CRank: 5Score: 61660

It's a shame that PS4 Pro is still capped at 1080p (even with the 30fps cap on) I'm sure it could at least approach 1440p. Hope they make use of the console. However, even at 1080p60, the game looks fantastic.

2925d ago 1 agree2 disagreeView comment

Yeah I noticed that too, was wondering if they were using AA at all.

2940d ago 1 agree0 disagreeView comment

The Pro essentially doesn't have a patch. Technically the HUD is rendered in 4K, but effects weren't increased or anything, it looks the same as on a base PS4. Considering it's 2.3x as powerful the Pro could totally push the 1.8x pixels per second required for 1440p, blizzard are just being lazy.

2950d ago 2 agree7 disagreeView comment

I wouldn't say it's a better experience. There's a lot more looting and periods of nothing, whereas fortnite has more actual gunfights. Which is saying something considering even in fortnite there are long periods where not much is happening.

2956d ago 1 agree0 disagreeView comment

Honestly it becomes a meme at this point but I'm happy with any form of increased system performance (or stability for that matter), I want snappiness and reliability. Wonder if this has to do with spectre though.

2964d ago 3 agree1 disagreeView comment

This might sound out there, but I honestly think that the switch should've launched with a dual OS. A lean gaming OS (what it has, and it works pretty well for what it is), and android, which the switches' OS is already based on. Without any additional manufacturing costs it would've became the most powerful tablet in the world. And no effort would have to be put towards apps, it would have everything.

2966d ago 2 agree2 disagreeView comment

I think it's just going to be a lazy port, no "remastering" to speak of.

2968d ago 0 agree0 disagreeView comment

The CPU's in these consoles are only 30 percent improvements over base hardware, I don't see why people think that warrants exclusive titles... There will never be a game that could run on the X but couldn't run on the base system with lower resolution and or settings. GPU power generally doesn't lead to innovation, especially when all of that GPU power is immediately used for higher resolutions and not things like physics.

2971d ago 9 agree1 disagreeView comment

@big_dom_strikes_back

I think that foveated rending combined with next-gen eye tracking could really surge VR into the future. Proper 4K (or 8K in the future) HMDs with millisecond scale eye tracking (fast enough to know where you are looking before the next frame is rendered, which is 8ms at 120fps) and advanced foveated rendering could easily run high fidelity graphics and apparent image quality on the next consoles (4K PSVR2 for the PS5, with eye tracking + rendering tec...

2973d ago 4 agree0 disagreeView comment

Unless you're developing a game that somehow can only be made with a beastly GPU (which doesn't happen, unless it's some crazy physics simulator), the 30 percent faster CPU on the X won't lead to things being possible on it that are impossible on the Xbox One. Most games are CPU bound, it's why Destiny only runs at 30fps on all consoles.

3003d ago 1 agree1 disagreeView comment

Oh no, no hdr passthrough... it's still 160 bucks for a PSVR and camera.

3003d ago 1 agree0 disagreeView comment

200 for a PSVR, Camera, and Gran Turismo is a crazy good deal. Basically the headset with camera for 160. Now is the time to buy.

3003d ago 3 agree3 disagreeView comment

Truthfully the difference on Pro isn't that big, you should look into it. Support isn't great. There are a few games that are substantially clearer on Pro but most games/experiences have minor upgrades or none at all, it's frustrating (Pro and PSVR owner here).

3030d ago 0 agree12 disagreeView comment

@kevnb
Image quality refers to, well, the quality of the image (resolution, anti aliasing, etc) while graphics are the game world itself (textures, effects, models, etc). A Fifa game has undoubtedly better image quality than, say, Battlefront 2 (native 2160p vs Checkerboard 1296p max), but Battlefront 2 is more graphically and technically impressive. The distinction is important because the vast, vast majority of Pro patches do not improve graphics at all, and those that do are extre...

3062d ago 5 agree2 disagreeView comment

The trouble with this graphics comparisons is that the Pro almost never improves graphics. It improves image quality. It will be more detailed and sharper on a 4K TV, that's all.

3062d ago 5 agree6 disagreeView comment

Bought it on my laptop. Not exactly a hard game to run, liking it so far. PS4 fan here.

3072d ago 5 agree0 disagreeView comment

CPU in any of these consoles is nowhere near enough for 60fps. I'd like it too but don't go expecting it. Even powerful PCs struggle getting 60fps in this game, it's intense.

3096d ago 3 agree4 disagreeView comment

No, but reviewers can't play the game early (understandable I guess) so they're all playing the game right now.

3097d ago 3 agree1 disagreeView comment

The CPU in the X is only 10 percent faster. If anyone thinks that's gonna lead to framerate differences they're delusional.

3101d ago 23 agree11 disagreeView comment

40 percent GPU boost means native instead of checkerboard (usually), not noticeable to most people. 30 percent more means room for ultra textures, still not game changing but at least it's actually visible in a comparison. And the CPU is only 10 percent faster, so if you're expecting any radically different gameplay or framerates, you don't understand technology.
And don't forget, it's a year later and a hundred bucks more expensive.

3101d ago 25 agree12 disagreeView comment