I know this isn't super important, but just a friendly PSA if you happen to care - I believe the word you're looking for is "haphazardly" instead of "half hazardly":
https://www.dictionary.com/...
Never? That's quite the statement.
So...pay for Plus/Gold/GP, look for clearance games, use Live/Plus discounts - none of those are free - or play free-to-play games. Alternately, get into gaming PR lists either individually or via database - though you need meet certain qualifications. This was one long video (nearly 25 mins!) kind of saying nothing.
I think if they had any concrete plans, they'd probably share them. Saying "we're working on tons of stuff, we'll reveal more at E3" would at least let people know they haven't fully closed up shop. The way they are handling this game is ineptitude incarnate.
I do see that the discount is now applied when checking out. They changed it from how it was initially without any kinds of heads up - just adding another touch of confusion to the whole process. I assume they did this to appease developers by making their games appear to have the MSRP upfront while still providing the discount.
I ain't fussin'. If I was fussin' about Epic, I wouldn't have bought anything from them in the first place. But with devs being cau...
I also don't see the sale prices that include the $10 off anymore. I did grab one thing before the prices reverted, but this whole sale has been one huge cluster.
As silly as it is to say, only lazy articles on the subject are lazy journalism.
There are plenty of well-written, well-reasoned articles discussing the difficulty in relation to the game and its audience. Discussing the pros and cons to adding an optional mode and what effect, if any, that would have on its "vision". One can ask the question of difficulty without necessarily requiring the conclusion to be "YES, all games need easy modes".
I'm not convinced it is grammatically correct, but I think that it is probably common enough in everyday vernacular that it is somewhat excusable. I would think that the *user* who put the survey together could *discover* that half the playerbase quit, while the *survey* could help *prove* that fact. I do think the act of discovery is relegated to the realm of those with consciousness.
ME:A I think you might be right on. I can already kind of feel the tide of social perception turning a bit on that game. Most people are still disappointed, but more people are talking about playing it after the hullabaloo and enjoying it, or recognizing that it is a fine game, but their expectations mixed with the technical issues painted a harsher picture than the final product ended up being.
Anthem...is trickier. I think if BioWare can keep working on Anthem and adding ...
I think it can be worth covering, but the article should do a bit better job outlining the potential pitfalls of such a survey and recognizing that any sweeping conclusions drawn from this kind of data are going to be rather tenuous. Perhaps focusing their narrative more on how a survey like this is best used for painting a more concrete picture of certain aspects of Anthem's current community sentiment.
Guessing they didn't anticipate their GaaS would be accompanied by so much heartburn. For as long as it appears it would take for them to right this ship, they'd be wise to purchase a majority stake in Pepto-Bismol.
Lol yea. And given it was a survey in r/AnthemGame, it makes the data and claims a bit fuzzier. If 50% of the people quit for good, it seems strange that they are still hanging around a dedicated subreddit for it. I think those are players who are frustrated and kind of echoing community sentiment. If you didn't think there was a chance you'd return, I can't imagine why you'd still be in that community.
Second, obviously that survey isn't getting to thos...
I'll tell ya what. If you fire it up I think you'll find that it looks pretty good - not amazing, but good - the flying around the world feels fun. The shooting is decent. It adds up to a roughly fine game. I played the 10 hour demo from my Origin Basic sub and then decided to upgrade to Premier to try it out more since my friends seemed like they were getting into it. I got to level 14 or 15 and found I had no interest in playing any more. I normally prefer owning my games, but this ...
You quit before it was cool, and all the new quitters are bandwagoners. So now, because you are an "OG quitter"...you are the cool one? The hate is so strong with this game that now your coolness is relational to how early you quit. This excites my bemusement.
I'm not a fan of the interface. If they could at least add folders and then let you customize it a touch in terms of order and stuff, that'd at least be a decent start. The store needs some help too. Their website gives you tons of ways to search and refine for exactly what you want, yet their on-console store is so basic it hurts. I'm shocked how little they've changed or improved the experience since launch.
Welcome to the Internet, where *my answer* must be the *correct answer*!
No kidding. There are actually great games on mobile. I'm a "core" gamer, if you will. Name a platform, I own it. I'll still play some mobile games - as long as you aren't picking up freemium crap than there are games well worth your time on mobile. There's such a mindset against mobile that people don't even bother considering it.
That said, Apple requires iOS 13 for Arcade. My phone is a Note 9, so my last Apple devices are older and stuck o...