CRank: 5Score: 61660

I'm just gonna pirate and play it in 4K on cemu lol. So sick of buying games for full price twice.

2886d ago 12 agree11 disagreeView comment

It uses the same tech as ratchet and clank (also made by insomniac), temporal injection, a rendering technology invented by insomniac. Basically a 2160p framebuffer where pixel information from previous frames is injected into the current frame. Image quality should be very similar to horizon zero dawn :) as in, maybe not quite as sharp as native 4K, but all of the detail of native 4K is there and there is no aliasing or upscale blur to speak of (very smooth and detailed image). Go boot up ra...

2886d ago 11 agree0 disagreeView comment

It is. The PS3 has an incredibly complex CPU. There's no way the CPU in the PS4 could emulate it (remember, the CPU performance of PS4s is even less than Xbox Ones). The PS5 will hopefully be able to emulate the PS3 (and be backwards compatible with PS4 Pro hardware).

2888d ago 10 agree2 disagreeView comment

For upcoming first party games (God of War, Detroit, spider man) the Pro is an amazing machine, running them all at 4K through checkerboard rendering or temporal reconstruction, both techniques that have proven to be very effective. For third party games and general 4K usage it's a step down from the X for sure (lower resolutions, no UHD blu ray). The PC debate doesn't come in for everybody. PCs still don't work well for couch/bed play, and they're extremely expensive. You'...

2888d ago 0 agree7 disagreeView comment

Depends on the game. Breath of the wild is the hardest game to run on wii u, and a lot of people are trying to run the game at higher framerates than the console was originally targeting (60fps), which is obviously very taxing, hence why there are videos out there about ways to maximize performance. Mario kart 8 though, I just downloaded it, enabled a 4K pack, and ran it without issues.

Edit: also, I forgot to add, this is an experimental emulator that's still in develo...

2889d ago 0 agree0 disagreeView comment

Damn, at this point, I think the Xbox One X is more than a more powerful console, it's a better buy for 4K TV owners (provided you weren't gonna buy any PS4 exclusive games). Plus it's got that UHD Bluray drive. Great value for 500 bucks.
Considering the current prices of Ram and graphics cards, you would literally need to spend 1000-1300 dollars for a PC that can run it at 4K with stability.

2890d ago 10 agree3 disagreeView comment

It is worth noting that the Pro version holds the 1440p quite often, while the X rarely reaches 4K (often being around 75 percent of 4K), so it isn't exactly 1440p vs 2160p. X is still the better version for sure though. Hopefully they let the Pro version drop its resolution more aggressively since the framerate is struggling a bit.

2891d ago 5 agree15 disagreeView comment

Time trials will definitely add some replayability, but I'd love an online versus mode. And heck, an online passenger mode would be cool too.

2893d ago 0 agree0 disagreeView comment

All the console versions use dynamic resolution scaling. It's possible the Pro could hit 4K if you're staring at a wall perhaps, but I'm assuming it'll usually be in the ballpark of 1440p.

2893d ago 7 agree2 disagreeView comment

Oh I'm buying it now for sure! Game is gonna look amazing.

2893d ago 3 agree0 disagreeView comment

The rig they're using has about 6 times the processing power of a GTX1080ti (and that's in standard FP32 compute, the advantage is probably even larger for Ray tracing specifically). That's to run it at 1080p, 24 fps. So if you want 4K 60fps you'd need approximately 60 times the compute power of a 1080ti.
You'll be able to buy a graphics card that powerful in maybe 15 years or so? (consider Xbox 2001 vs Xbox One 2013. 12 years, about 65 times gpu difference. But p...

2894d ago 5 agree0 disagreeView comment

Super interesting, thanks for sharing. It's a shame that Microsofts "power of the cloud" marketing was all BS, because cloud computing could actually be SUPER helpful for consoles.

At N4G the average user might game on average a few hours a day, but for every person who owns a console, they probably only game on it around an hour a day (as an average, key point). All the rest of the time the hardware isn't being used to render anything.

...

2894d ago 0 agree3 disagreeView comment

Cloud computing could actually have a great future for consoles, but the technology wouldn't really work for things such as lighting. AI for npcs (even in single player games) could see a huge improvement though. AI is super hard on CPUs, and consoles traditionally have weak CPUs.

Real time graphics rendering tech will probably be harder to implement, but I can see a future where it's common!

2894d ago 1 agree2 disagreeView comment

It's definitely an excellent game to demo when introducing someone to VR, everyone loves it. It's not too replayable though (most VR games suffer from this unfortunately).

2905d ago 1 agree0 disagreeView comment

The cross play is opt in, just like how it works between PS4 and PC right now. It isn't a shared matchmaking pool, they're all separate. But you can opt in and play with your friends if you want.

2912d ago 5 agree0 disagreeView comment

It's easy to dismiss this, but truthfully, if they pull it off, this could be really cool. But I'd definitely need to connect a controller. No way this is gonna work well with touch controls haha.

2912d ago 3 agree1 disagreeView comment

That would make sense in terms of draw distances/texture resolutions and such. But rendering resolution is mostly just raw GPU power, it's rendering the same assets at the same quality (of the assets), only the frame buffer is being rendered differently. VRAM IS very important for those super crisp textures tho, hence why the Xbox One X uses ultra textures in a lot of cases (the 12GB vs 9GB of ram on the PS4 Pro).

2922d ago 0 agree0 disagreeView comment

Answering your question down below, the only thing you can buy in the game is cosmetics. The best bang for your buck is the battle pass. It let's you (over the course of a couple months) complete challenges and level up in order to unlock cosmetic items like skins, emotes, etc.

2922d ago 2 agree0 disagreeView comment

Both statements you made are true but the doesn't have anything to do with the resolution. The CPU isn't linked to resolution, that's the GPUs job. That's why you don't see many games that can run at 60fps on the enhanced consoles, but only 30fps on the base consoles, they're CPU bound.
This isn't the case in fortnite right now. Both the PS4 and Pro run the game at 60fps fine. The issue is that even with a 30fps cap, the resolution STILL won't go above...

2922d ago 0 agree0 disagreeView comment

Game isn't optimized for the Pro. Hasn't been, even before the Xbox One X got its update patch last year. Wasn't then and wasn't now. Since epic is such a great Dev I don't know why they're doing this.
And before you say that it is taking full advantage, just hold up. Right now, the PS4 Pro and base PS4 versions are basically identical. That doesn't make sense since the Pro is 2.3 times as powerful. They just won't let the dynamic resolution go over 10...

2923d ago 12 agree12 disagreeView comment