For Uncharted 3, this is a bad decision. People aren't buying it for the online, but those who do play online will be badly affected by less people trying the online out. The player count, if we can keep track of it, will make a nose-dive after people begin to sell their copies cheaper to those people who might otherwise try the online but won't, due to the online pass barrier.
This is NOT about buying new or second hand, this way, the online will die quicker, which is what those corporations actually want, but this will hurt them in the long run.
If I buy the game 6 months later, and only a thousand people are playing online, it will hurt ME, even if I bought the game new, not second hand. If they want us to play the game online only for a few months, then so be it, this will hurt THEM in the long run (along with us).
I know, and I haven't said otherwise. What I'm saying is: less people will play it online eventually, so the numbers will fall quicker, and it will be worse for late-new buyers of the game, even. All this for a P2P online game with much less server cost.
Uncharted is not even a game with online priority. The majority of the audience is in for the single player game. By introducing this pass (for a peer 2 peer handled game, at that), the online numbers will shrink MUCH faster than ever, which is even bad for people who would want to buy NEW, especially at a later stage.
I know the game doesn't deserve a 6, but the reviewer wouldn't call this the "biggest dissappointment" if he thought the game deserved a 9, for example. Just because of that 1.1 points, the game becomes the "biggest dissappointment", not just any disappointment :) So it is kind of an overstatement in a sensational way.
I understand when gamers are outraged at 8/10 review scores, when you call a game biggest disappointment and than give it 7.9 . Reviewer may be disappointed but calling it "biggest" with this score is a bit too much. (He could have given it 6, maybe)
They'd be milking us. If my milk tastes good to them, I'll still complain!
Online passes as they are today should be gone and should be replaced by full-experience passes: there should be a level cap for those people who buy second hand, if there needs to be a restriction at all. This way, there will be more players on server in the long run, and they would be selling more full-experience passes.
@decrypt:
You have some technical knowledge about bandwidths but you do not seem to know what texture streaming does.
Texture streaming is not a replacement for texture fetching directly from video ram. It is meant for loading those textures to that ram, and you don't need it to be fast at all, just fast enough to load textures in newer areas of the game.
The high-res texture pack is to keep the game uninterrupted on a single dvd on...
The reason for the pack is not a last minute marketing decision based on negative feedback, but it was a decision to keep the install size small for Ps3 if one wanted, and to fit as much as possible to a single DVD for Xbox360, and making the install optional was the way to go as not every console has a harddisk, and what Yodagamer said.
It would be utterly stupid of them to not include it on the mighty Bluray.
Guys, is it me, or did they remove gravitational effect on the bullets? I loved it in BC2, it was really rewarding to get a headshot by taking the distance into account and aiming higher. I'd be sad if they removed it.
Resolution is overrated, after an extent. It doesn't enhance the graphics as a new rendering tech or better shaders would do. I wouldn't mind playing a game at 720p that looks as good as a 720p movie.
That said, I'm guessing new generation consoles will default to 1080p for non-stereoscopic modes and 720p for 3d modes. The 1080p will be the target as it will make the 3d transition much easier.
I'd like to be corrected by the person who disagrees.
This video is encoded at 60fps, and it's a wonderful example of difference between 30fps and 60fps. The interior view is running at 60fps, and exterior views are running at 30fps. Anybody who claims to not notice the difference should make the video full screen (on a not so old computer that can decode at 60fps) and see how the 60fps provides fluid movement. (As it is carrying double movement information)
The devkits no longer cost 10000 usd:
http://www.afterdawn.com/ne...
And that was in 2009. The article only mentions the older times, as if it is the current case.
You have 3 kids, and you'll buy the same game for all of them, three times?
I don't think that's fair, and such a change should only be made for future purchases. And I declare I will be buying MUCH less if that happens.
Removal would be ridiculous. I bought those games agreeing to the fact that I will be use it on up to 5 Ps3's. Please don't be Sony sheeple and know your consumer rights, for Pete's sake. Oh, I forgot that Sony blocked Class action lawsuits. I will have to sue the personally :P
This is ridiculous, and unacceptable. If so, it should only be valid for new purchases, otherwise this is a total bullshit move by Sony.
They have extremey close-ups right in game without moving into pre-rendered stuff. That's really exciting.
Then why not move to a business model where they LET people hire servers, much like on the PC? Of course, this will be along with the official servers, but we can keep our servers afloat all we wanted. But I forgot, UC3 servers are just client indexing servers where game clients meet and are portioned to lobbies (nothing more than a glorified IRC server), the games are actually Peer2Peer. Keeping those online is should have been even simpler.