He actually mentioned Snoop's cameo in Tekken, yet completely ignored the fact he's also a playable character (and the main antagonist) in Def Jam: Fight for New York!?
Research fail.
In the sense that you're playing a pre-defined character (Chrono, Shepard, Geralt) and not a character which you create from scratch as you do in most Role playing games. You don't play a role, but mostly assume an existing one (Although Shepard is the closest to real role playing of the three, since you can actually choose the character background, traits, looks and even sex).
Most likely it will munch on the (huge) casual gamer base of the Wii. For a 99$ it's a non-brainer for impulse buyers.
Exactly. Their only argument that these games "Are Batman" relies on the fact employ stealth mechanics and gadgets, but ultimately ignores the huge set of differences. Not much of an actual point.
Planescape Tourment
Baldurs Gate 2
Knights of the Old Republic
Fallout series
The Elder Scrolls series
I'd throw in Chrono Trigger, The Witcher 2, Dark Souls and Mass Effect to complete the experience, but these are all semi-rpgs. There are a few other golden oldies (Ultima series) but most of these will push off most modern gamers due to their outdated mechanics and graphics.
Funny that you mention REAL gamers just now that Microsoft released Spelunky on XBLA this week.
Now here is an extremely challenging and core game for REAL gamers, and not your typical cinemaatic-cutscene-QTE-fest-d umbed-down-experience we mostly see on console games nowadays. Highly recommended for anyone who actually likes a proper challenge.
Consoles still rule three things mostly.
1) Ease of use - even for digital distribution games: ever tried downloading and playing a game on steam, waiting for it to download only so that a three step installation process of DirectX,DotNet,SomeOtherCrap will take forever? And then the game will try to auto-set the graphics to the wrong resolution, crashing on an error message that you'll have to google only to realize that your ATI/Nvidia drivers are out of date?
S...
But it's the same story for every game: you get increased AA using supersampling and zero jaggies - something you don't even get on almost any PC game.
Look behind it however and you will see a vastly improved engine: lighting, shadowing, increased resolution, particle effect, model detail etc. Halo Reach already looks vastly superior to Halo 3 (and most console FPS's out there) and Halo 4 live demo already showed that it looks even better.
Free? The whole point is charging the users for the service. They need to recoup the costs of a 380$M Gaikai acquisition.
I guess they will do the same for the PS4: Unlike the PS3 where backwards compatibility was removed only after some time, the PS4 will probably not play any of our current PS3 retail games. But they will probably all be available to stream - considering we are willing to pay for them again. That's a pretty big catalog
When I read "stay awhile" in your comment, it was actually in Deckard Cain voice :)
Turn the console 90 degrees and 8 becomes the infinity symbol ;)
Not only you're trolling, but your logic is flawed:
If you don't need or want Halo, you don't need 8GB of hard drive space on your Xbox in the first place...
And if you do want Halo, nothing quite like it on the PS3. Plus it's cheaper to buy a 10$ 16GB USB Drive.
Not to mention most of the Halo owners already have the extra memory: all these map packs, free custom forge maps, movies in theatre mode etc. require extra space.
Yes, this is really sad. I'm still hoping that the main purpose of this purchase will be for serving as a backward compatible + steaming on demand demos.
But for actual games? God forbid. Streaming compression makes even 1080p streams look worse than current gen games, and the lag is a killer for action intensive games.
Hicken, I wouldn't count on non-professional review rating, especially in cases where people don't even have to play the game before they rate it...
I think it would be pretty dumb to ignore professional reviews and instead count on anonymous people on the internet (which are much more fitting to your description of "random people": After all, Diabolical Pitch, Star Wars Kinect, and Steel Battalion all got around 3.5 stars as well if you look at Xbox Live ra...
Oh, it does get worse... I guess you haven't checked the recent crop of Vita games:
Ridge Race - 44
Dungeon Hunter - 49
Reality Fighters - 54
Resistance: Burning skies - 59
@theDECAY
This assumption is also wrong since the data contradicts it. Of course that "really good" is a personal preference, but if we take the critic average for the entire list of games available for each platform than the Xbox games and PS games have a very similar average: some are good and some are bad.
This is pretty much crapbull: Even if the CGI assets are used in realtime, you only need to store on the disc a single very high-poly model once and you can then reuse it any time. Racing games like Gran Turismo and Forza already do that in their photo mode.
This is much more space conservative than creating high quality 1080p60 movie stream where each frame has to be stored individually and with no efficient reuse.
Buying Eidos seems more and more like the smartest move SE has ever done. Not only that it netted them some of the most popular and diverse franchises (Tomb Raider, Hitman, Deus Ex, Thief, etc), but it seems that in the proccess they learned more about western and more agile and efficient development techniques.
And if the new Angi Philosophy demo is any indication of their future tech, then I am pretty happy with the direction SE is heading tech-wise. It was the best looking...
This list is PS centric (read their comment at the bottom of the article). That's why you won't find games like TW2 on this list.
Market share gained - Wii
Biggest game selection - 360
Most visionary - PS3