armchair CEOs" on here, but at least with respect to the effect of Gamepass, we keep seeing that the armchair CEOs are actually smarter than the real heads of these indie studios.

601d ago 8 agree1 disagreeView comment

Yes it was funny to see the quote from the dev comparing trying to sell games on Xbox to Gamepass users to trying to sell a DVD to Netflix users, as if that's some insightful analogy that you could only come up with after Gamepass had been around for a few years and your sales had gone down. People with common sense were saying from the start of Gamepass that it would affect game sales in a similar way to how streaming services have affected music and movie sales (music is a more extreme ...

605d ago 8 agree0 disagreeView comment

It's honestly pretty sad to find out that devs--whose livelihood depends on selling games--didn't have the foresight to see what Gamepass was going to do to their ability to sell games on Xbox. Like, I get that the hardcore Xbox fans had to parrot the MS propaganda about how "Gamepass increased sales," but devs themselves should have had a much more pragmatic view. Every disinterested person with common sense could see how GP was going to affect purchasing habits; why couldn...

605d ago 20 agree0 disagreeView comment

Yep. These devs who blindly accepted Gamepass checks in the early days have only themselves to blame for the fact that people now expect to get their games as part of Gamepass. And of course, now that fans are conditioned to expect their games on GP, these devs can't sell them on Xbox a la carte, so they have to be willing to accept much smaller payments to be on GP than they got a few years ago.

605d ago 21 agree1 disagreeView comment

Who would have foreseen that the people using basic common sense and understanding incentive structures were right and the people parroting nonsensical PR talking points from the corporation were wrong?

605d ago 34 agree1 disagreeView comment

But maybe 99% of people playing the game on PC are playing on Gamepass on PC, and that's why they aren't playing on Steam.

606d ago 0 agree0 disagreeView comment