@abusador
I definitely agree, and KZ2 is actually the game that comes to mind for me when I think of map packs done right. Uncharted 3 definitely took numerous missteps when it came to micro transactions and dlc, so much so that I actually went back to Uncharted 2 for a long time. I think that's why I appreciate what they're doing with TLOU, because I was expecting the same thing to happen here.
I would like to say I have hopes for the future, but I d...
While I agree that map packs are typically overpriced, I'm glad that Naughty Dog are at least making efforts. Ten dollar map packs, as opposed to fifteen, and the new mode they have added was part of a free patch, rather than being held off for this pack. They also added a slew of character customization items (purely cosmetic) to the season pass, which they weren't obligated to include.
So glad they changed things up with regards to the 2x4. Far too many people relied on that for kills, and would just try to bum rush people for an entire match.
Well, to be fair to Gozer's comment, the change would be a result of negative effects to the PC market through these various sources, so it would be a ways off if it were to occur. Sort of a worst case scenario.
If nothing else, these issues could potentially cause a rift in the PC gaming market, which is certainly nothing any of us wants.
This is your chance to be king, Nintendo.
Lets see the leaning tower of Wiisa.
This game needs Cable, possibly with baby Hope attached.
Can't argue with that. While new content is a bit much to hope for, it would be nice if they at least throw in the dlc for Vita players. The Rhino mode was pretty fun, and it's hard to dislike any game that lets you play as Stan Lee.
I enjoyed the game, but talk about being late to the party.
Those who live in tortilla houses shouldn't throw cans of dew.
Always fun to see corporate folks willing to throw down admittedly cheesy jokes, though, so good for him.
As much as I love this horror revival that's been going on, I'm afraid it's going to end like the RE/SH era did, where everything becomes too samey. While I love Frictional Games work, it feels like too many others are trying to duplicate that experience, rather than really going their own route. In any case, SOMA looks excellent so far, even if the environments are all very familiar. I can't wait.
I'd also like to see other developers try to solve the com...
Honestly, a lot of the worst from fanboys at this point (and that goes for all of them) probably don't even give a shit about gaming, but see it as an ideal stage for their obnoxious little "trolling" games.
Another big part of the problem is that so many people are so quick to shout fanboy whenever someone has a dissenting opinion, that half of the time you can't have a civil conversation about product or game differences anyway. It's absurd. There are ...
Good idea, poor execution.
Get used to it, because frankly, the game doesn't stand much of a chance for fair reviews due to peoples feelings about Cage.
I'm not saying Blacklist isn't a great game, just not a great stealth game. Sadly, the series has moved away from stealth in search of a wider audience.
I also don't think the stealth mechanics in TLOU are revolutionary, they're quite standard for the most part, however, I never blamed them for my inability to use them properly.
The simple fact that no game is perfect is exactly why 10/10 does NOT mean perfect, at least not on the scale of any reviewer not smoking meth.
I'm not going to complain about the score, because whatever, game reviews, however I had to stop reading halfway through. I got to the section of the review where he sucked at the game, then blamed it on "the game design being so flawed".
But hey, the writer said he just came from playing Splinter Cell: Blacklist, so it's not surprising he wouldn't quite be used to actual stealth.
I had fun with this game, even got the platinum, but it's not what I would call a great game. Certainly not deserving of the awful review scores it got, though.
I still have the demo disc Sony sent me for this game back in the PlayStation Underground days.
Such an excellent game.
I would love to see a change similar to the one in the article made with regards to the radar, but the last thing I want out of a GTA game is for it to turn into some second-life, simulation, nonsense.
Day jobs? Sitting on benches? No thanks.
I've played this a couple of a times now, and while it's fun, it has a familiar feel to it, which will certainly put some people off a bit. To say that anyone who is or isn't looking forward to it is doing so due to "console allegiance" is fucking absurd. It's amazing some of the arguments that are made surrounding this game and where it might end up. So many armchair analysts who most likely don't know the first thing about business, let alone the business behin...