I did find myself asking "is this a Xbox One X title?" during that reveal.
Yeah, no matter if you're a game designer, artist, animator, or musician, the possibilities this unlocks will have us playing like a kid in a candy store for hours... and pining for PS5's new motion controllers, I'm sure.
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PS5 supports RT, it was shown in many of the showcase games, such as GT7.
What it MIGHT not support based on this news would be hardware support of a machine learning algorithm to apply AI noise reduction to the image generated by RT, so shadows and reflections might be a tad more grainy on PS5 if that were the case... unless the dev decided to dedicate come CPU or even the tempest engine towards that task, assuming Cerny saying the TE could be used for things other than 3D...
Cool concept. New Message: "Hey, I just got "X" time on "X" track in GT7 using "X" car. Think you can beat my time? Click yes to try." *Uber Fast HDD nearly-instantly loads car and track.*
Games are cheaper than they were in the 90's because the cartridges back then were very expensive (as much as $10+ compared to pennies for a disc) to manufacture than a disc.
I love how you ignore the bottlenecks in XBSX that would prevent it from running at its full potential, such as slower data transfer speeds, or having to process audio or other tasks that the tempest engine handles... and then you come up with a number of teraflops that PS5 won't be able to utilize, pulled straight from where the hen lays eggs with zero evidence to back it.
"If you let off the throttle in your car, your car uses less energy and slows down", s...
HUGE. Game changer, literally. Sculpting in VR is going to be so much easier!
Raytracing requires lots of R&D because you have to figure out how to go about it within the limitations of the hardware, which objects to include in the ray trace, the resolution of the ray tracing, exactly what is getting ray traced (GI? Reflections? Shadows? etc) and what is left to conventional rendering, target framerates, optimizations, etc.
Haptics, since it is such a new technology, developers have to learn how to use the libraries or any middleware that Sony ha...
By zooming way out into the sky, sitting there until the area loads, then zooming back in. It's far from seamless.
Sony knows what they're doing, they're already a step ahead of us on all fronts.
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Keep in mind objects can be omitted from ray tracing in order to save resources, it may be that they chose to only RT the background, or perhaps they aren't far enough along with optimization to have the cars included as well, we'll see when it releases.
The difference between having a hard drive that is twice as fast versus having a GPU that is only slightly higher clocked and a CPU the still has to process audio as well as a i, physics, and all the other things The Tempest engine can help process, is that while some games might run at a slightly higher resolution or frame rate on Xbox series X, there will be some games that cannot run at all on Xbox that release for PlayStation 5. Games like Ratchet and Clank, that make exclusive use of the...
It isn't about supporting winning or losing teams, people should play what makes them happy. That's the point, after all, to have a good time.
Except, Horizon was real time, it wasn't CGI. There's obvious tells that reveal that (like glitches in the waves crashing into the rocks in the beginning).
You can tell they built Ratchet and Clank to take advantage of PS5's specific strengths... that warping around from one level to another then back to another area of the same level with zero load times at all is very likely something that can only be done on PS5 (not even PC until a SSD that can read 9.8GBps comes out, which won't be long, but still...). Being able to move enough data to load a full dual-layer DVD into RAM in one second does indeed have big advantages when it comes to...
I love the "V" on the front of the console. Also... it doesn't look like a little black refrigerator, so that's a plus.
There's only ever a handful of launch PS exclusives... PS4 launched with Killzone and Knack ffs... Meanwhile the competition won't have exclusives out the gate for 2 years, so Sony doesn't have much to worry about there.
GB is far worse, the worst in the industry, about that. After they run out of info from this interview, they'll fall back on the old "have a no-name dev state the obvious" garbage... "Xbox Series X CPU increase over Xbox One will enable more realism in games: Dev" ... "SSD's in next gen consoles will reduce load times: Dev"
No Boost Mode
No Downclocking
No Super Fast HDD
No Tempest Engine Co-Processor
No Exclusives
What a mess... when they have to do damage control over how bad their flagship game looked during its big reveal, that really does show how far behind they are in development of the current crop of XBSX games. I mean, granted, COVID19 has thrown a wrench in a lot of people's spokes, but Sony came correct, I don't see why MS can't.