While I agree that Sony has become a major player in the games industry, I have to disagree that they are responsible for "kickstarting" the industry. As star_lancer said, that was Nintendo. They single-handedly took a risk on reviving the console industry in territories outside of Japan. Now, what I WILL credit Sony for doing is forcing the console industry into the 3rd dimension, forcing the industry away from the constraints of the cartridge (getting involved with creating and us...
I agree totally. This has forced MS to adjust their corporate idea that "if you're not first, you're last!" (made popular by Ricky Bobby himself...lol) They can still make a crap ton of money. They can still carve themselves a nice niche in the industry. Now, they just have to compete for personal goals. It's kinda like racing Usain Bolt. There's a chance, if you catch him on a bad day (or bad generation if we are talking about consoles), you could win. But you know ...
I think it's because it cost so much to make and didn't really do well when released. So, sales didn't meet expectations of a Costner flick. Personally, I enjoyed it for what it was. Not epic or world altering...but definitely not the worst movie ever (or even at that time!).
I would be with their claim IF they were truly only using the depictions as "artistic" expression. However, we fully know that they are attempting to get their characters to be literally as close as possible to the real counterpart WITHOUT paying or asking permission. IMO, EA is trying to capitalize on the fact that the lower courts are all over the place with rulings (which the courts need to be united in interpretation). IMO, and I'm no lawyer, but it seems like a perversion o...
It wasn't JUST the no disc idea. It was the fact that people could not grasp, nor did MS talking heads fully explain, how it would work. I agree that it's still too early for always online, digital only talk. Broadband still doesn't have the penetration needed. So-called "hackers" are going wild with DDOS attacks. Retailers won't be happy with not being able to get a chunk of this $100 billion industry. Launch game prices don't even drop, even though there is no ...
That might be the best for US. But, for some reason, I think the business side will try to push it out a year earlier. We got a prolonged last generation and these consoles now won't hold up for the next 4 years in comparison to what PC will want to produce. (remember both MS and Sony have strategies to double dip into the PC market with their games.) Plus, we are in the age of "disposable" electronics. Hardcore tech-heads spend tons of money on technology and then spend tons mo...
@lvl_headed_gmr...are you still not getting the idea behind DriveClub? It's NOT a sim racer. So, it's NOT gonna have a huge roster, micromanaging tuning options, etc. Nobody complained that PGR, Grid, old NFS, or Motorstorm didn't have tuning and a million cars. They enjoyed them for what they were. DriveClub is more akin to those, with the added bonus of the in-race driving challenges and connected, online clubs. It was never meant to be a hardcore, gear-head sim. Sony has Gran T...
I will agree that the graphics are crazy good. However, what impresses me most is the engine that they created. The versatility to be able to provide such beautiful graphics with the physics (which the devs have stated COULD be more realistic if they wanted them to) involved AND the dynamic lighting and reflections is beyond my expectations. Plus, as you noted, the support has been some of the best this generation for sure.
That's pretty much standard for most consoles during the first couple of years. One or two gems, some new IP hoping to set a trend, and sequels. The usual generational games come much later in a generation, though there have been exclusions to the rule.
As for the PS4 selling so well, it is a confluence of many things. PS had momentum coming out of last gen. The PS3 was still pumping out games late into the generation, while MS was prepping for this gen. Some MS fans lost faith i...
It wasn't that the sales were low. They just didn't have the vast market that they have now. The market, at the time, was barely scratching $13 Billion in revenue. (nothing to scoff at mind you!) It's now well over $100 Billion with 59% of people saying that they "play games". (not that they are hardcore, but they remain potential consumers)
You pretty much nailed it. It really IS branding. Regardless of taglines and commercials, the Playstation brand has proven time and time again that it will provide diversity in gaming. There really is a game for everybody. They have constantly attempted to innovate and bring new things to the table, despite the risks and failures, with DVD, BluRay, AR on the Vita, and now VR. There is no question that they are committed to the industry and aren't just dipping their feet in to quickly cash...
Between him, the hosts of anybody's favorite political "news" channels, and so called sports "analysts" on tv, I couldn't choose which job would be best for spewing nonsense.
+Bubz for an intelligent and well thought out comment...and on N4G no doubt!!! LOL
While true, the hardest of hardcore DO actually buy phones for absurd amounts of money. (usually because they want an "open" phone)
VR will be initially supported by the hardcore anyway. They are the ones reading up about it. They are the ones attending conferences to actually stand in line and demo it. They will be the early adopters. Will VR have enough steam (and capital) to weather the storm until it is better priced for the mass market? That is the question.
I think this is the idea to begin with. Sell the product to early adopters, let PSVR sell theirs, let mobile VR sell theirs and create a "demand" for VR that attracts more people (devs, investors, publishers, etc.). By then, they will hopefully have found ways to cut production costs and provide a more mass-friendly pricing point. It's pretty much playing the long game with the hardest of hardcore taking the initial hit to try to help drive demand for VR. Who knows if it will wo...
The thing is...it would probably be smart to do so. They spent a lot on development of the engine and assets for the game. (which are now available) I'm willing to bet that a large part of the development cycle was spent on creating those things. The game didn't become a critical or sales success, but DID garner some cult fan following. Given a second chance, UD could focus more on all of the shortcomings of the first in a less protracted development cycle. So, the costs could be subs...
If it's "probably a good game at $10", then it's still the same game at $60. Literally nothing has changed when the game was reduced in price except the subjective argument of value. (which you are entitled to) I have spent large amounts of money on games and didn't have much fun. I have spent less money on games and had a blast. But, I also understand that fun for me is different than fun for others.
This is SO correct. People are addicted to a myriad of things. It's not the fault of the thing (aside from certain classes of drugs that are obviously addictive in nature), but the psychological and physiological makeup of the individual that is at the root of addiction.
The funny thing about the "millions in legal fees" is that the individual has to have the same backing in order for it to reach that level. So, unless some legal firm takes the case pro bono in some cra...
There's a difference between the passive use of the term addictive and clinical addiction. Clinical addiction is something that becomes an absolute need instead of something that you just don't want to put down. It's not clinical if it doesn't effect you, your job, and your social life. Clinical addiction becomes physical and psychological. The brain becomes hardwired (or was predisposed to being hardwired depending on who you listen to) in those reward centers of the brain an...
Funny thing is, if we were to believe this conspiracy, is that Sony was STILL able to thrive despite the same treatment last generation. (and launched a year later and more expensive) MS jumped out to a crazy lead in year one. Launched at a cheaper price. They had the media in the palm of their hands. Plus, they had the mindshare for the better part of the generation. So much so that average people started referring to the act of playing video games on any system as "you going to play Xb...