The upside of Sony's war on hackers... It keeps the majority of customers happy; it keeps devs and partners happy; it shows they are proactive and serious about protecting their hardware which sends positive message (after the negative of the system getting hacked).
The downside... I would imagine due to the complexity of this battle, some resources that perhaps would be working on new features for the PS3, may be seconded in to playing cat and mouse with the hackers.
There's more than enough room in this industry / market for an infinite number of different types of games - some more story driven, some more game play driven, some simply experiences that can barely be categorised as 'games'.
The stupidity of the article is that Uncharted 2, for the most part, had good game play too!! For me it's a (near) perfect blend of action movie and game play.
Unfortunately I have to agree with your comment Darkfibre
I dunno what is was about the PSP, but it just totally failed to capture my interest. I owned a PSP-1000 (even picked it up at a midnight launch), but I'm still waiting for a killer app, and still thinking 'what's the point of this thing'. There's been some excellent games, but not enough to really justify the device.
And for some reason, I've got the same feeling about the NG...
Demon's Souls was never hard, it was challenging and punishing. There's a massive difference.
The difficulty / challenge in this game reminded me of the old days when games didn't hold the players hand all the way through.
Can't wait for Dark Souls
You used a Wiki on your first playthrough!?
To each their own, but that would have spoiled the experience completely for me. One of the joys of the game was facing down a new foe and working out how to kill them (or even if I could kill them).
Sony see Move as being exactly the same as a DualShock3. They are simply peripherals. That's why Sony don't care too much about releasing sales figures - does anyone care about sales figures for DS3's!!
Integrating Move as an option in to established games means people may pick up a Move set to try it. This gets more Moves out there, and in turn makes funding a Move AAA game far less risky.
Launching a AAA is risky enough - not every game flie...
I look at it this way...
If, over a year, I save £39.99 through buying games at a discount then I am getting Auto-patching, free stuff while I stay subscribed, early beta access, extended demo's and a few other things for free.
Auto-patching alone is a big bonus as I hate waiting for massive, slow, patches to download whenever I want a quick blast on a multiplayer game I haven't played in a while.
There's rumours of Cloud bas...
It does annoy me slightly that the PSP seems to get much more love through PSN+ than the PS3.
Agree that the Mass Effect 2 download price was unbelievably high! Shocking in fact.
Every collectors edition should be weighed up on it's own merits.
For example, the US LBP2 collectors edition looked great and worth the extra money. But the European was so poor I just went for the normal version (although it did come with codes for Jak and Daxter outfits).
In most cases Collectors Editions are pointless to me. But for those who like that sort of thing, then choice is good.
PSN+ is a totally different type of service to XBL, so pointless to compare.
When first launched I thought PSN+ was a horrible rip off. But then I applied a bit of logic... I looked at the PSN games I have bought over the last year which are discounted with a PSN+ account... The savings I would have made were not enough to cover the entire cost, but they made a significant dent.
Then looking at the extra features and stuff it added, made me think it was wort...
I agree. This service has to be 'per PSN account', not 'per PS3' as it is now for most saves.
I love the idea of logging in my PSN account on a friends PS3 and having access to my saves.
I've lost my saves a number of times as I have had two PS3's YLOD (both 60GB with BC). I do take back-ups, but getting in the habit of doing it regularly is a pain (and for copy protected saves it's pointless really)
I hope this helps nudge Bethesda in to releasing the ability to add legit mods to future games on PS3.
PC has a massive advantage when it comes to modding stuff like Fallout and Elder Scrolls. Some of the mods released are fantastic and add a lot the games.
I don't want ports, I want mobile versions of my fave IP and new IP.
One of the things that annoyed me about the PSP, is some games that felt too much like they should have been on a console (i.e. not taking advantage of PSP's features, not having ability to save frequently and so on).
If I want to play a console game I'll use my PS3/360/Wii - I want different experiences on my PSP/DS and eventually PSP2 / 3DS
65million PSP sales is hardly a failure - so if the PSP2 matches or beats that I see it as a success. Just because that's half the number of DS' means very little. They are different devices aimed at different markets.
Both PSP2 and 3DS have their place in gaming, and if they both have the titles I want to play then I'll support them both.
I'd imagine after the PSP was unlocked so easily, and now the PS3... there will be a lot of meetings going on to make sure the PSP2 is locked up tighter than a Nun's knickers!
Ultimately it'll be futile, but good luck to them. there's no place for hackers claiming 'we only did it for the homebrew'.
Depends on which way Sony decide to go. if they go the Nintendo route by putting saves on cartridges I think it's a step backward.
Ideally I'd like to see a small amount of onboard memory for saves, and this backed up via 3G or WiFi to either the Sony Cloud, and/or my own PS3. So when I replace my PSP2 (if lost or broken) the new one would get my PSN Profile, settings and saves downloaded automatically when I sign in to it.
I'd also like to mana...
@Astro
Worked out pretty well for Nintendo. No one ever complained about them changing their cartridge format every time they launch a new device.
Yes, betamax failed as a consumer media; yes UMD and Mini-disc didn't take off. But people forget that both Betamax and Mini-disc found homes in more professional, non-consumer uses for years.
And why is it such a bad thing to have proprietary media for a handheld games console?
And helps battery life. No moving parts in a memory card.
Much more sensible idea by Sony.
Also means lower production costs for games media as they can tailor the memory card to the size of the game (as Nintendo do), rather than having a 'one capacity fits' all model like UMD.
I'm not defending CoD. But I've put in a fair few hours, and unless I'm missing something, I don't see all the massive problems people are complaining about.
Yes the game disconnects now and again, and the host migration rarely works, but I play far more successful games than experience disconnection problems.
Also, I've never experienced really bad lag. A couple of times I've thought a knifing missed that definitely hit, but it does...
The phrase I keep seeing is that Dark Souls is the 'spiritual successor' to Demon's Souls. So makes me think it'll be similar enough in terms of game play mechanics, but could be totally different in every other way.