And it's a 144hz screen too. I'm not even sure if it would be able to do 1440p/144hz with a game like Hades. Feels like prioritizing numbers/specs over being realistic, this should be a 1080p screen (720p would be a step too far on a nearly 9 inch screen probably).
If you want 4 hours to be the minimum battery, then with a 40 watt hour battery you have to be drawing 10 watts. That would leave like 6-7 watts of power for the APU as things like the screen need power too. The deck is designed to use 15W for the APU. It will always be a balancing act between performance and battery life because you can't put a wrist crushing massive battery in a handheld.
A theoretical RDNA 4 powered steam deck in a couple years could either be about ...
It's likely that the PSVR 2 will be sold for little (if any) profit margin. I don't see them going over 500 on pricing. They wouldn't make any money selling to PC users, they need people buying VR games on Playstation.
Stadia is Linux based actually. Developers basically have to create a Linux port of their game in order to have it on Stadia. It's far from the only reason Stadia hasn't gotten good support, but it plays a role for sure.
The PS5 "version" of the game (which actually is just the PS4 Pro version running in back compat, so it can't really tap into the full potential of the system) doesn't actually use dynamic res, it's actually running at checkerboard 4K resolution, locked 60fps. So in terms of native pixels rendered, that's extremely similar to 1620p which is what FSR Ultra Quality is at. So image quality and performance will be very similar but the PS5 is doing it with half the power....
I'm very excited to play through these campaigns, but it still strikes me as very odd that multiplayer is being left out. It might not be everyone's cup of tea but I quite enjoyed UC4 multiplayer.
Yeah they made it sound like there's already been a performance patch for the PS4 game when there hasn't been haha.
No TV is "perfect for PS5" when it can't display 4K120hz without introducing half resolution blur to the image. It's an issue with the mediatek processors being used in these TVs. LG's OLEDs use built in house processors that don't have this issue, and actually have VRR as well, which we're STILL waiting for on the x900h.
@VTKC the PS4 is almost 8 years old now, it's APU is on an old architecture and a 28nm manufacturing process. The APU in the steam deck is on 7nm so it's way more effecient. So it's offering similar graphics and improved CPU performance to a PS4, but it uses wayyy less power and thus creates less heat, more comparable to a switch than anything else.
The APU (so CPU+GPU combined) only draws 15 watts of power (and heat is directly related to that). Most gaming laptops use over 100 watts of power when you combine the CPU and GPU, so there's a lot more heat to dissapate. Granted the steam deck isn't as powerful of course. It's roughly as powerful as a PS4 on the graphics side, while the CPU and RAM are much better.
With framerate you really do get finishing returns the further up you go. 40fps definitely doesn't feel like 60, but it feels much smoother than 30 despite only being 10fps (a third) more. I hope insomniac continues to support all these options in future games and other devs do as well. The 1080p-1440p 60fps RT mode was already amazing, but now if you've got HDMI 2.1 this 40fps fidelity mode seems really enticing.
Obviously the Series S is a difference beast but the fact that it drops as low as 512p is pretty sad...
I feel bad for anyone who thought that the Series S would just be a discless series X that targets 1440p instead of 4K. Most games end up quarter res compared to the Series X, nowhere near half.
All the games you mentioned are PS5 titles. Modern Warfare and Warzone never got native PS5 releases, so you play the PS4 Pro version on your PS5. The PS4/Pro SDK never supported 120hz output, so presumably something has changed or Activision has found a way around it. This is the reason that rocket league and Overwatch support 120fps modes on Series X but not PS5. Hopefully this piece of news is an indication that a few more PS4 titles will get support, but I'm not optimistic.
I just hope this leads to a 60fps patch on PS5 :) would totally warrant a replay.
Here's hoping for 4K 120 on PS5!
Or have a separate easy mode option with disabled/separate leaderboards of course, where there are actual permanent upgrades and stat increases that you can grind for, so you can eventually win via persistence. It's a shame to create this amazing world and gameplay, that a bunch of people won't ever be able to experience because they don't have the twitch reflexes necessary.
I think it's more fun in games like Hades where it isn't necessarily about winning every run (although that is fun!) becuase there's such a deep upgrading system (permanent stat increases, ability unlocks, weapon and charm upgrades, etc). You die and it sucks, but hey, you get to go purchase some new things which is fun! Death is WAY more frustrating and punishing in this game because it's closer to a Rouge-like than a Rouge-lite tbh.
I wouldn't dismiss...
Saves have literally nothing to do with difficulty. Tell me, would cuphead be a better or harder game if you couldn't save and had to beat the whole game in one run? Becuase you CAN beat that game in the time it could take for a run of returnal.
Saves are an accessibility feature for those who can't devote entire days to playing a game. I'm lucky to have an hour a night.
I was looking forward to this game for a long time but I'm no longer interested unless they add saves. Hades was my favorite game last year, but even with its sub-hour runs, I'd pretty regularly stop in the middle of a run when something came up.
No way I can devote hours at a time. What if I just, don't feel like playing anymore after 80 minutes?
If we look at things from more of a "bright side" perspective, it could be considered that the Series S holding things back is the only thing keeping even a slight amount of optimizations in today's releases. You have to be able to release a playable experience on Series S. We're already seeing PS5/XSX games that at launch, run at 720p internally without holding 60fps (Immortals of Aveum, Jedi Survivor)... I wonder if devs would try to push resolutions even lower in the purs...