JEECE

Contributor
CRank: 5Score: 137270

I mean, why not leave Xbox out and hold out for a GP payday? You know very few Xbox players are going to pay for this if it's released for a la carte purchase. This is exactly the type of game that they'll anticipate to get as part of GP. So from a leverage standpoint you might as well announce without Xbox, build hype, and try to let the Internet pressure MS into making a GP deal.

580d ago 3 agree0 disagreeView comment

Yeah, I think the Tower of Sisyphus would have addressed this somewhat if it had been in the game earlier. The gameplay is great, but I sometimes chose to play other things when I didn't want to commit to a run (particularly before they added the save feature). The tower provided a way to have fun with the arcade gameplay without investing in a full run, which was nice, and felt in line with their prior games.

580d ago 1 agree1 disagreeView comment

Embracer's takeaway from this will probably be that they should focus on live service games.

581d ago 2 agree1 disagreeView comment

Ninja Theory, most likely.

584d ago 33 agree10 disagreeView comment

@phoenixwing

If unionization causes mass layoffs and studio closures, it doesn't help video games, the consumer, or the people making them. Studios are already laying people off and in some instances closing already. What do you think they are going to do if the labor force makes itself more expensive?

585d ago 0 agree1 disagreeView comment

Yeah, like I said, I'm not even sure why I have that reaction; I'm not saying it's good, I'm just noting it's there and I'm clearly not the only one who has that reaction.

I do think it mainly stems from the tedious nature of multiplayer gaming now. People use the terms "live service" and "games as a service" to describe basically all multiplayer games now, but there was a time where there were just multiplayer games (or games wit...

588d ago 0 agree0 disagreeView comment

While you aren't wrong that there is a more targeted effort against Concord than you would normally expect, I don't think this reaction is entirely limited to journalists. I think a lot of gamers react this way to new games in an established subgenre, particularly multiplayer games. When I saw Concord, my eyes glazed over and I thought "we don't need another one of these," as if I'm super burned out games like this. But that makes no logical sense, because Overwatch ...

588d ago 5 agree1 disagreeView comment

32 player and 64 player matches are a lot of fun. Big enough that you feel like there is a lot going on and the "front lines" ebb and flow organically, but small enough where you feel like you are actually having an impact on the game when you are playing well.

588d ago 3 agree0 disagreeView comment

@Kornholic

I don't think you understand the phrase "put up or shut up." I'll try to simplify it for you. In a situation where someone has claimed, often repeatedly, they are going to take an action, this is something you might say to them to encourage them to either actually take the action, or otherwise stop talking about doing it.

Once again, I never made any claims I was going to take any action in this situation, so there is nothing ...

588d ago 0 agree1 disagreeView comment

I am fully guilty of this too, so I'm not trying to call people out, but it is interesting how in modern gaming (for purposes of this issue, roughly the last 10 years), the gaming community thinks there should only be 1-2 games in a particular subgenre, even if they come out multiple years apart from one another. This is particularly true with multiplayer; often when I see a game announcement I think "oh my gosh, ANOTHER one of these," but if I really sit and think about it, the...

588d ago 4 agree1 disagreeView comment

@CobraKai

If you really want to know, a huge chunk of them held off because this game isn't on Steam.

But again, the "digital only buyers" never ran around making claims that they would make Alan Wake 2 profitable by themselves. It is the physical diehards who have made the claim that it was the lack of a physical release that kept the game from breaking even. If you make the claim, you have to prove it. And now you have an opportunity to do...

589d ago 0 agree4 disagreeView comment

Lol I haven't been the one talking this whole time. It's been the physical games diehards who have been making the claim that the lack of a physical release it what killed this game's sales. When someone (or in this case, a group) makes an affirmative claim, it is on THEM to back up that claim. I have no obligation to disprove the need for a physical release because I never said they shouldn't release a physical version (in fact I've been adamant that, despite the high in...

589d ago 0 agree5 disagreeView comment

Put up or shut up time, "physical only" people. You chirped and chirped about how this game would have sold way better if it had a physical release-now we are going to see if that had any weight. If it comes out and you all say "meh, mid," and don't buy it, you can definitely expect other companies considering digital only to notice.

589d ago 3 agree5 disagreeView comment

That's my favorite too, particularly if we are talking about the subsistence version with camera control.

591d ago 0 agree0 disagreeView comment

I don't think there is much of one either but apparently some people found the world very boring compared to the more linear structures of other entries so I didn't make a definitive statement in order to acknowledge the outliers.

591d ago 0 agree0 disagreeView comment

Yes, and I'm sure all the usual suspects who are super upset at other companies for "remaking remasters" will be outraged about this one.

591d ago 10 agree2 disagreeView comment

Never understood the praise for this game. While I'm sure it feels better with mouse and keyboard, on console the controls are clunky and unsatisfying, the gameplay loop is repetitive, and you spend an inordinate amount of time in menus and loading screens. There are also like 3-4 in game currency systems, and the game is loaded with microtransactions (which of course Crytek gets a pass on because they aren't EA or Ubisoft).

591d ago 0 agree0 disagreeView comment

Except Resistance 1 and 3 were far more similar, 2 was the outlier. 3 was a great return to form after 2 changed so many things from the first game.

592d ago 8 agree1 disagreeView comment

Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.

593d ago 6 agree1 disagreeView comment

I mean, if they actually designed it well, that would go a long way to differentiating it from the current crop of handhelds. Steam Deck is a great device, but it's super clunky to hold. Most of the competitors I haven't actually used so I can't speak on them for sure, but based on their looks and dimensions, they don't look comfortable to hold either. I mean, even the OG Switch is a little awkward to hold. If the Xbox handheld actually felt like a handheld and was easy to sli...

594d ago 0 agree0 disagreeView comment