Last gen was not typical of the usual length of a generation. Though then consoles continued to sell for up to 10 years, the generations new consoles were ready to go in about 5 years.
Why should Sony care? They did what they set out to do. They restructured their company to be better positioned to turn profit. It's not an unheard of idea in business. Thus far, it's working as they are poised to be back in the black. Let's be real here. MS were already a more lucrative company than Sony when they entered the market. So, a company to company comparison is flawed. Comparing division to division is the only thing that reflects what's happened in the gaming indu...
Props for the GB reference!!!
Oh the interwebz...where people will listen to a random article over the actual developers.
Lol...and somehow giving him that orange glow!!!
True. I think the margins were as little as $30-$35 profit at launch for the PS4 ans Xbox One. Software and services have been driving profits this gen.
There was early talk about buildings, destroyed ships, and monoliths that represent where a race used to be. But, I hadn't seen anything on actual inhabited settlements outside of trading posts.
The real question is will the repetition still be fun? All games are repetitive in a sense. But, some manage to keep the fun while repeating the same activities.
This seems to be a game for those that love to explore and don't want/need the constraints of strict goals. It will be a slow, methodical, exploration type game with some elements to add excitement. It's probably not for those that need A to B goals, constant narrative, or extreme excitement and action to drive their ...
As opposed to repeating the same thing over and over again in a static world? (which is just about every other game.)
I get the trepidation about the game. I do. Will it be fun? Will the fun last? Are the mechanics sound? Will the entire game hold up in the long run?
But, that particular argument doesn't really hold water.
As it always should. However, preconceived notions about what an indie is and isn't hinders that thought process for some people.
Yep!!! Sign me up, too.
This has nothing to do with bug fixes or added features. This is more of a worldwide logistics issue. I might be worried if it were a 6 mon. delay. But, it's a matter of a couple of weeks.
As for DriveClub, that was a pretty different situation. That was brand new IP built from the ground up (engine, assets, physics, online infrastructure, etc.). It should have worked day one for sure. But, those "standard" features (rain physics/effects, DLC cars, replay suite) were all...
To be fair, all delays aren't equal. Sure, they all kind of suck. But, some are shorter and some are longer. Some arise from actual issues within the game, while others come from more logistical reasons. So, it's not so cut and dry as "they are ALL bad". That being said, it's no cause for celebration. Nor, is it cause for some over-the-top concern.
I enjoyed the mechanics and the world and some of the new or improved gimmicks in the game. But, the main character fell a bit flat. The game wasn't nearly as horrible as many would've had you believe for sure...and it still looked quite good despite the downgrade controversy.
Pre-order dude...that's all I gotta say!!! lol
Or, alternately, just release a console with a crazy amount of power upfront and ditch the idea that consoles have to be $399-$499 to sell. I would be more likely to spend extra upfront than I would to buy a new console earlier or do some modular upgrade. Plus, it wouldn't segment an entire community or make it that much tougher and more expensive for developers.
This is exactly the point that those who have complaints are making. Of course the counterpoint is that price becomes a deciding factor for actually getting a PC that can run these games adequately. It makes good business for MS as a whole. But, it might just be diluting the Xbox hardware a bit.
The Slippery slope has indeed proven to be slippery!!!
LOL
And then some!!! lol