They need more unique properties. They all had original concepts, but in execution they were just different ways to deal damage.
No recoil, no status effects, no reality warping, no charge up shots, nothing.
Sounds like it's shaping up to be pretty good though. I like the separate campaign idea, the squad based team play, and the randomized geometry.
It already looks about 3x as good as the first, so that's a good sign. I just hope the gameplay is ...
There is room for improvement though.
Clipping really raped this game, and even though the animations looked good, they could have blended a bit better.
In any case, stellar first outing.
hurry up and make me a DARK CLOUD THREE ALREADY!!
...sorry. >_<
and I'm not talking about consoles at all. Look at Vista and DX10. Every new piece of HW released is tagged as Vista-ready or DX10 compliant. That's so backwards it isn't even funny.
Software is supposed to take advantage of things in current and upcoming hardware...hardware isn't supposed to built chasing software.
HW developers should take input from the other side, but their focus shouldn't be dictated by it.
It's a balancing act, and anyone who...
The game was my crack for the longest time, and still my favorite irrespective of platform. To this day it's the only game I ever joined a clan for.
but Live is still a mess. At least they're trying some different things though, 2K8 was TERRIBLE.
I've got a new PC on the way, might try this out.
mods end up making it to the 360 version and they make Resistance and Killzone mods? Yeah, exactly.
I still remember how many of you were eating crow after the VF5 was announced to have online play. Game isn't that great anyway, but you all knew that. Of course, bragging and gloating about it is more important than the game being fun though.
By that logic, Forza wouldn't have physics as good as it does and such robust customization options, because it would be too busy catching up to Gran Turismo.
Creativity doesn't grow on trees.
By then hardware is sure to be able to play it.
Tough sh*t. Wish my life was so hard where the biggest problem I had to deal with was who to cut to preserve profit margins.
Screw publishers and every money grubbing executive out there. You know what I say? The hundreds of millions that go into their pockets should be re-invested into the development process to provide better tools, education, and resources for their teams.
Who am I to feel sorry for? EA? Ubisoft? Activision Blizzard? LMAO, I think not. Damagin...
My only problem is their definition of the classic gaming audience...shooters, driving, and sports...wtf? When did these people start gaming?
The classic gaming audience is platformers(mario, sonic), puzzle(tetris, bubble bobble), and fighters(street fighter, MK).
a very long time ago. First of all, they launched first, had cheaper players from the get-go, had better manufacturing, and several more features than Blu-Ray.
You're telling me that about 2 years and several missed opportunities later that they're launching an AD CAMPAIGN?
That's ludicrous! That would be like Bush lobbying for support for another presidential campaign right along with the rest of the Republicans...doesn't make sense.
You made mist...
So a game isn't a killer app unless a review aggregate tells you it is.
A game isn't a killer app unless the teeming millions buy it also, huh?
Sorry, but I like coming to my own conclusions, thanks.
By the way, I don't think Drake's Fortune is a killer app, but I certainly don't need an average of arbitrary ratings or millions of sheep to tell me that.
"Officially AAA" What the Hell is that supposed to mean? Absolutely eve...
What better way to perpetuate your own propaganda than to wholly own one of the internets most prominent search engines...scratch that, resources?
You could slap a Star Wars label on a collection of ingrown toenails and it would sell out.
J.J. Redick was the cover athlete for CH 2K7, and this was after he was drafted by the Orlando Magic.
The Resistance engine is constantly evolving, and Insomniac already seems ot be doing their own thing as far as that goes.
The Killzone engine, on the other hand, looks to be a bit of a breakthrough though. Resistance is a sure fire blockbuster, so IMO, if they have to release them with a big enough gap, release Resistance Fall this year and Killzone March next year.
I honestly don't foresee Killzone being ready by even September.
I do like that pic though, and it looks cool. That photo has been on the internet for months now. In fact, I tried to use the very same one as my XMB background, but found it unsuitable.
but I still say the weapons were half-assed.
Good ideas, generic execution, and that's being generous. Do you remember when Resistance was first revealed as I-8? The weapons were highly touted as it's major selling point, and this was WAY before any talk about 40p online(which I love, btw).
I think they should all have unique individual properties to them, including everything I listed above and then some.
It played too much like Halo. That in itse...